Mortal Online 2
Undeathical Oct 22, 2021 @ 12:05am
Well, crap
Was excited for the game. The website had me hyped and I dismissed the pvp because I don’t mind it if the pve is good too (as the site said pve would be). Then after donating, I find out it’s full loot pvp. Where crafting is important. So hours and days of your life you chose to sacrifice to gather certain materials or make special equipment can just be taken from you, just like that. I’ll still play test it, because it’ll be wiped anyways on release, but after release, I can’t see how someone would risk wasting IRL hours investing in it, if the fruits of your labor can just be swiped from you.
As well as asking people to pay monthly for the experience. Devs, just my thoughts right out the door, pvp is dandy, but theft and loss of hard work is a chore just to contemplate, much less experience.
Last edited by Undeathical; Oct 22, 2021 @ 12:27am
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Showing 1-15 of 46 comments
MadConsular Oct 22, 2021 @ 2:43am 
I like full loot games because they are time equalizers. Someone that spent hours and hours getting the best gear in the game can easily lose it. It's not like a lot of games where time spent = power. It also makes boring activities like mining and woodcutting more engaging, because in most games people just watch netflix / bot / macro that kind of stuff which deflate the prices, but in full-loot games you actually have to be engaged or else you might just get killed by a bear or a player or something. If you want to avoid lose I'd suggest playing as a mage, because magic equipment is really cheap so even if you die you just spend like 50 silver and you're good to go. It's not like being a warrior where you lose your armor and weapons everytime
Last edited by MadConsular; Oct 22, 2021 @ 2:45am
Isn´t it dissapointing if you find a secret recept and the players would only buy an armor once from you ? Then it doesn't make any sense to play a crafter if there weren't any customers.

In this game you can easily replace the crafted gear and you can lose it.

Full loot a problem or an asset ?

The game is designed for full loot. So you don't have to worry. It's not an MMO where you have to grind for your set for months and then cry if you lose it.

In the game the all day PVP gear is easy to replace. The materials are not particularly difficult to get hold of. It's about crafting how to make the best gear. Which density of the main material is used, which inner lining is built into the armor and how many grams are used for it.

Each unit in the game is equal to one gram, which can be a bit confusing at first. You collect carrots and suddenly you have 480 carrots in your inventory. This number does not correspond to the number of carrots but means that you have collected 480 grams of carrots.

Are there high-end materials for which you have to grind for a long time?

There are such materials. One of these rare metals is Tungsteel.

Conventional steel is quite easy to make and does not take a lot of time to produce. Tungsteel, Cronite, Tindremic Messing, Skadite, Ognium... are high-end materials that need to be farmed for at least 5-10 or even 20 times as long.

Are players that are using these materials are invincible?

Do the other players use such materials? Do you have to worry about that?

No you don't have to. Here is a direct comparison between conventional steel and Tungsteel.

https://ibb.co/QQ4d1Fb


As you can see, the Tungsteel weapons do only slightly more damage. You can kill some squishy builds with one stroke less, but the effort involved in making these materials is enormous and is not worth it for all day PVP. You'd have to kill 5-10 players to make a profit! That's why nobody uses these materials.

Such materials are only used in meaningful battles. E.g. when defending yout castle or your Guilds territory. There is a lot of money involved. The landowner can determine the property taxes on houses and the marketplaces. These materials are only used in meaningful battles. In All Day PVP the players will hardly use these materials and they are only up to 15-20% better.

Here is a tutorial on how to make steel, as it is the most widely used metal.
Last edited by BromBeerBaBak [GER]; Nov 2, 2021 @ 3:02am
Originally posted by Undeathical:
Was excited for the game. The website had me hyped and I dismissed the pvp because I don’t mind it if the pve is good too (as the site said pve would be). Then after donating, I find out it’s full loot pvp. Where crafting is important. So hours and days of your life you chose to sacrifice to gather certain materials or make special equipment can just be taken from you, just like that. I’ll still play test it, because it’ll be wiped anyways on release, but after release, I can’t see how someone would risk wasting IRL hours investing in it, if the fruits of your labor can just be swiped from you.
As well as asking people to pay monthly for the experience. Devs, just my thoughts right out the door, pvp is dandy, but theft and loss of hard work is a chore just to contemplate, much less experience.


Here some tips if you never played a full loot game, so you dont get frustrated.
There is a guild called the Royal Bank of Tindrem. They have non agression agreements with many PVP guilds and sellt hem the materials a bit cheeper. They hire mercenaries and organize well-guarded gold transports to every city on a daily basis and offer the players their services. You can pay them 100 Gold in Tindrem and cash out 80 gold in the city of your choice without the risk of transporting the gold yourself. I would rather pay 20% for their service than take the risk of losing everything.

