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Lateef - Conjunction, Archer, Herald - Vitality Engine & Speed Suit
Eddie - Leech, Storm, Forsaken - Endless Bandolier & Electromechanical Optimizer
As a 4th:
Jianyi - Gambler, Leech, Bull - Viriditas Amulet
Ingrid & Jianyi have near infinite AP
Eddie devestates enemies with his Light 'em up, after you used Herald and Archer with Lateef
Conjunction gives chance of getting more AP from those buffs
Vitality Engine gives free buff/debuff consumables
Enemies tend to be dead before they even could get a stress break
I had The Archer V on Isaac, but switched it for The Conduit II, since I almost never used it. Waiting for The Storm, since Isaac does miss a lot. (Counting on each bullet missing doing graze damage, but I don't know.) isaac also got The Waif III, for when someone has to die quickly. Like a Scion about to be hit with Bullseye.
I used Ingrid for a mission, but by that time Isaac had The Forsaken, so his default LMG attacks did a better job of knocking enemies down. Apparently he fires so many bullets that targets get dazed and then dazed again (so knocked down) in the same attack, even when he misses? Ingrid's percentage chance of extra AP is nice, but unreliable. Though I suppose The Great Wind adds even more of a chance.
Trauma Battery, The Great Winds and Ingrids passive and she pretty much always gets ap with her attack. She was quite broken and kill so many enemies during one turn. And she had insane movement range on top. :)
Conjunction and Archer and Eddie always hit with his Flush Out and you also had chances for extra AP. And even more extra AP chances with Conjunction and Herald wich also Triggered Ingrids Great Winds :)
Also Eddie had Forsaken so Dazing and knocking down enemies a lot, even more if you managed to use Flush out more than once per turn.
I must say it is so powerfull that I make some limitations to me. Like no more than 3 stress broken enemies.
I prefere to use Purnima then. Because Purnima with HERALD, COMPANIONS, CHANGELING and with Power Talisman II do incredible damage. Like 400 damage per strike when invisible.
Just important, that not 2 houses get there at the same time?
I ended first game in week 65. I have 11 companions, all fully evolved.
Stupid is that 'Last stand' mission have only one map, and in end i play two standard missions and then 'Last stand', so i was bored to play this map so often.
JUDITH with HERALD COMPANIONS MONUMENT is even better then with HERALD SAGE MONUMENT. Because her shielding ability is buff. So when she does not succeed with HERALD COMPANIONS to reduce cooldowns, she have anoher chance with shield.
Purnima with HERALD, COMPANIONS, STRATEGIST is very usable too. Need to reload but still able to do 400 damage strike after reloading. Ballistic calculation is must have.
ALEXANDRITE with HERALD COMPANIONS SATYR is really good. You lost MONUMENT and possibility to stress, but movement bonus is really nice and SATYR is buff to all, so another chance to reset cooldowns.
and i use JUDITS with HERALD COMPANIONS BULL. Because BULL is really good to knock down and turn off those bastards who react on your actions.
Vitality engine is really good equip. Because it works with Thunder Bomb. And knock down annoying enemies is very often must have.
Yes and ghosts will die ih 3 turns if not healed or damage reduced. So Judists shield reduce damage to ghost to half, so i often shield ghosts to stay alive longer.