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Yeah I lack patience because I don't want to jumb the same gap and climb the same vines over and over again because there's no meditation circle anywhere. Clearly it's all on me. Level design is flawless. The monsters aren't even hard, it's the fact you need to ♥♥♥♥♥♥♥ groundhog day the beginning over and over if you die is straight up stupid.
I've explored the entire first staging area and there isn't a save point. There might be one passed the first cutscene, but why have it that far in? Especially with such a dumb start to the map? It's bad design. Simple as that. Most people like to explore an entire area first, and will die doing so. To force them to run, jump, climp that chasm over and over is just stupidity.
The shortcut is AFTER the first part, where you have to jump the gap and climb the vines. Doing this again and again is irritating and a very bad user experience.
At what point did I say I can't get passed it? Or that it's giving me too much trouble? Because I've died doing it?
Listen careful. Because you all seem to misunderstand what I'm saying. I don't give a ♥♥♥♥ that I died. I'm fine with dying while exploring.
RUNNING AND JUMPING THE SAME ♥♥♥♥♥♥ UP GAP, TO SLOWLY CRAWL ACROSS THE SAME STUPID ♥♥♥♥♥♥♥ VINES IS BAD GAME DESIGN.
Follow the bouncing ball. Dying-is-fine. Repeating same ♥♥♥♥♥♥♥ juzzle every time you respawn is not.
Also, the game shouldn't have opened this area at the beginning of the game imo.
As for the check point, you could have reached it within 5 minutes from the ship landing. The only way for you to repeat doing the same thing over n over is if you used the check point to recover HP and stim packs. In fact the only thing you get out of Dathomir are the climbing claws and there of no use on any of the planets but Dathomir.
You can't find the save points because you're in autism rage mode. There's a save point literally right across from the ship - one level up. You can take either the right fork or the far right path to reach it. Once you're up there, there's a rope you cut that opens a shortcut right to it.
When you continue past that save point, and up the ramp, you'll hit a cut scene and be attacked. You can probably skip the fight and continue on. You'll come to cliff where a couple ropes span the chasm to a lower level. There's another save point as soon as come off the ropes.
If it's your first time to Dathomir, then you should probably stop here - at the second save point.
On this level, turn around and look back towards the cliff you just jumped down from. There's a path that heads back. On this path is a lightsaber bench. This is where you upgrade your lightsaber to a Darth Maul style lightsaber. Once upgraded, you can switch back and forth from double to single blades.
That's inaccurate. The climbing claws have an effect everywhere. They make climbing much faster which is nice. You don't get them until much later, though.
Anyone who is into Star Wars lore is going to the take the first chance they can get to go to Dathomir. In my case, I'm glad I went there first thing and found that sweet lightsaber upgrade. The upgrade makes fighting multiple enemies trivial, imo.
I am a casual Star Wars fan that never watched 3D clone wars and rebels cartoons. And yet I had already heard of Dathomir.(I think I saw it for the first time on a FRD Battlefront 3 video)
I've never put much stock into the Star Wars lore. But I do enjoy the Jedi Knight series alot. As much as I like the saber being a staff I've never quite mastered it. I tend to do very well with a single blade. Even dual sabers (in JFO) are short lived.
I think JA was the 1st to intro the staff in the game and I couldn't wait to get my hands on it. Try as I did, I still went back to the single blade.
Don't get me wrong, I fully understand your reason for wanting it. By going to Dathomir 1st do you also get the buddy bots door and crate hack or just the staff only?
Climbing with and without claws is like night and day. With the claws, you move at least twice as fast (if not faster). The special wall climbs you find in Dathomir are just obstacles that prevent you from accessing areas you're not supposed to until you reach that point in the story.
In short: the claws are a climbing speed upgrade.