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I would say the souls games are actually easier but only because of how refined and polished their combat is compared to Fallen Order.
It's Darksiders 3 with a different coat of paint and the Tome Raider 2013 QTE movement code bolted on.
It is similar to Dark Souls in that it's a finished piece of artwork masquerading as a video game. You're supposed to treat every enemy as a mini boss fight and ignore the utter lack of anything to do in the world itself. Difficulty levels center around doing increasing amounts of damage to the player with no other changes, and all forms of healing is punished. You'll spend most of your time waiting for animations to finish and cutscenes to end.
Good news: they aren't stingy with save points. But that's about it.
This would've been an instant refund if I had bought it on Steam. Currently suffering through the unskippable cutscenes on Easy mode to get over buyer's remorse.
Much easier and has difficulty settings to lower it even further.
Less customization than the souls games. You unlock 90% of the skills anyways by playing normally. The reason i mention this is because build creation is a big thing in the souls games where JFO doesn't really have that.
Quite unlike Dark Souls, however, the time you spend with jumping and other puzzles far outweighs the combat engagements, which is a shame.
1) Difficulties on combat can be punishing, especially Grand Master Jedi which you get on your NG+.
2) Bonfires (meditation circles) are everywhere, and resting there will respawn enemies though you can still interact with them without triggering the respawn.
3) Bosses are not always up for you to go fight again. Spoiler: some of the boss or mini-boss rooms will spawn bounty hunter bosses when visited again.
Differences:
1) Every player has one class and only one. The only "build" is the order in which you select abilities, but otherwise everyone's gameplay has the same potential.
2) You preserve nothing of tactical value in NG+.
3) Unless I'm missing something huge, there is only one ending. Much as I'd like to murder the bug-eyed "flame-keeper" in JFO, I cannot.
4) Bosses just don't feel like bosses. They have the center red life bar but the fights just aren't "huge" like on DS.
5) No hidden bosses that I've found, apart from missable optional mini-bosses that don't seem to matter much apart from achievement hunting and completionism.
It's a pretty good game though, even if you aren't into SW so much. Some of the voice-overs for stormtroopers are incredibly stupid (he's dodging!), but the game itself is pretty well done and fun in short spurts. Once I finish my achievements I'm unlikely to return to it, which sets it well apart from DS3 for me since I've run that over and over.
This may not be directly related to gameplay, but it certainly goes a long way to explain why I gave up on J:FO after a paltry 29 hours while I racked up nearly ten times that much in DS:3.
Oh I also forgot to mention sometimes I get Prince of Persia flashbacks playing this game
This game no where at all has the depth of a souls game in it.
Now creed? Yeah definitely.