Mortal Online 2
1984 May 27, 2022 @ 3:24am
Henrik on Population (from official Discord)
Future Patches and Roadmaps
// this paragraph I shortened a bit to keep it about population only

Nothing is worse than logging in for a patch to find out you need to make adjustment to how you play to deal with lack of polish. We are sorry and want to do better. This change is part of that adjustment. We are not going to rush patches to hit a tight deadline. We do see the player counts, we do not feel by pumping patches out faster will be the proper way to draw in and retain players. A solid foundation is what we want instead.

Player Population

As stated above we do see the numbers and will start by addressing the problem with some of the changes. We want to remind players that we were always planning this game for the long haul and continue to do so. The team members are motivated and passionate about making this the best sandbox game that it can be. The MUCH higher than expected adoption rate of Mortal Online II put us in a place where we could not deliver the experience players expected. We understand we burnt bridges that may never be rebuilt. That does not mean that we won't start work on the construction of old and new bridges. Even just to give players the option to return. As many know we have paused all advertisement on the game until we feel it is a proper place. We paused marketing after the first week and await till the time is right. For the players that are enjoying the game now, thank you for your support and feedback. It is very important to all of us in the team.

// your thoughts, folks?
Last edited by 1984; May 27, 2022 @ 3:25am
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Showing 1-15 of 16 comments
Skabsticles May 27, 2022 @ 4:53am 
2
Sounds good! Maybe more of the players who want the game to die will see its not all about being a pvp arena game and that there is a lot more to an open world sandbox mmorpg.
Senna May 27, 2022 @ 7:14am 
I'm not coming back until the warping in of players is fixed. You simply can't play a full loot PVP game as a ranged character with this happening. Right now, foot fighters ride around on horses without any armor simply waiting for their horse to be shot so they can go to ground and kill the mounted classes' horse with their longbow. Mounted players then must retreat as they have no chance against a heavily armored footie. In every other PVP game, the art of playing a mounted class is keeping range, but you can't do this when a player on horseback coming the other way warps in literally on top of you before you can ID friend or foe. SV can add all of the bells and whistles they want, but until this is fixed, the game is broke as far as I'm concerned.
MadConsular May 27, 2022 @ 7:42am 
Originally posted by ZER0 %K:
Originally posted by Skabsticles:
Sounds good! Maybe more of the players who want the game to die will see its not all about being a pvp arena game and that there is a lot more to an open world sandbox mmorpg.
He said he stopped marketing when he realized the game was broken during the 1st week of release.

He plans to revive marketing once it is fixed.

Do you really believe it is possible to restore player numbers? I doubt it highly

Honestly it's hard to market MMOs after release. I've seen a lot of MMOs do the 'Oh but we are soft launching the game and will market it later' stuff only to not be able to do so. The reasons are that first of all people love 'New (tm)'. People want to play whats new and hype and not what's old and dying. Secondly noone wants to start playing an MMO when they know everyone else has a 6 month lead on them. Most of the fun of an MMO is when everyone starts off fresh. Not when you're way way behind everyone else. Lastly when games start to get into a death spiral its hard to stop. People quit and that leads more people to quit and so on and so on because MMOs are all about the long-term investment to some extent. And the problem with games like MO is unlike WoW they have no 'reset' every few years where everyone starts at ground 0 and the slate is 'mostly' wiped clean
Skabsticles May 27, 2022 @ 8:04am 
Originally posted by MadConsular:
Originally posted by ZER0 %K:
He said he stopped marketing when he realized the game was broken during the 1st week of release.

He plans to revive marketing once it is fixed.

