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Unfortunately in some major missions like getting the towerkeys, when you grab the key and made everything stealthy, enemies pop-up immediately, alerting everything around plus counting down the reinforcement machines - is that good design ?
Ok first off I recently on my 2nd hard difficulty game won after having all three doom clocks fill up. One first. and then the other two both finished after one week. By the time i fought them all back from the tower they were all still at the last breakpoints. After you stop the tower attack the faction stop gaining for a few weeks. I will say it again, the doom clocks can not screw you and they increase so heavily because it is how the enemy team techs up.
Second you are correct you are really only going to need 4 upgraded heros to field on the 4 man missions. If you have to upgrade a 5th or 6th I wouldn't go too far past 2 or 4 cost skills. But at the end of my game I had a 5th fully upgraded character and had something like 50-60 points unused if I had a death I could get another agent going.
Also some missions you have the option to run away and do it sneaky. Yesterday I did my first mission with only 1 stress broken agent to try to fix them while everyone else was unusable. Got out of the mission without even being seen. If there is going to be large fight you very much want to pull back and take advantage of the terrain. From my experience if there is 10+ enemies they usually just start running into fire coming at you at full speed. You can really take advantage of this, also the relics that give a free use debuff or grenade item are very strong. Bringing the right element to counter the un-takedowns is highly recommended and being able to throw three frag grenades in one turn for free will tip the scales on the bigger fights.
BTW this is on EXPLORER level. To me the game is rubbish when this is allowed to happen on the easy level!!
I had read other accounts of this happening but didn't believe it until now! I have tried but not going to play anymore unless game gets balanced.
The game feeds off the energy of 'oh ♥♥♥♥ I'm screwed, well whats the best choice I've got'. It may feel hopeless but it is winnable you just may have a stress break or a few more wounds on the way back home than you reckoned for. It's what makes the moments when you run away from a giant horde after you grabbed the artifact so enjoyable. To finish a mission that would have been a bloody battle without ever giving them a fighting chance is so sweet. But that only works if there is a real danger of being overwhelmed. And ever well laid out plan has those moments where you bump into a ghoul because you both took a corner at the same time. And I assure you even the most insane fights can be won. Recently I've become aware how good shock is at stopping melee enemies. I'm constantly learning new avenues that I had previously been sleeping to make use of my tools to give myself an advantage.
I just don't get the idea that you have a new strategy game and a few setbacks while you are learning the game is immediately the game is flawed. This is the fun right? Learning a new game finding out how it works and what you can accomplish. Save before the mission and take a few whacks at it and find out what works. I refuse to believe that explorer gave you an unwinnable map. With lower hp grenades must just rip through them. It just sounds like you don't want to have to learn a new game and are frustrated that you didn't stomp it like you believed yourself 'should' have.
PS: This game is not like X-com where you need to kill them instantly or suffer, fights can drag on and there are a lot of melee enemies. Seemingly unkillable enemies will eventually stress break if you cant kill them by HP. No matter how hopeless there is a route of making the best of a bad encounter that you must strive for.
I just hit this mission. Seriously challenging! I tried many times to fight through and failed. The magisters (think that's their name) would keep calling in reinforcements and buffing armor. In the end I snuck one agent as close to the fragment as possible. Grab the fragment, then run! The bad guys will fight the things that spawn when you grab the fragment.
By the end of the mission there were 43 enemies. Some enemies had 60 armor... just nuts.
You must have done many many things wrong in that mission - i play on hard and never encountered either that mass of enemies nor a 60 armor enemy! And I´m more than half-way through the game!
You juts don´t use the abilities in realtime to get rid off all that enemies. I often start fights after eliminating at least 5-6 enemies by the realtime abilities, Then fights are absolutely doable, especially when prioring enemies and using ypour abilities.
Damn, guy, did you ever played these kind of games?
The only remark I have regarding those sort of situations is that if I end a round with no living enemies, the Transpads should deactivate, because if that happens they're just chaff - those 2-4 additional goons are going to be a slaughter, not a fight.
I figured it out. Ballance in game is just bad. Previously, i used mostly melee characters since i enjoy that kind of gameplay. But truth is that only one melee character is worth taking. Others just suck. And yes, Eddie can solo a lot of enemies... since i took him and other ranged champs like mage or sniper, game became easy.
If you think Celestine sucks you are literally terrible at the game. She's actually way more broken than Ingrid when fully kitted and you have someone like Alex to capitalize on stress breaks. I haven't played Fedir personally, but I hear from people in the discord that he also gets ridiculously strong.
It's so pathetic when people blame their lack of skill on the game. It's not the game's fault you're bad at it.
hmm i finished it with all 3 houses slightly above 50%
you need to be smart about which missions to do
there are missions with bomb avatar, those will reset their entire progress to last checkpoint, which for the first house is very very deadly they can loose like 40% progress if you do it right.
Doing missions with only 2 or 1 agent puts you really ahead... for example in a rescue mission you can just bring one agent, find the target, and just escape even if you get into combat just run to the exit. The other 3 agents will find towers or important allies.
you can easily take half of them down with skills but if you are out of that you can lure them out isolate them and kill them in separate if you are really desperate
but best is to level up your op skills and number of mobs does not matter, you just mass delete them
The problem is, that after getting the igredient, there are summoned a huge amount of enemies out of nowhere, so you can´t delete some of them before engagement.
All other missions are easy compared to that.
I would suggest doing those with all 4 agents... and load up with thunder bombs or dynamite