Mortal Online 2
The Subscription Model is bad, and actively harms Mortal Online 2's playerbase.
You want proof? Look at what happened to the amount of players the game had in 2022, just after the big update that also included the subscription.

The update itself included a huge amount of content, and brought in literally 4000 more people than it had previously. And then the 'free trial' period ran out two months after, and only a few HUNDRED people stayed. It's recovered a bit over time due to consistent updates, and it overall just being a good game...

But I once again am asking for the subscription to be removed, the game to be marketed again mostly about the change, and instead to have a focus on cosmetic cash shop for revenue.
The steam charts don't lie. People will pay for the base game, but they won't pay again for it unless they're a diehard, hardcore player, or someone with friends that are.
It could even keep the subscription as an option for a more 'premium' experience or something, but forcing a subscription model on a game that you also have to pay up front for is not a good model in the current year.
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Showing 1-15 of 16 comments
If for devs important is sub system imo the better compromise is to keep subscription model but mark game as a free to play and implement 1 week free trail or trail to till exact lvl (like in wow), I am very interested about the game but paying for the product which then I will have to pay every month sounds no logical. For example in wow there is subsciption model but if you pay sub you will receive a game, here you have fristly pay for a game.
Last edited by Kanye Fareast; Feb 6 @ 7:49am
Originally posted by Kanye Fareast:
If for devs important is sub system imo the better compromise is to keep subscription model but mark game as a free to play and implement 1 week free trail or trail to till exact lvl (like in wow), I am very interested about the game but paying for the product which then I will have to pay every month sounds no logical. For example in wow there is subsciption model but if you pay sub you will receive a game, here you have fristly pay for a game.

"paying for the product which then I will have to pay every month sounds no logical."
Box price + sub was common practice for a long time, the 2 best MMOs on the market right now use that model.
There's nothing no logical about this.
Sweets Feb 6 @ 12:44pm 
Originally posted by Frank Reynolds:
Originally posted by Kanye Fareast:
If for devs important is sub system imo the better compromise is to keep subscription model but mark game as a free to play and implement 1 week free trail or trail to till exact lvl (like in wow), I am very interested about the game but paying for the product which then I will have to pay every month sounds no logical. For example in wow there is subsciption model but if you pay sub you will receive a game, here you have fristly pay for a game.

"paying for the product which then I will have to pay every month sounds no logical."
Box price + sub was common practice for a long time, the 2 best MMOs on the market right now use that model.
There's nothing no logical about this.
ever once crossed your mind why subs are super rare to see in games in modern time? Using the mmo market likes its not a dwindling market that has nearly vanished off mainstream at this point is also a poor choice.
Fox Feb 6 @ 12:50pm 
sub concept is actually great. it's just the company and their work that's bad and cannot justify a sub fee more than like $1
Blót Feb 6 @ 6:22pm 
Yeah, the subscription model is severely hurting this game and the player base, among other things. And 95% of new players quit after their 30 days is up as well.
$tump Feb 6 @ 10:00pm 
Part of what goes into the actual sub fee are fee's. FE: Using another banks atm.
10$ is a justifiable cost when running a subscription model, sure we want 1$ or 5$,
however without the support of micro-transaction and other fee's a single 1$
-becomes more cost then credit toward the service provider.

Notice the trend of people complaining about cost vs those about community.
Think the biggest complaint is the QoS provided by the CSM(GM) and in-game coms
failing to justify the service cost of a monthly subscription with its increasingly toxic community. Very few people look to spend 10$ for masochistic erotic behavior damaging their ears and sense of morality.

People like myself don't really care about the sub fee, it is the community. With what I witness in-game, the cost isn't justified, and typically beta style communities are more enjoyable then the full access release... They've failed twice already. Hence the 2 and the hate. -Obviously the desired outcome. . . as nothing else could make sense of it.
Originally posted by Oolala:
Originally posted by Frank Reynolds:

"paying for the product which then I will have to pay every month sounds no logical."
Box price + sub was common practice for a long time, the 2 best MMOs on the market right now use that model.
There's nothing no logical about this.
ever once crossed your mind why subs are super rare to see in games in modern time? Using the mmo market likes its not a dwindling market that has nearly vanished off mainstream at this point is also a poor choice.

Ever crossed your mind that the MMO decline started when the F2P trash started to show up?
Monthly sub does a great job of weeding out a good deal undesirable.
Originally posted by Frank Reynolds:
"paying for the product which then I will have to pay every month sounds no logical."
Box price + sub was common practice for a long time, the 2 best MMOs on the market right now use that model.
There's nothing no logical about this.

Yes. Long ago. In the ancient years of the early 2000s. I assume you're talking about 2004's World of Warcraft, 2010's Final Fantasy 14 Online, and 2014's Elder Scrolls Online. One of these is 21 years old, and another 15 years old. Both come from gigantic, well known megacorporations in gaming, with ESO being the outlier with Bethesda.

The sub model is outdated, and the only reason people are still 'into it' for WoW is due to over-investment and the fear that if they stop, it'll waste the purchase.
For FF14, it's a free to play game with a subscription after a free trial period. There is no initial price other than the subscription.
ESO, again, is the outlier, and has an upfront price and an optional subscription price. They are both lower than what Mortal Online 2 asks for, and it's a complete game going on several expansions. $20 up front, $12 monthly OPTIONALLY.

This game asks you to pay $40, and then $15 a month as a mandatory fee to keep playing. The game's not even in a "1.0" finished state and it's asking more than games studios with decades of proven track records.

That's my main beef. The game isn't even done and is asking for more money than any other game in its category. So yes. No logical.
Sweets Feb 15 @ 12:58pm 
Originally posted by Frank Reynolds:
Originally posted by Oolala:
ever once crossed your mind why subs are super rare to see in games in modern time? Using the mmo market likes its not a dwindling market that has nearly vanished off mainstream at this point is also a poor choice.

Ever crossed your mind that the MMO decline started when the F2P trash started to show up?
Monthly sub does a great job of weeding out a good deal undesirable.
Actually it started to rise during that era till that point it was mostly only associated with basement dwelling critters such as yourself
Cash shop, skins, and the bullsh1t that goes with it are great for some games, but not all....
This game does not need freeloaders and sub free Johnny's to come in and create a grief feast of monumental proportions... Either cough up a few pounds/dollars/euros or what ever or don't... Stop your whining and get a job or cut grass... Everything you get for free, is usually worth every penny you didn't pay... Remember that next time you complain because you didn't get what you wanted for sweet FA...
oke how devs earn money? cash shop is not happend.
i wouldnt play this game if there was no sub. Theres a f2p section on steam enjoy.
Recon Feb 18 @ 4:05pm 
Originally posted by Arrested at Wendy's:
i wouldnt play this game if there was no sub. Theres a f2p section on steam enjoy.


yet your here posting, which makes no sense... mind blowing
Originally posted by Recon:
Originally posted by Arrested at Wendy's:
i wouldnt play this game if there was no sub. Theres a f2p section on steam enjoy.


yet your here posting, which makes no sense... mind blowing
reading comprehension is difficult, i understand
Ridiculan Feb 19 @ 11:33am 
The pro's of subscription based MMOG:

-Dedicated players who love and care about the game is the one who actually play it.
-Stable income for the devs. They need to eat to, servers and bandwith it not cheap.
-No P2W. You are equal with everyone else.
-No ridiculous outfits or crazy things they sell on to the players.
-A limitation on endless alt-accounts.
Last edited by Ridiculan; Feb 19 @ 11:34am
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