Do you really believe it is possible to restore player numbers? I doubt it highly

Honestly it's hard to market MMOs after release. I've seen a lot of MMOs do the 'Oh but we are soft launching the game and will market it later' stuff only to not be able to do so. The reasons are that first of all people love 'New (tm)'. People want to play whats new and hype and not what's old and dying. Secondly noone wants to start playing an MMO when they know everyone else has a 6 month lead on them. Most of the fun of an MMO is when everyone starts off fresh. Not when you're way way behind everyone else. Lastly when games start to get into a death spiral its hard to stop. People quit and that leads more people to quit and so on and so on because MMOs are all about the long-term investment to some extent. And the problem with games like MO is unlike WoW they have no 'reset' every few years where everyone starts at ground 0 and the slate is 'mostly' wiped clean

I agree with this ;)
But I also think that if the right bridges were rebuilt it might bring people back to the game but I doubt they would pay a subscription to find out if the games better or not.
Souren Araya May 27, 2022 @ 10:34am 
I haven't touched this game in months, but decided to check the forums to see if anything new had been stated. In regards to Henrik's quote in this post, I doubt Star Vault can do anything to bring players back besides quitting with their obstinacy. They have one global server, as that is Henrik's vision, and they will not compromise on that. It's hosted in the UK, which means anyone not nearby gets hit with high ping. Likewise, they NEVER solved their server capacity issue so the cap is still likely around ~2k concurrent players in Nave.

They either need to do the impossible and come up with some god-tier networking, or stop being obstinate and realize they need to release regional servers. It doesn't matter what else they do or add to the game - players will not touch it if they have high ping or queue times.
Last edited by Souren Araya; May 27, 2022 @ 10:34am
Zomic May 27, 2022 @ 6:50pm 
I really dont care what henrik says anymore. The majority of the community expressed that the game wasnt ready for a release and guess what, they did it to them selves. ♥♥♥♥ em.
Skabsticles May 28, 2022 @ 5:31am 
Originally posted by ZER0 %K:
Originally posted by MadConsular:

Honestly it's hard to market MMOs after release. I've seen a lot of MMOs do the 'Oh but we are soft launching the game and will market it later' stuff only to not be able to do so. The reasons are that first of all people love 'New (tm)'. People want to play whats new and hype and not what's old and dying. Secondly noone wants to start playing an MMO when they know everyone else has a 6 month lead on them. Most of the fun of an MMO is when everyone starts off fresh. Not when you're way way behind everyone else. Lastly when games start to get into a death spiral its hard to stop. People quit and that leads more people to quit and so on and so on because MMOs are all about the long-term investment to some extent. And the problem with games like MO is unlike WoW they have no 'reset' every few years where everyone starts at ground 0 and the slate is 'mostly' wiped clean
I agree with this as well. So Rust handles this by frequent resets and people suggest MO2 does the same every half a year or 3 months or so. But I am not sure if I am fan of this. I would probably prefer WoW style power creep than reset.

What I think they can do is port the game to Unreal 5, wipe all progress, rebrand Mortal Online 3.

Either let 2 die or keep it running but have MO3 with new hype and solid marketing and maybe servers that can hold 5k people and several continents.

Rebranding is needed especially since it will look new with UE5 anyway. And wipe wont hurt. Although I was against the wipe initially, I agree with a wipe if it becomes a new game that is built on top of this one.



Originally posted by Skabsticles:

I agree with this ;)
But I also think that if the right bridges were rebuilt it might bring people back to the game but I doubt they would pay a subscription to find out if the games better or not.
hey we agree on something finally

Yes ;)
Mo3 with unreal 5 would be good to see.
But you might have to wait a few years for the bad rep mo2 has built so far to diminish, like the gap between mo1 and mo2 maybe not ten years though lol ;)
Madmartigan May 28, 2022 @ 11:32am 
Originally posted by ZER0 %K:
Originally posted by Skabsticles:
Sounds good! Maybe more of the players who want the game to die will see its not all about being a pvp arena game and that there is a lot more to an open world sandbox mmorpg.
He said he stopped marketing when he realized the game was broken during the 1st week of release.

He plans to revive marketing once it is fixed.