This Guild also offer house insurences. If someone destoy your house they rebuild it.

If you want to farm in an enemy terretory you might want to jump on their discord and ask for permission and make a deal. Say to them that you will give them 20 % of the farmed materials if they protect you and if they allow you to farm the materials in their area. Tell them if enemies show up. Paying protection money always worked for me. Then they come and defend you if you get attacked and allow you to farm the materials in their region. I love full loot games, becuase it force players to interact with each other.

Just remember 1 rule. Never ever take anythign with you, that you can´t affort to loose.

i highly recommend to join a guild with descord. If you search for one just write me. We welcome every new player. We are about 60 members, organizing PVE, PVP and PVP trainign events.
Last edited by BromBeerBaBak [GER]; Oct 22, 2021 @ 4:49am
wpmaura Oct 22, 2021 @ 7:49am 
full loot is the only way you can have decent in game economies
Caldrin Oct 22, 2021 @ 10:21am 
Full loot are the best mmos.. but each to their own.. perhaps you should have looked into the first game a bit ;)

Full loot pvp mmos brings something special to a game for me just know around the next corner could be group of players just waiting to jump me.. or maybe a guy by himself i can fight.. its a thrill I guess :)

Its also not for everyone and i totally understand that but if you play with a good group of people you will probably get to enjoy it.
Last edited by Caldrin; Oct 22, 2021 @ 10:24am
Blueprint4Murder Oct 22, 2021 @ 3:19pm 
Nothing really takes hours and hours except maybe skadite/cronite, and you don't have to worry about those lol. One requires a great deal of knowledge and the other requires quite a bit of guild pvp. Everything else is easy if its taking you a long time it is because you are doing it wrong lol. It is one of those things where knowlege is power.
Undeathical Oct 22, 2021 @ 3:57pm 
Originally posted by Bluprint4Murder:
Nothing really takes hours and hours except maybe skadite/cronite, and you don't have to worry about those lol. One requires a great deal of knowledge and the other requires quite a bit of guild pvp. Everything else is easy if its taking you a long time it is because you are doing it wrong lol. It is one of those things where knowlege is power.
Oh, maybe the team should emphasize thats it's more of a knowledge progressive game rather than a gear/crafting progressive game. To the non-hardcore full-looter pvp player, I was thinking with the mindset of an MMO like WoW, ESO, etc where you labor away at crafting components, that are used to crafted other components, that eventually craft armor and weapons, which take hours to days if you dont mindlessly farm.If simply getting the skill high enough makes its a breeze to make powerful stuff, then losing powerful stuff isn't a large setback.
Everything above Steel is too expencive to use in PVP. Only in rare Situations during a Keep siege or so. https://www.youtube.com/watch?v=Hn8-kGW4mSo

https://guidescroll.com/2013/03/mortal-online-mining-metals-guide/

I use steel for weapons and animal materials like Scales for Armors. Scales are easy to get. Steel takes some time and the Scales are only 20 % less defencive but much lighter, so you don´t loose your Stamina that quick.

All day PVP Gear is easy to replace. The most rare Sets out of Ognium take a lot of time to farm, but noone use them except during a special event like a siege.

A normal Armor take 2-3 Minutes to farm, if you are at the right spot but an Ognium Armor might take 2 Weeks to farm ! It is only 30 % more defencive. Is it worth is ? You would cry if you loose it. A good player even beat a player in the best gear, It is more about the player skill and not the gear you wear. An Archer with Marksmanship Skill ignore the armor if he gives headshots and Magic Spells ignore Armor aswell.

You can mass produce steel or go for tungsteel, depending which Machines you use. One machine give you a lot of Blood Ore if you want to produce large ammounts of steel. Another machine give you much more Amarantum for the tungesteel production but a low yield of Bloodore to produce steel and so on. ´The Catalysts matters a lot. You have to find out how to get the best results to craft your gear cheeper.

Knowlage is power in this game.
Last edited by BromBeerBaBak [GER]; Oct 23, 2021 @ 3:39am
Undeathical Oct 23, 2021 @ 7:28am 
Originally posted by BromBeerBaBak GER:
Everything above Steel is too expencive to use in PVP. Only in rare Situations during a Keep siege or so. https://www.youtube.com/watch?v=Hn8-kGW4mSo

https://guidescroll.com/2013/03/mortal-online-mining-metals-guide/

I use steel for weapons and animal materials like Scales for Armors. Scales are easy to get. Steel takes some time and the Scales are only 20 % less defencive but much lighter, so you don´t loose your Stamina that quick.

All day PVP Gear is easy to replace. The most rare Sets out of Ognium take a lot of time to farm, but noone use them except during a special event like a siege.

