STAR WARS Jedi: Fallen Order™

STAR WARS Jedi: Fallen Order™

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FUN_STACK Apr 14, 2020 @ 12:18am
Ram Size or Faster SSD caching (to fix stuttering)
I have the game on Origin.

I'm considering either upgrading my ram from 16gb to a 32gb to maybe "fix" the issue.

Intel Optane is another solution I'm considering. I figure either using it as an Optane drive, or an extension of my ram through Windows 10's Virtual Memory (pagefile settings) since it has really low latency.

Has anyone tried either before? nvme caching seems to be the cheaper solution, but I still wanna know from anyone that has tried either before I spend a dime.

PS. It seems like this game was optimized for the next generation consoles in terms of game engine asset streaming.

edit: It seems using a fast NVME drive like Intel Optane as a dedicated pagefile as a positive effect on streaming issues with as accounted by this PC gamer that had only 8gbs or ram, the overflow went into his optane drive which used mainly as a dedicated pagefile.

Originally posted by from reddit:
I'm using a 16gb Optane m.2 drive I got cheaply on clearance ($20) as pagefile space. Figured what could go wrong? I have 8gb of ram I was often overflowing usually through chrome tab abuse then I fire up AC Odyssey or something. I have a Crucial MX500 as an OS drive. (i3-6100 and z170, rx570) I noticed a big improvement in responsiveness generally and much less pagefile caused FPS drops as Windows makes room for the game I just launched. Even on a SSD if you are hammering a pagefile there's lag, and Optane seems to help here. Also having pagefile IO not compete for OS and game/app load IO should boost responsiveness.

Cant be sure that Optane is much benefit over a seperate cheap SSD for pagefile, but technically it should be with low latency and good wear resistance. Dedicated pagefile space that's cheaper than dram seems to be a good idea in some edge cases.

I've tinkered with primocache and velossd but I had no end of trouble with it all spontaneously eating itself. I'm using pagefile on optane only now. I'm getting around to a new ryzen build with 16 or 32gb of ram so my optane drive would be obsolete.

It seems to reason that if this game was in fact originally optimized for 32gbs ram like in the original Recomended Specs, that if using fast and affordable NVME like Optane as a dedicated pagefile, on a 16gb ram gaming rig, this game would perform as intended. As my theory before, the game engine was intended for the next gen consoles which have storage speeds and bandwidth specs that match game-asset streaming demands of this game. It seems by way this game loads assets, all at once, streaming all at once as if the game expected to be ran on a fast, ultra low latency memory. Respawn devs probably having access to the early devkits for next gen probably optimized their UE4 to the next gen specs and ported whatever they can get out of the current gen, and, as a consequence, PC version suffered.

I wouldn't be surprised that if this game ran on Xbox Series X or PS5, that this streaming assets stutter would suddenly go away and be butter smooth.
Last edited by FUN_STACK; Apr 14, 2020 @ 2:32am
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Showing 1-4 of 4 comments
Originally posted by FUN_STACK:
It seems to reason that if this game was in fact originally optimized for 32gbs ram like in the original Recomended Specs, that if using fast and affordable NVME like Optane as a dedicated pagefile, on a 16gb ram gaming rig, this game would perform as intended. As my theory before, the game engine was intended for the next gen consoles which have storage speeds and bandwidth specs that match game-asset streaming demands of this game. It seems by way this game loads assets, all at once, streaming all at once as if the game expected to be ran on a fast, ultra low latency memory. Respawn devs probably having access to the early devkits for next gen probably optimized their UE4 to the next gen specs and ported whatever they can get out of the current gen, and, as a consequence, PC version suffered.

I wouldn't be surprised that if this game ran on Xbox Series X or PS5, that this streaming assets stutter would suddenly go away and be butter smooth.
Guess that means a next gen “remaster” release?
FUN_STACK Apr 14, 2020 @ 4:14pm 
Originally posted by (Edgy) Asriel Dreemurr:
Originally posted by FUN_STACK:
It seems to reason that if this game was in fact originally optimized for 32gbs ram like in the original Recomended Specs, that if using fast and affordable NVME like Optane as a dedicated pagefile, on a 16gb ram gaming rig, this game would perform as intended. As my theory before, the game engine was intended for the next gen consoles which have storage speeds and bandwidth specs that match game-asset streaming demands of this game. It seems by way this game loads assets, all at once, streaming all at once as if the game expected to be ran on a fast, ultra low latency memory. Respawn devs probably having access to the early devkits for next gen probably optimized their UE4 to the next gen specs and ported whatever they can get out of the current gen, and, as a consequence, PC version suffered.

I wouldn't be surprised that if this game ran on Xbox Series X or PS5, that this streaming assets stutter would suddenly go away and be butter smooth.
Guess that means a next gen “remaster” release?

Unfortunately, my thoughts exactly, I mean, it's a Star Wars license under EA publisher. They're. Gonna. Do. It.
GPReS Apr 14, 2020 @ 4:25pm 
For me stuttering is totally resolved on Win10 1809, while it violently stutters on Win7, on 8.1 it stutters less than on 7, still it does.
HW is always the same: RAM 16Gb, GTX 1070, i5-4570, HDD
Stutters mainly when game is launched first time after system is started, or when new parts of locations loaded.

PS. 1920x1080x60
Last edited by GPReS; Apr 14, 2020 @ 4:28pm
FUN_STACK Apr 14, 2020 @ 9:16pm 
Originally posted by GPReS:
For me stuttering is totally resolved on Win10 1809, while it violently stutters on Win7, on 8.1 it stutters less than on 7, still it does.
HW is always the same: RAM 16Gb, GTX 1070, i5-4570, HDD
Stutters mainly when game is launched first time after system is started, or when new parts of locations loaded.

PS. 1920x1080x60

That's the issue I'm taking a harp on, the assets loading in, and most of the time, your character is in between section of areas where assets gets like loaded right in front of you. So, when your character steps back and forth say during a fight it constantly stutters loading two sections of the map in-and-out.

It's also bad when loading assets during platforming. You can almost tell how the Respawn devs divided up the maps in sections just by counting the stutters.
Last edited by FUN_STACK; Apr 14, 2020 @ 9:17pm
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Date Posted: Apr 14, 2020 @ 12:18am
Posts: 4