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I have no inside insight into the inner workings of HBS or Paradox, but I suspect that this is the primary cause of the downsizing that occurred. I believe that there are some people who, for whatever reason, are eager to try to read more into the situation than is actually there. In their defense, with the game underperforming in sales as it is, it is very temping to draw a connection between the investment lost by the developer and the layoffs. However, as you noted, that connection would require Paradox to have been able to foresee the future, and I'm not convinced that they did... but who knows, perhaps HBS was asking for more time and money to iron out and polish up the game and Paradox forced them to push it out before it was ready. That's just heavy speculation though.
All I can say for certain is that I'm really enjoying the game. I get why some other people are not - no game is great for everyone, and the lost saves bug would ruin anyone's opinion of any game - but I'd hate for people who might enjoy it to miss out just because of a lot of negative hype that's floating around. For me, the game is worth full price, but I hope that those who are interested but wary will consider picking it up on sale when that eventually happens.
Paradox didn’t want Battletech 2, apparently it was pitched and they didn’t want to share profits with Microsoft.
I also feel really bad for HBS. I love the studios previous work, Battletech is one of my most played games on steam. To see them gutted by paradox and used as an excuse to write off 22 million dollars stinks
Yeah I've heard some of this too. But apparently they didn't have a problem bringing it to Game Pass. More likely the issue had something to do with Paradox making a calculation on which game they'd be more likely able to hang $250 worth of DLC on. Battletech was too mod friendly for them.
After about PARADOX (that I like for all the strategy games since 2000s) is like UBISOFT or INFOGRAMES (R.I.P.) on the 1990s and 2000s (the child want grown). I think Paradox want increase its position in the games universe as UBISOFT and INFOGRAMES by the past.
Many of the design choices in this game are nonsensical and/or straight up awful. And when I think back to the Shadowrun games, they did leave a lot to want for and I can't say they were that strong foundationally - I feel like they were mostly carried by the dark cyberpunk setting.
Is it 20 million for Paradox, and 2.8 mil dev budget ?
Also, 49.99 is maybe a bit expensive in the hyperinflationary environment we are in ? Especially for a new franchise, with very little marketing !
Just my two cents from an outsider.
Surviving Mars is another game that Paradox drove to the ground after abandoning the original developer and releasing DLCs that completely broke the game.
Paradox should stop messing around with developers and take up selling hotdogs instead of games.
Yeah I can't believe it. Wasn't Owlcats kick starter for WotR like 3 million Max and that is minimum 150-250 hour campaign.
A ton of more work and they have 100 employees.
I think the 23 million is what paradox thought it would make it sales. No Indy game takes that much money.
Bg3 was 100 million with 400 employees.
Paradox didn't do any ads or hyoe for the game. No way hbs has enough employees for 23 million.
Their numbers seem insane. This is a niche market and brand new IP no way it even makes 23 million ever in total sales let alone profit.
They expected to sell 500k copies???? No way.
Ketchup and mustard dlc incoming...
Followed by paper napkin dlc