STAR WARS Jedi: Fallen Order™

STAR WARS Jedi: Fallen Order™

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Gilgamesh Jul 2, 2020 @ 3:08pm
Dathomir is such a badly designed planet.
Whoever designed this level should find a new job. Because it is friggen awful. You have no save points as you're exploring. None. So prepare to spawn at your ship over and over and climb ♥♥♥♥♥♥♥ vines to get onto the map over, and over, and over. Because why the ♥♥♥♥ not. Why ever not make someone do something mind numbingly repetitive after dying?

This game is WAY more hyped up then it should be.
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Showing 1-15 of 32 comments
Gilgamesh Jul 2, 2020 @ 4:18pm 
Originally posted by Westerosi Merchant:
You shouldn't go to Dothomir after Bogano unless you have patience, something which you clearly lack. The game even tells you to go to Zeffo instead.

Yeah I lack patience because I don't want to jumb the same gap and climb the same vines over and over again because there's no meditation circle anywhere. Clearly it's all on me. Level design is flawless. The monsters aren't even hard, it's the fact you need to ♥♥♥♥♥♥♥ groundhog day the beginning over and over if you die is straight up stupid.
Wolfe Jul 2, 2020 @ 4:24pm 
There's a save point not that far into the planet, as well as shortcuts for you to use. If you're really having that much trouble with the start of the planet you should go to Zeffo like the game suggests to level up first.
Gilgamesh Jul 2, 2020 @ 4:33pm 
Originally posted by FaithlessWolfe:
There's a save point not that far into the planet, as well as shortcuts for you to use. If you're really having that much trouble with the start of the planet you should go to Zeffo like the game suggests to level up first.

I've explored the entire first staging area and there isn't a save point. There might be one passed the first cutscene, but why have it that far in? Especially with such a dumb start to the map? It's bad design. Simple as that. Most people like to explore an entire area first, and will die doing so. To force them to run, jump, climp that chasm over and over is just stupidity.
Wolfe Jul 2, 2020 @ 4:38pm 
It takes about 15 minutes to explore the first area, it's not very big at all. The shortcut eliminates the need for a save point imo, and there's one just past the first cutscene part anyway which isn't even that far into the planet.
Gilgamesh Jul 2, 2020 @ 4:40pm 
Originally posted by FaithlessWolfe:
It takes about 15 minutes to explore the first area, it's not very big at all. The shortcut eliminates the need for a save point imo, and there's one just past the first cutscene part anyway which isn't even that far into the planet.

The shortcut is AFTER the first part, where you have to jump the gap and climb the vines. Doing this again and again is irritating and a very bad user experience.
Gilgamesh Jul 2, 2020 @ 9:49pm 
Originally posted by Westerosi Merchant:
Originally posted by Ysil69:

I've explored the entire first staging area and there isn't a save point. There might be one passed the first cutscene, but why have it that far in? Especially with such a dumb start to the map? It's bad design. Simple as that. Most people like to explore an entire area first, and will die doing so. To force them to run, jump, climp that chasm over and over is just stupidity.

If you avoid the big guy immediately climbing the rocks after the rock climbing part at the first part of the zone, it's just weak little spiders that you can guard block all day and then counter attack with basic strikes. The first save point is right before you really run into problems.

stop whining or go to zeffos, all I hear are complaints and the inability to play better and/or the refusal to drop the gameplay settings to story mode. You know you can do that right? If the game is giving you that much trouble, put it on story and move past the block.

Look at how much time you've spent complaining on these boards that the devs dont read. Jokes on you.

At what point did I say I can't get passed it? Or that it's giving me too much trouble? Because I've died doing it?

Listen careful. Because you all seem to misunderstand what I'm saying. I don't give a ♥♥♥♥ that I died. I'm fine with dying while exploring.

RUNNING AND JUMPING THE SAME ♥♥♥♥♥♥ UP GAP, TO SLOWLY CRAWL ACROSS THE SAME STUPID ♥♥♥♥♥♥♥ VINES IS BAD GAME DESIGN.

Follow the bouncing ball. Dying-is-fine. Repeating same ♥♥♥♥♥♥♥ juzzle every time you respawn is not.
Wolfe Jul 2, 2020 @ 9:52pm 
It takes like 30-45 seconds to get from the ship and past the vines dude, you're massively overreacting lmfao
dprog1995 Jul 3, 2020 @ 3:28am 
Originally posted by FaithlessWolfe:
It takes like 30-45 seconds to get from the ship and past the vines dude, you're massively overreacting lmfao
He doesn't though since dying also takes lots of your XP.(And you may not even be able to get it back.)

Also, the game shouldn't have opened this area at the beginning of the game imo.
Thumper Jul 3, 2020 @ 5:13am 
Why did you even go there in the 1st place? There is nothing you need or even use from Dathomir in the early stage's of the game. All you did was waste your time. Zeffo would have advanced you further and faster with less effort.

