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there are so many little stupid choices here on top of a great beautiful game its just astonishing... its like devs didnt play their own game.
Add that with the most stuipd period to release the game with one of the most popular turn based games and you get a great game into garbage can.
what happened with day 1 dilc?
There is also the day 1 controversy with cut content dlc with a playable character.
The price is definetly too high, it should have been 40 euros at best.
Also, comparing this game with Miasma Chronicles....it's a huge difference in quality and effort. Miasma Chronicles is a great sequal for Mutant Year Zero while Lamplighter seems like a prequel for Mutant Year Zero,
There is also a big problem with the game being a straight up console port with no regards for QoL for pc users.
In essence it's not good enough for the asking price and it's a console port
In no particular order:
- Bad marketing
- Day One DLC
- Overpriced by at least 40% (it should have been a $30 game)
- Available on GamePass
- Numerous bugs dragging down review scores
- Stiff competition (BG3, STARFIELD, Diablo 4, AssCreed, Rogue Trader, etc.)
- Disappointment in it not being Battletech 2 or a Shadowrun game
Performance is totally fine for me, or do you mean save/load times?
graphics are awesome, artstyle is the strongest part of the game
I had no idea its a console port, now a lot of things make sense...
I do not understand why people make console first then PC aftertought... doesnt PC market make most money?
yeah thats pretty much spot on, its a shame, it could have been a really good game
So if you are someone reading this who doesn't know what the game is actually like, just be aware that although the game is not perfect and has had to contend with some serious bugs, it does have merits and can be enjoyed. That doesn't mean that you will enjoy it, but you might. Do your research before you buy, and compare the asking price to your expected enjoyment. If the price is too high, just wait for a sale and reconsider a purchase based on the sale price. If you don't think this is the game for you, no harm, just play something else. And if you share the objections to how the game is being marketed and sold, that's fine too, spend your money elsewhere.
Anyway, that's my two cents; I'm back to enjoying the game.
A lot of the progression is choose what to upgrade first. And that leads to something you didn't even mention, relics. Finding the right relic for a character to make them broken is the goal. Which area to spend your King's Aether to get the biggest increase in party strength and the order of unlocked skills is the name of the game. Knowing who is likely to stay not sanity broken and be fielded for the most missions. Also how fast you rush to three cards, I always go for them early but you don't have to.
Is it a steal mission you can bring someone with invis, if its generators you can bet on a big fight. If you keep your team back far enough I've been able to fully lose a group after grabbing the supply crate. Trying to stealth an encounter and having the other agents in a close enough spot to help if caught is a lot of fun. I have won many insane failed stealth attempt giant brawls that have often started with one character booking it back to the team. Hardly does a mission ever go the same and shaking up your team with a new combination keeps it fresh. I never save scummed once and play on the hardest difficulty. On my 2nd campaign I have 5 fully upgraded agents, 1 half upgraded death, and 1 more ready to be recruited if I need to. The death timer clock is not really a hard end point, it fills up and you do one three generator no reinforcement mission to reset it.
As for the day one DLC, if it bothers you do not buy it. You don't even use all the characters in one run so you won't even notice her missing. The game will be plenty fresh with the not augmented game with the amount of different 3 man teams you can already make.
Agreed to this. I also enjoy the game, yet I see the lowlights as well. When I read yesterday that it is a major flop - it's a shame...
By the way, what was the other title (turn based) which was released simultaneously? Somebody mentioned a bad release timing earlier on.
The parts of this game I've enjoyed, I've really enjoyed. The music is gold standard. The combat is fine and the characters have some fun abilities and synergies and lean into creating overpowered synergies. But the flipside has been pretty rough in places, and I've not had crashes nor save game issues. It's niggly in the real time portions and a couple of the missions made me wonder about how much time they had to think them through even before reading the stories yesterday. Sort of things you'd hope would be picked up on by more extensive patching which seems unlikely to happen.
3 more months for polishing and bugfixing and a release in Q1 2024 could have save the game. But for now it's nearly unplayable.
Also, the whole gameplay doesn't work very well. It's repetitve, the skills are not well balanced and the stealth part is frustrating. The setting and the music is really beautiful, but the game around is not.
There’s a lot to dislike but this is factually incorrect. In any given level the number of abilities a characters has can get overwhelming. It approaches the double digits. It’s one part that felt good, the character abilities and such.
1 is a skill outside of combat
a few moves are just hiting but extra effects like pushing or moving after hiting
The card abilities will be mostly passive, maybe add a ranged attack card if you get it
A lot of the skill choices are just straight up upgrades for the other skills
The ultimate ability wich is fun to use but since its limited you probably will use it once per map or not even that.
So the first character basically has a melee attack that can be modified or not, an ultimate ability and maybe another attack added by a card.
Ok....does this look complicated? the character will be doing melee attacks with modifiers the entire game(even ulti is melee with modifier) and maybe if you unlock all the weaponsmith stuff you get to use a free consumable
Maybe it is true that this game would have done better if there were no other good games being released around the same time. That's not really something a publisher can plan around, though. If you make a game and then don't release it for a while to let the market calm down you are losing money the entire time you wait and there's no guarantee that more great games won't continue to pop up to foil your plan.
My theory is that a game that's worth playing is still worth playing even if there are other arguably better games available. It might suffer by comparison, and underperform sales expectations because of the competition, but it would still deserve fair consideration by players. My worry is that people complaining about the price and the marketing and jumping on the bashing bandwagon will deter people who might otherwise enjoy the game from giving it a chance. The Lamplighters League will still be there after you finish with BG3 or D4 or whatever and are looking for something new to try out.
(And before someone says it, I don't have a vested interest in the success of LL, or HBS, or Paradox, nor have I been paid for this or any other comment or opinion, nor do I stand to benefit from anyone's decision to buy or play the game. This is just me liking the game and hoping that everyone will see past the negativity to give it a fair chance.)