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There is an exception with loss connections and even crashes. These leave you logged in longer to avoid people from abusing it. Basically you have to log back in and log out to make it safer.
It's not like survival games where your body stayed in game sleeping.
For example in a neutral city?
All cities have local banks that you can store stuff in that is 100% safe
Somehow I'm intrigued.
Really liked darkfall, as soon as I knew what I was doing.
There are many different NPC towns in this game most are guarded by NPC guards/police not all but most. These guards will delete (an yes I mean delete there OP an should be because if they weren't towns wouldn't be safe places) anything with a gray or red name, this could be a monster like a zombie or bandit, or this could be a player who has attacked, robbed, or murder another player or a player's tamed pet. NPC towns cannot be owned by players, the devs have mentioned adding town build into the game allowing for player owned towns but this has yet to happen in beta (it was in MO 1 though so there a good chance MO 2 will have it one day).
As for player made structures these are builds players place into the world than build by hand. These structures belong to the one who placed it, the devs stated it one player house per account. These builds are locked an can be unlocked via a key that the owner can freely generate by interacting with the sign by the front door. Players can murder you an take your key to get access to your home, you as the owner can freely change the lock on the door preventing old generated keys from working on your home. Player houses are not immune to dmg, but they also aren't something a guy with a touch can just come over an burn to the ground in a few seconds. If someone going to destroy your house chances are it going to be a collection of players spending a massive amount of resources to do it.
Whats going to happen is the griefers on the server (you know the ones that wont pick a fight with peeps their level only ones that are well below their level) will start PKing the starter areas. This will in turn frustrate 95% of the new players as they cant even get started. This wont happen at first but over time (first few months) it will become an issue. What happens next is the guilds will have less and less new players coming into the game to cover the number of vets that are slowly becoming less active, the reason they are less active is mainly due to the low player base as 95% of the new folks up and quit after the first month. Its a cycle that happens to even the best MMOs that have non consensual PVP and thats the reason there are so very few still alive with strong numbers.
Now lets queue the troll responses that come in after my comment. I would also make sure to watch their names as I am willing to bet all the gold in the world that 99% of these comments come from the same players that sit in those newbie areas all day long :)
But most of it is people just need to use their brain when playing this game. I've seen people wearing steel plate armor when they're mining rocks, or using steel weapons to hunt pigs. It completely unneeded for what they're doing an they're basically advertising to others to gank them. I'm usually a neutral player but if I see some mining rocks in full plate armor or hunting low tier mobs with steel weapons there a good chance I'm calling some guildmates over to gank them for it. So people use your brain don't wear 50g worth of gear if your plan is to hunt pigs or mine rocks.
What happens after your timer for going red runs out? Do you go back to grey?
lol that sounds pretty fun