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"paying for the product which then I will have to pay every month sounds no logical."
Box price + sub was common practice for a long time, the 2 best MMOs on the market right now use that model.
There's nothing no logical about this.
10$ is a justifiable cost when running a subscription model, sure we want 1$ or 5$,
however without the support of micro-transaction and other fee's a single 1$
-becomes more cost then credit toward the service provider.
Notice the trend of people complaining about cost vs those about community.
Think the biggest complaint is the QoS provided by the CSM(GM) and in-game coms
failing to justify the service cost of a monthly subscription with its increasingly toxic community. Very few people look to spend 10$ for masochistic erotic behavior damaging their ears and sense of morality.
People like myself don't really care about the sub fee, it is the community. With what I witness in-game, the cost isn't justified, and typically beta style communities are more enjoyable then the full access release... They've failed twice already. Hence the 2 and the hate. -Obviously the desired outcome. . . as nothing else could make sense of it.
Ever crossed your mind that the MMO decline started when the F2P trash started to show up?
Monthly sub does a great job of weeding out a good deal undesirable.
Yes. Long ago. In the ancient years of the early 2000s. I assume you're talking about 2004's World of Warcraft, 2010's Final Fantasy 14 Online, and 2014's Elder Scrolls Online. One of these is 21 years old, and another 15 years old. Both come from gigantic, well known megacorporations in gaming, with ESO being the outlier with Bethesda.
The sub model is outdated, and the only reason people are still 'into it' for WoW is due to over-investment and the fear that if they stop, it'll waste the purchase.
For FF14, it's a free to play game with a subscription after a free trial period. There is no initial price other than the subscription.
ESO, again, is the outlier, and has an upfront price and an optional subscription price. They are both lower than what Mortal Online 2 asks for, and it's a complete game going on several expansions. $20 up front, $12 monthly OPTIONALLY.
This game asks you to pay $40, and then $15 a month as a mandatory fee to keep playing. The game's not even in a "1.0" finished state and it's asking more than games studios with decades of proven track records.
That's my main beef. The game isn't even done and is asking for more money than any other game in its category. So yes. No logical.
This game does not need freeloaders and sub free Johnny's to come in and create a grief feast of monumental proportions... Either cough up a few pounds/dollars/euros or what ever or don't... Stop your whining and get a job or cut grass... Everything you get for free, is usually worth every penny you didn't pay... Remember that next time you complain because you didn't get what you wanted for sweet FA...
yet your here posting, which makes no sense... mind blowing
-Dedicated players who love and care about the game is the one who actually play it.
-Stable income for the devs. They need to eat to, servers and bandwith it not cheap.
-No P2W. You are equal with everyone else.
-No ridiculous outfits or crazy things they sell on to the players.
-A limitation on endless alt-accounts.