Do you really believe it is possible to restore player numbers? I doubt it highly

Yet, your still here. Why would others not think the same as you?
Game is just not fun and interesting to play, the grind is too big imo..
Sir Ippo May 29, 2022 @ 3:21am 
Originally posted by Sir Magnetron | AKA cdkeynl:
Game is just not fun and interesting to play, the grind is too big imo..

What grind are you talking about? Its easy to get skills and gold.
Caldrin May 29, 2022 @ 4:56am 
Originally posted by Senna:
I'm not coming back until the warping in of players is fixed. You simply can't play a full loot PVP game as a ranged character with this happening. Right now, foot fighters ride around on horses without any armor simply waiting for their horse to be shot so they can go to ground and kill the mounted classes' horse with their longbow. Mounted players then must retreat as they have no chance against a heavily armored footie. In every other PVP game, the art of playing a mounted class is keeping range, but you can't do this when a player on horseback coming the other way warps in literally on top of you before you can ID friend or foe. SV can add all of the bells and whistles they want, but until this is fixed, the game is broke as far as I'm concerned.


One day the MO2 discord is full or people moaning that mounted archery is so OP it needs to be nerfed the next day its FF/long bow is so OP it needs to be nerfed..

Not really had any warping issues myself tho unless on node lines and in that case its terrible hopefully the UE5 upgrade will sort that out if they ever manage it..
Senna May 29, 2022 @ 12:29pm 
Come on man...you're telling me that when you are riding in one direction and another player is coming in another, they don't warp in on top of you before you can ID them? Please...Anyone whining about MA being OP doesn't know what they are talking about. All MA's can do is dismount you...period. Once dismounted, if you have a longbow as you should, it doesn't take long to dismount the MA...then try taking down at armored footie with an MA. MA's can kill horses...other than than they're useless.
Funky Jun 6, 2022 @ 2:47pm 
Originally posted by Senna:
I'm not coming back until the warping in of players is fixed. You simply can't play a full loot PVP game as a ranged character with this happening. Right now, foot fighters ride around on horses without any armor simply waiting for their horse to be shot so they can go to ground and kill the mounted classes' horse with their longbow. Mounted players then must retreat as they have no chance against a heavily armored footie. In every other PVP game, the art of playing a mounted class is keeping range, but you can't do this when a player on horseback coming the other way warps in literally on top of you before you can ID friend or foe. SV can add all of the bells and whistles they want, but until this is fixed, the game is broke as far as I'm concerned.

I couldn't agree more. I also hate the view distance. If I am on a high feature in the steppe, I should be able to use that high feature for vision. Not have some dude appear 30 meters in front of me.
Senzin Jun 9, 2022 @ 11:56pm 
"The MUCH higher than expected adoption rate of Mortal Online II..."

So when they decided to go on with MO2, they expected MUCH less than today's numbers? Is he serious?

"As many know we have paused all advertisement on the game until we feel it is a proper place. We paused marketing after the first week and await till the time is right."

Wondering how long is he going to say the same thing again and again (considering how repeatable he is, a lot). Thing is, he was forced to do so, in order to not be branded a scamming scheme. Funny though... while he said such, MO2 is still going to get a "second release" on EPIC. Henrik either can't understand what he says or is fully aware of the tricks he is pulling.

"We are not going to rush patches to hit a tight deadline."

Meanwhile, every single freakin' patch is rushed and need more than 1 extra day to fix all the new problems and whatnot.

"We understand we burnt bridges that may never be rebuilt."

The fact that this game wasn't branded as ALPHA/BETA/WHATEVER, while in this state, is the least, a scam practice. He knew pretty well that will happen and all those money were free income.

Henrik and him be delusional, is a big part of the problem... and it seems he is still going strong being one. But I guess, since a big part of this community is delusional too, it fits.

Would be nice to see this working out in the end, but highly doubt it.
Quest Master Jun 10, 2022 @ 1:32am 
Bring the server to NA and I'll come back.
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Date Posted: May 27, 2022 @ 3:24am
Posts: 16