STAR WARS Jedi: Fallen Order™

STAR WARS Jedi: Fallen Order™

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Every boss one-hit-killing and no damage increase for lightsaber?
First of - this isn't my first souls-like game. I like them, generally. However, here it kinda feels as if there is no progression. Even Sekiro gave you upgrades to your stuff.

Here however, I'm back to the Planet Ice Slides and it just feels like i'm not really getting anywhere. My attacks still deal pathetic damage for attacking with the most powerful melee weapon in the universe, while my health is just gone in 1-2 hits from a boss. Which is particularly frustrating, because I just can't get a feeling for the parry.

Is there a point in the game where my lightsaber does more than gently stroking my opponent's cheeks or...?
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Showing 1-15 of 29 comments
Deadend Nov 23, 2019 @ 7:03am 
Try dodging and there is a damage upgrade in the skills but you won't get it until about 3/4 of the way threw. Also always dodge when they glow red or try and stumble them with push or pull.
Hex: Onii-Chan Nov 23, 2019 @ 7:09am 
Originally posted by Deadend:
Try dodging and there is a damage upgrade in the skills but you won't get it until about 3/4 of the way threw. Also always dodge when they glow red or try and stumble them with push or pull.

I mean...yeah, sure, but that has not really being going so well. The green, force-immune ape boss is just double-hitting me whenever i make a single mistake and killing instantly. It just feels like i'm supposed to just keep climbing up, jumping down, putting in a few hits, climbing back up and so on, rather than actually fight the thing.
Felix BrewBaker Dec 24, 2019 @ 8:16pm 
I know I am a month late... but I feel you. It is frustrating to platform 2 to 5 minutes to reach the boss, begin the fight, grind down 75% of its health--only to die from a single hit.

I began to sidestep/dodge based on the final movement in a red phase rather than at the beginning of the red phase. I am very seriously considering lowering the difficulty because in my experience so far--my enjoyment stems from becoming immersed into the universe of Star Wars and the novelty of platforming, rather than its combat system. Once again, this is because of the 1-hit-spend-2-to-5-minutes-returning-and-rinse-and-repeat which could be solved from lowering the difficulty.

(Although I have a hard time accepting it--a harder difficulty doesn't necessitate a more true gaming experience/gamer. I have a feeling both you and I are similar and have a difficult time accepting such.)
SlumpGodAndy Dec 24, 2019 @ 8:17pm 
1
Hex: Onii-Chan Dec 24, 2019 @ 9:21pm 
Eh, solved the ape boss by just breaking open the shaft to the side, run in and simply take potshots every few seconds
The last lightsaber skill on the tree is a damage increase.

There are also two other upgrades you can get for the lightsaber in the game at certain workbenches.
EbonHawk Dec 25, 2019 @ 5:44am 
This game requires you to learn how to use a variety of skills simultaneously. Just whacking everything isn't going to cut it (pun), although it does work about 90% of the time. Dodge, jump, Slow, parry, and timing are crucial. Then adding in whatever a fight determines necessary (with Pull, block, split-saber, etc added in the right spots). Some enemies are unique in needing work to beat.

If you're getting one-hit killed, then it might be time to downgrade the difficulty. I know I did. Until I got used to the mechanics of the combat. The game doesn't penalize you for doing that, so no reason not to, if you're not having fun. It's not fun getting blocked progression-wise due to one mistake.
Sokurah Dec 25, 2019 @ 6:01am 
This is no Souls like game 😂
Hex: Onii-Chan Dec 25, 2019 @ 6:32am 
Originally posted by Sokurah:
This is no Souls like game 😂

It literally is.

Originally posted by EbonHawk:
This game requires you to learn how to use a variety of skills simultaneously. Just whacking everything isn't going to cut it (pun), although it does work about 90% of the time. Dodge, jump, Slow, parry, and timing are crucial. Then adding in whatever a fight determines necessary (with Pull, block, split-saber, etc added in the right spots). Some enemies are unique in needing work to beat.

If you're getting one-hit killed, then it might be time to downgrade the difficulty. I know I did. Until I got used to the mechanics of the combat. The game doesn't penalize you for doing that, so no reason not to, if you're not having fun. It's not fun getting blocked progression-wise due to one mistake.

The max difficulty is easy enough as is, except for a very few occasions like those apes.
Sokurah Dec 25, 2019 @ 7:35am 
Well no its not but have it your way. Its Christmas 🤗

Its rather a tomb Raider jump and run parkour with some combat.

Souls is rpg with combat focus.
Last edited by Sokurah; Dec 25, 2019 @ 7:42am
Aku Dec 25, 2019 @ 10:21am 
If your character became powerfull you'd find theres nothing difficult or complicated about the game, that theres no real level design, enemy AI, plot, puzzle, things to do...
The thing with the Rabid Jotaz is that I think it isn’t intended to be parried, but if you’re like me you try to parry everything.

I think you’re just supposed to dodge and use the force attack on its back.
Aku Dec 25, 2019 @ 10:44am 
I think youre supposed to look harder for games that have gameplay.
Originally posted by Razzilon:
I think youre supposed to look harder for games that have gameplay.
I think you’re supposed to not be a killjoy on Christmas.
Aku Dec 25, 2019 @ 11:02am 
Sorry to interrupt whatever your being paid to do to get people to buy awfull video games and waste their money on christmas, but stop.
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Date Posted: Nov 23, 2019 @ 6:55am
Posts: 29