As for the check point, you could have reached it within 5 minutes from the ship landing. The only way for you to repeat doing the same thing over n over is if you used the check point to recover HP and stim packs. In fact the only thing you get out of Dathomir are the climbing claws and there of no use on any of the planets but Dathomir.
Halcyform Jul 3, 2020 @ 6:41am 
Originally posted by Ysil69:
Whoever designed this level should find a new job. Because it is friggen awful. You have no save points as you're exploring. None. So prepare to spawn at your ship over and over and climb ♥♥♥♥ing vines to get onto the map over, and over, and over. Because why the ♥♥♥♥ not. Why ever not make someone do something mind numbingly repetitive after dying?

This game is WAY more hyped up then it should be.

You can't find the save points because you're in autism rage mode. There's a save point literally right across from the ship - one level up. You can take either the right fork or the far right path to reach it. Once you're up there, there's a rope you cut that opens a shortcut right to it.

When you continue past that save point, and up the ramp, you'll hit a cut scene and be attacked. You can probably skip the fight and continue on. You'll come to cliff where a couple ropes span the chasm to a lower level. There's another save point as soon as come off the ropes.

If it's your first time to Dathomir, then you should probably stop here - at the second save point.

On this level, turn around and look back towards the cliff you just jumped down from. There's a path that heads back. On this path is a lightsaber bench. This is where you upgrade your lightsaber to a Darth Maul style lightsaber. Once upgraded, you can switch back and forth from double to single blades.

Thumper Jul 3, 2020 @ 9:40am 
I really don't understand why people think they have to goto Dathomir 1st. It seems to me to be the long way around the barn. If you go to Zeffo and complete the short mission there, you can return to Bogano, enter the work shop and do the same thing in half the time and get the 2nd stim pack. Once you do that you won't have to return to Bogano till you have the final piece to the puzzle.
Halcyform Jul 3, 2020 @ 10:00am 
Originally posted by Thumper:
. In fact the only thing you get out of Dathomir are the climbing claws and there of no use on any of the planets but Dathomir.

That's inaccurate. The climbing claws have an effect everywhere. They make climbing much faster which is nice. You don't get them until much later, though.

I really don't understand why people think they have to goto Dathomir 1st. It seems to me to be the long way around the barn. If you go to Zeffo and complete the short mission there, you can return to Bogano, enter the work shop and do the same thing in half the time and get the 2nd stim pack. Once you do that you won't have to return to Bogano till you have the final piece to the puzzle.

Anyone who is into Star Wars lore is going to the take the first chance they can get to go to Dathomir. In my case, I'm glad I went there first thing and found that sweet lightsaber upgrade. The upgrade makes fighting multiple enemies trivial, imo.
Last edited by Halcyform; Jul 3, 2020 @ 10:02am
dprog1995 Jul 3, 2020 @ 10:21am 
Originally posted by Thumper:
I really don't understand why people think they have to goto Dathomir 1st. It seems to me to be the long way around the barn. If you go to Zeffo and complete the short mission there, you can return to Bogano, enter the work shop and do the same thing in half the time and get the 2nd stim pack. Once you do that you won't have to return to Bogano till you have the final piece to the puzzle.
I think that's because it's a more popular planet than Zeffo.

I am a casual Star Wars fan that never watched 3D clone wars and rebels cartoons. And yet I had already heard of Dathomir.(I think I saw it for the first time on a FRD Battlefront 3 video)
Thumper Jul 3, 2020 @ 10:34am 
I don't think the climbing claws make a difference out side of Dathomir. None that I can see anyway. Besides, that rock surface is only found on Dathomir. All the others have grab points suited for that planet.

I've never put much stock into the Star Wars lore. But I do enjoy the Jedi Knight series alot. As much as I like the saber being a staff I've never quite mastered it. I tend to do very well with a single blade. Even dual sabers (in JFO) are short lived.

I think JA was the 1st to intro the staff in the game and I couldn't wait to get my hands on it. Try as I did, I still went back to the single blade.

Don't get me wrong, I fully understand your reason for wanting it. By going to Dathomir 1st do you also get the buddy bots door and crate hack or just the staff only?
Halcyform Jul 3, 2020 @ 10:44am 
Originally posted by Thumper:
I don't think the climbing claws make a difference out side of Dathomir. None that I can see anyway. Besides, that rock surface is only found on Dathomir. All the others have grab points suited for that planet.

Climbing with and without claws is like night and day. With the claws, you move at least twice as fast (if not faster). The special wall climbs you find in Dathomir are just obstacles that prevent you from accessing areas you're not supposed to until you reach that point in the story.

In short: the claws are a climbing speed upgrade.
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Date Posted: Jul 2, 2020 @ 3:08pm
Posts: 32