STAR WARS Jedi: Fallen Order™

STAR WARS Jedi: Fallen Order™

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Lidi_Melo Dec 22, 2019 @ 7:45am
Is Deluxe Edition worth it?
Are there only two skins, 1 art book and 1 making off?

This game has no dlc or seasson pass?

thank you
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Showing 1-15 of 32 comments
Sokurah Dec 22, 2019 @ 7:58am 
Tbh the Standard game is not worth full price 😅
Lidi_Melo Dec 22, 2019 @ 8:03am 
But deluxe edition is just that?

no dlc or new content?
Sokurah Dec 22, 2019 @ 8:06am 
I dont know didnt looked too close but honestly for me it will be one of those games you finish and likely never touch again.
Lidi_Melo Dec 22, 2019 @ 8:08am 
Thanks
Sokurah Dec 22, 2019 @ 8:14am 
No Problem. But its up to you. Maybe you like it.

Its not bad but pretty overhyped
rikster Dec 22, 2019 @ 9:43am 
I purchased the standard edition, and it was (as far as I'm concerned) a very innovative game. That said, I saw (and still see) no reason to purchase the deluxe edition. If you like action/adventure games; you will most likely enjoy JFO.
Julveyo Dec 22, 2019 @ 10:59am 
"a very innovative game" In which way? The game is a clone of the Sekiro. Not even a good one.
Sokurah Dec 22, 2019 @ 11:09am 
Originally posted by Julveyo:
"a very innovative game" In which way? The game is a clone of the Sekiro. Not even a good one.

Its not even a clone of sekiro. You have some basic Elements copyed but they only uses them very rarely.

Most of the game it boring platforming and fighting animals.

Skills are very basic in this game.
There is honestly nothing innovative about it.

I found only 3 interesting sword boss fights so far and i hope i'm on the final boss rn. I just want it to end.
rikster Dec 22, 2019 @ 11:16am 
Originally posted by Julveyo:
"a very innovative game" In which way? The game is a clone of the Sekiro. Not even a good one.
I haven't played Sekiro. I looked at it, and decided it was not a game I would want. Nevertheless, when you say it is a "clone" of Sekiro; I see no reason to dispute this - indeed how could I?

The innovation I found in JFO, was the unique in-game mechanics. For example, when you move from point A to point B, it is necessary to either learn a new skill (which is often done in a heavily modified "cut scene"), or apply a combination of learned skills. The way these elements are incorporated into the game, was imo very innovative.
Sokurah Dec 22, 2019 @ 11:20am 
Originally posted by rikster:
Originally posted by Julveyo:
"a very innovative game" In which way? The game is a clone of the Sekiro. Not even a good one.
I haven't played Sekiro. I looked at it, and decided it was not a game I would want. Nevertheless, when you say it is a "clone" of Sekiro; I see no reason to dispute this - indeed how could I?

The innovation I found in JFO, was the unique in-game mechanics. For example, when you move from point A to point B, it is necessary to either learn a new skill (which is often done in a heavily modified "cut scene"), or apply a combination of learned skills. The way these elements are incorporated into the game, was imo very innovative.

I dont really see how learning new skills while progress through a game is innovative?
Really i dont get it. Its an absolute medicore game with elements you find in many other games.

The story telling is ´neat but gets absurd towards the end imo.
Last edited by Sokurah; Dec 22, 2019 @ 11:22am
rikster Dec 22, 2019 @ 11:44am 
Of course I hope you realize that it is simply my viewpoint; when I say that JFO uses innovative game play techniques; I am simply saying that this is my personal opinion.

Perhaps it may be worth mentioning that I have never played a "Starwars" game which incorporated the innovative techniques discussed above. In all honesty, I usually do not (atleast not currently) play action/adventure games of this type. But...I do like Starwars games!
Last edited by rikster; Dec 22, 2019 @ 11:45am
Sokurah Dec 22, 2019 @ 11:51am 
Originally posted by rikster:
Of course I hope you realize that it is simply my viewpoint; when I say that JFO uses innovative game play techniques; I am simply saying that this is my personal opinion.

Perhaps it may be worth mentioning that I have never played a "Starwars" game which incorporated the innovative techniques discussed above. In all honesty, I usually do not (atleast not currently) play action/adventure games of this type. But...I do like Starwars games!

Well sue i respect that. But i dnt konw how many games you have played?
Honestly. Its nothing special to me. and thats may opinion.
EbonHawk Dec 22, 2019 @ 12:02pm 
I enjoyed the behind-the-scenes documentaries. The one about how they created the music for the game was my favorite, but I enjoyed them all. They total 90 minutes, so it's quite a lot of extra info about the game's makings.
Last edited by EbonHawk; Dec 22, 2019 @ 12:03pm
inkbiegel Dec 22, 2019 @ 12:15pm 
Originally posted by rikster:
The innovation I found in JFO, was the unique in-game mechanics. For example, when you move from point A to point B, it is necessary to either learn a new skill (which is often done in a heavily modified "cut scene"), or apply a combination of learned skills. The way these elements are incorporated into the game, was imo very innovative.

errr, you are describing a whole genre called metroidvania that's been around for decades, so no real innovation there.

it takes a lot of parts of a lot of games. I like how it ended up but I wouldn't call it innovative.
EbonHawk Dec 22, 2019 @ 12:23pm 
Nope, nothing really innovative at all about it. The devs have said they wanted to take the best elements that worked from their favorite games and incorporate them into one game.
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Date Posted: Dec 22, 2019 @ 7:45am
Posts: 32