A normal Armor take 2-3 Minutes to farm, if you are at the right spot but an Ognium Armor might take 2 Weeks to farm ! It is only 30 % more defencive. Is it worth is ? You would cry if you loose it. A good player even beat a player in the best gear, It is more about the player skill and not the gear you wear. An Archer with Marksmanship Skill ignore the armor if he gives headshots and Magic Spells ignore Armor aswell.

You can mass produce steel or go for tungsteel, depending which Machines you use. One machine give you a lot of Blood Ore if you want to produce large ammounts of steel. Another machine give you much more Amarantum for the tungesteel production but a low yield of Bloodore to produce steel and so on. ´The Catalysts matters a lot. You have to find out how to get the best results to craft your gear cheeper.

Knowlage is power in this game.
Ah, then back to my original opinion about the game. Im fine with skill being the deciding factor in pvp, but I'm not fine wanting to invest working on good gear and weapons, just to loose it because a player plays the game better and can take it. If I am still looking at days or weeks to craft gear, then I can justify the experience to be worth it, especially with a monthly subscription on top of everything else.
Caldrin Oct 23, 2021 @ 10:37am 
Originally posted by Undeathical:
Originally posted by BromBeerBaBak GER:
Everything above Steel is too expencive to use in PVP. Only in rare Situations during a Keep siege or so. https://www.youtube.com/watch?v=Hn8-kGW4mSo

https://guidescroll.com/2013/03/mortal-online-mining-metals-guide/

I use steel for weapons and animal materials like Scales for Armors. Scales are easy to get. Steel takes some time and the Scales are only 20 % less defencive but much lighter, so you don´t loose your Stamina that quick.

All day PVP Gear is easy to replace. The most rare Sets out of Ognium take a lot of time to farm, but noone use them except during a special event like a siege.

A normal Armor take 2-3 Minutes to farm, if you are at the right spot but an Ognium Armor might take 2 Weeks to farm ! It is only 30 % more defencive. Is it worth is ? You would cry if you loose it. A good player even beat a player in the best gear, It is more about the player skill and not the gear you wear. An Archer with Marksmanship Skill ignore the armor if he gives headshots and Magic Spells ignore Armor aswell.

You can mass produce steel or go for tungsteel, depending which Machines you use. One machine give you a lot of Blood Ore if you want to produce large ammounts of steel. Another machine give you much more Amarantum for the tungesteel production but a low yield of Bloodore to produce steel and so on. ´The Catalysts matters a lot. You have to find out how to get the best results to craft your gear cheeper.

Knowlage is power in this game.
Ah, then back to my original opinion about the game. Im fine with skill being the deciding factor in pvp, but I'm not fine wanting to invest working on good gear and weapons, just to loose it because a player plays the game better and can take it. If I am still looking at days or weeks to craft gear, then I can justify the experience to be worth it, especially with a monthly subscription on top of everything else.

Game is not for everyone and that is fine.
Undeathical Oct 23, 2021 @ 11:51am 
Yeah =/ would have made a hell of an MMO otherwise. The skill system hasnt been really touched like it has here that I know of in the current MMOs that are popular (aside from Project Gorgon, which is EA and very, very lackluster in comparison) If they decide to stay in the MMO business, and in a different game, change the pvpve model, I'd partake in a heartbeat.
MadConsular Oct 23, 2021 @ 12:41pm 
I highly doubt anyone would play this game without full loot pvp. Without it crafting would have no point at all, PvE wouldn't really have a point either. All of the systems feed into PvP
Kipsta Oct 24, 2021 @ 8:19am 
How can you play now and not on release? It's the complete opposite for me. Playing the game now with 0 long term progression or stocking your banks. That's pointless. :lunar2019laughingpig:
Undeathical Oct 24, 2021 @ 8:46am 
Originally posted by Kipsta:
How can you play now and not on release? It's the complete opposite for me. Playing the game now with 0 long term progression or stocking your banks. That's pointless. :lunar2019laughingpig:
Well, the game will be wiped right before release, so everyone will start fresh if I'm not mistaken. So anyone who plays now isn't really commiting anything to their character, or life inside of MO2. After release however, I don't think I will want to pay $15/month and invest in a life in MO2, if the ♥♥♥♥ I work my ass off getting, and gave up IRL time to achieve, can just be taken by someone who plays the game better. Me playing now is just a courtesy to the developer for testing purposes.
Commissar Awesome Oct 24, 2021 @ 10:33am 
A set of decent pvp gear takes minutes to make and tens of minutes to farm. MO2 is designed for full loot and the gear is cheap to get in terms of farming hours. Losing a set of normal pvp gear is no big deal. People can easily have their banks stuffed with gear. MO2 is a crafters paradise where after 10 years in MO1 not all the recipes were discovered. Full loot keeps the economy going.
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Date Posted: Oct 22, 2021 @ 12:05am
Posts: 46