STAR WARS Jedi: Fallen Order™

STAR WARS Jedi: Fallen Order™

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neutrino Nov 26, 2019 @ 10:09am
Lightsaber Customization - What's the Point?
Is there any point to changing out the various components of one's lightsaber? Does anything increase its stats, or is it all just for show?
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Showing 16-23 of 23 comments
Morbsexual Mar 24, 2020 @ 8:32am 
Originally posted by Erebus:
Originally posted by ne0tic:
Just for show :) My Lightsaber looks amazing! Would still be nice if it changed some stats but don't really car about it.
That has drawbacks. You can't use the customizations you like in all cases without gimping some gamey aspect of your gameplay.

Nothing like playing some games and the items you like the aesthetics of the most simply don't fit the mechanics your play style uses the most.

The solution for that is really simple - Make the visual customization separate from the stats.

AC: Odyssey does this and it's great. The Agamemnon armor set looks like ass, but I was in love with its stat bonuses so I just made it look different.

There's no valid reason why lightsaber augments shouldn't just work the same way.

The absence of this means you can't build into any particular play style (outside of the skill tree, which sucks), and those 'tables' you find lying around are worthless. It makes exploration feel pointless, and cheapens the entire experience.

Honestly, this game would be an 8 or 9 out of 10 with lightsaber customization, and it's like a 7 without.
Last edited by Morbsexual; Mar 24, 2020 @ 8:35am
Krono Mar 24, 2020 @ 9:16am 
What other playstyles could you even do with a lightsaber though? It’s not like Jedi stances and whatnot would actually make a difference in gameplay.

At a fundamental level, lightsabers hit things and deflect blaster bolts. Stat customization would only change the numbers, putting pointless level scaling garbage into the game
Morbsexual Mar 24, 2020 @ 10:09am 
Originally posted by Krono:
What other playstyles could you even do with a lightsaber though? It’s not like Jedi stances and whatnot would actually make a difference in gameplay.

At a fundamental level, lightsabers hit things and deflect blaster bolts. Stat customization would only change the numbers, putting pointless level scaling garbage into the game

Wide / narrow beam for better AOE vs single target damage. What about a saber crystal that caused burn damage over time?

Building into blaster deflection or saber toss damage at the cost of melee damage would be interesting too.

Y'know, like just having some options about how you wanna play?

I don't think level scaling means what you think it means.
Last edited by Morbsexual; Mar 24, 2020 @ 10:12am
SakenSoul Mar 24, 2020 @ 10:16am 
This isn't kotor or swtor, it has light rpg elements (ie the skill tree) other than that it is just an action game. A sword simply needs to cut, a maul smashes, a gun shoots and a lightsaber is just a fancy energy sword.

I would be all for a star wars rpg that had more customization and action combat like this, but this game never set out to be an rpg. It is an action game, like JK series.
Morbsexual Mar 24, 2020 @ 10:18am 
Originally posted by AR-870:
This isn't kotor or swtor, it has light rpg elements (ie the skill tree) other than that it is just an action game. A sword simply needs to cut, a maul smashes, a gun shoots and a lightsaber is just a fancy energy sword.

I would be all for a star wars rpg that had more customization and action combat like this, but this game never set out to be an rpg. It is an action game, like JK series.

Except the lightsaber in JK was lethal. In this game you may as well be smacking dudes with a stick.

I wouldn't care about stat augments if it was godlike straight out of the box
Last edited by Morbsexual; Mar 24, 2020 @ 10:18am
SakenSoul Mar 24, 2020 @ 11:01am 
Originally posted by Herman von Helicopterdick:
Originally posted by AR-870:
This isn't kotor or swtor, it has light rpg elements (ie the skill tree) other than that it is just an action game. A sword simply needs to cut, a maul smashes, a gun shoots and a lightsaber is just a fancy energy sword.

I would be all for a star wars rpg that had more customization and action combat like this, but this game never set out to be an rpg. It is an action game, like JK series.

Except the lightsaber in JK was lethal. In this game you may as well be smacking dudes with a stick.

I wouldn't care about stat augments if it was godlike straight out of the box

well that isn't how they designed it. Yea JK was more realistic in the sense that one hit you are done, which if lightsabers were real that would be the case.

They wanted to drag out combat for you to utilize parry/timing like you would in a spar or a actual duel. Yea duels could be won in one hit but not always. They wanted to make an action fighting game where you progress as a padawan to a young jedi. which i think they did a good job portraying.

I still like the JK games more than this one, but i always will, unless they do a complete remake of JK no game will win over those for me. But this game is lots of fun. and a game with the customization that many are wishing was there would be fun too.

I just take it for what it is, an action star wars game that is fun.
Hurkaleez Mar 24, 2020 @ 12:52pm 
Yea, this is really disappointing how bland they made this game but IDK, I just want to get through it at this point because I'm over it already. Very clunky combat too, simply put, Controller or don't buy.

There could be a great game here but it really is just 'go the path we insist you go and fight in a predetermined way' Stuff was old in 2009, very dated now.
Krono Mar 24, 2020 @ 1:14pm 
Originally posted by Herman von Helicopterdick:
I don't think level scaling means what you think it means.
“Sorry, you can’t explore this area because you’re only level 30, and the level 34 enemies will kill you in one shot and take ten years to kill. That other area might’ve been fun before, but those enemies are only level 28 so their health bars are made out of wet tissue”

To pull from your Assassin’s creed example.

Originally posted by Herman von Helicopterdick:
Wide / narrow beam for better AOE vs single target damage. What about a saber crystal that caused burn damage over time?
You already have this with the single vs dual blade lightsaber. The rest is just bigger and smaller numbers
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Date Posted: Nov 26, 2019 @ 10:09am
Posts: 23