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no dlc or new content?
Its not bad but pretty overhyped
Its not even a clone of sekiro. You have some basic Elements copyed but they only uses them very rarely.
Most of the game it boring platforming and fighting animals.
Skills are very basic in this game.
There is honestly nothing innovative about it.
I found only 3 interesting sword boss fights so far and i hope i'm on the final boss rn. I just want it to end.
The innovation I found in JFO, was the unique in-game mechanics. For example, when you move from point A to point B, it is necessary to either learn a new skill (which is often done in a heavily modified "cut scene"), or apply a combination of learned skills. The way these elements are incorporated into the game, was imo very innovative.
I dont really see how learning new skills while progress through a game is innovative?
Really i dont get it. Its an absolute medicore game with elements you find in many other games.
The story telling is ´neat but gets absurd towards the end imo.
Perhaps it may be worth mentioning that I have never played a "Starwars" game which incorporated the innovative techniques discussed above. In all honesty, I usually do not (atleast not currently) play action/adventure games of this type. But...I do like Starwars games!
Well sue i respect that. But i dnt konw how many games you have played?
Honestly. Its nothing special to me. and thats may opinion.
errr, you are describing a whole genre called metroidvania that's been around for decades, so no real innovation there.
it takes a lot of parts of a lot of games. I like how it ended up but I wouldn't call it innovative.