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It adds nothing to the story just adds a few more minutes of game play.
It abuses the goodwill between player and developer. The developer says "here's a challenge." The player says "I'm up for the challenge" (especially if they pick a higher difficulty level that is predicated on more precise combat mechanics, which is what I chose to do.) It's that "agreement" between developer and player that makes a hard game fun. But that fun and satisfaction of meeting the challenge is ruined when the developer "cheats." I would much rather have fair-feeling combat than little "original" story twists. Like I said, I think there are ways to tell whatever story they want will keeping the combat transparent.
TL;DR Keep cutscenes and combat mechanics separate, lest you frustrate the player!
"It's outrageous. It's unfair."
You can't beat him, at a certain rate of HP remaining he becomes invincible and try to shock you if you give him the chance.
Tested myself of course.
I was halfway tempted to load up a new file just so I could try it again. It would have been a huge waste of time, but that's how ripped off I felt. Thanks for doing the hard work!