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The combat is heavily influenced by Dark Souls, which does have a bit hit-n-run to it, at least for bosses. I notice people used to more hack-n-slash action games tend to find the souls’ games more slow and deliberate attacks clunky at first. That being said the combat in this, while close, definitely doesn’t feel quite as polished as those games.
So the problem to me seems like on one hand, they wanted a game with combat inspired by Dark Souls, and on the other hand they wanted combat inspired by the Batman games, and it ends up being a clunky hybrid.
The combat feels clunky to me but only because the game runs so poorly. Dark souls never lagged, the combat was more fluid because there wasn't some built in blur lag to the game then the famour stutter lag lol. This game looks gorgeous but it probably won't run right on any pc till 2024.. Then all the bad coding and optimizations won't matter becuase 2024 hardware will be way faster and you won't notice it.
And why did they make the jedi such a pu$$y fart? Its bad enough hes a ginger crouton but we also have to deal with his soy filled testicles that lack testosterone?
It does rely heavily on block/parry/evade/dodge and knowing each enemy's moves .. reminds me of older AC games and Darksiders also.
Also remember to use the Force.
Which brings me to the actual lightsaber. It looks good, but a lot of the time I really wanted to just pick up the weapons of my enemies, cause those weapons just seemed better. The lightsaber feels like a glowy wooden staff that can deflect some laser shots (not the unblockables), so why can't I just pick up one of those stun-batons that seem to hurt a lot more, so I, as a JEDI, could perhaps get to do some unblockable attacks of my own?
I have missed a good Jedi game for a long time, basically since KOTOR and the Jedi Knight games, and to be quite fair, Jedi: Fallen Order does not even come close to living up to those games.
I hope they dont stick to the slow souls like style for the next game, and rather be more to the likes of dmc, or its a no buy for me.
EDIT: ALSO I JUST NOTICED THE DUMBEST THING. Why, in the ♥♥♥♥♥♥♥ did ANYTHING decide "hey... you know if enemies get parried. THEY SHOULD HAVE A COUNTER ATTACK!" I parried one of the things on Dathomir and went to wack it and it has a followup attack to getting parried! It does this weird sudden arm sweep EVERY TIME it get's parried. WHY. WHY AM I BEING PUNISHED FOR CORRECTLY DOING A MECHANIC!? WTF!
Also, the dev's do not know wtf a lightsaber is. WHY are enemies not taking damage from making bare handed contact with the blade that can cut through metal like butter!?
Do I really have to read this?
Are you really blaming the game because you have to react to another attack if you parry?
Stay away from Sekiro then.