Teardown

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multiplayer faq (from the discord)
here is the full (copy and paste) faq about multiplayer from the teardown discord server:
MULTIPLAYER RELEASE & AVAILABILITY 🛠️
**Q: When will multiplayer be released?**
A: We're planning to launch Teardown multiplayer on the Experimental branch this year. The beta version will be tested by the community and refined leading up to the official release. Initially, it will be PC-only with limited content.

**Q: Will Teardown multiplayer be available on consoles?**
A: We plan to bring multiplayer to consoles, but the initial release will be on PC.

**Q: Will multiplayer support crossplay?**
A: No, unfortunately not.

**Q: Will multiplayer be free?**
A: Multiplayer in Teardown will be completely free if you’ve purchased any version of Teardown.

### MULTIPLAYER FEATURES & GAMEPLAY 🎮
**Q: What is the Teardown multiplayer concept?**
A: You’ll be able to team up together in campaign co-op, competitive, and sandbox modes.

**Q: Will multiplayer be available for the campaign or just sandbox?**
A: Multiplayer will work for the entire campaign, but no plans for the DLCs at the moment.

**Q: What content will be available in the Experimental release?**
A: We're still exploring and testing what content will be included in this version.

**Q: How many players can join a multiplayer session?**
A: This is still a work in progress. We need further testing before confirming specific details.

**Q: Will the Experimental version include the same content as the official multiplayer release?**
A: No, the Experimental version is essentially a multiplayer beta, focused on refining and polishing the experience. The official release will include additional content.

**Q: Will multiplayer be region-locked?**
A: Most likely not, but this hasn't been fully decided yet.

**Q: Will multiplayer support both online play and split-screen?**
A: Multiplayer will be online-only and will not support split-screen.

**Q: Will there be open lobbies, like a server list?**
A: Yes, there will be.

**Q: Will mods automatically download for players joining a server?**
A: Yes.

MODDING & COMPATIBILITY 🔧
**Q: Will players be able to create their own multiplayer mods?**
A: Yes! Teardown will offer tools for the community to create custom multiplayer mods.

**Q: Will existing Steam mods be compatible with multiplayer?**
A: Mods that include scripts won’t be automatically compatible. However, we will provide tools and documentation to help users adapt their mods for multiplayer.

**Q: Will the DLCs be compatible with multiplayer?**
A: As of now, there are no plans for DLC compatibility with multiplayer, but this may change in the future.

**Q: Will existing mods break with this update?**
A: Our intention is for existing mods to continue working as usual in singleplayer, even after the update.

**Q: Will custom player models work in multiplayer?**
A: If they are published on the Workshop, the plan is that they should work in multiplayer.

**Q: Will all Workshop mods work in multiplayer?**
A: Any mod available on the Workshop should be playable in multiplayer, provided it has been updated for compatibility.

**Q: Will community-made vehicles need to be updated for multiplayer?**
A: Yes, vehicles will need updates to support multiple players if you want more than one character inside.

**Q: Will mods that use scripts need to be reworked for multiplayer?**
A: Yes, all scripts will need updates to ensure multiplayer compatibility.

**Q: Is there a way to test multiplayer mods solo?**
A: Yes! We will provide tools to test multiplayer mods, including the ability to run both the client and server on the same machine for development.

**Q: Will multiplayer introduce major API changes?**
A: Our goal has been to maintain as much consistency as possible with the existing scripting API while introducing multiplayer support. While some functions will have adjustments, we have designed the changes to be intuitive for existing users. The core structure of the API remains familiar, but developers will need to consider new multiplayer-specific concepts such as client and server.
Last edited by Camozol; Mar 28 @ 3:17am
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Showing 1-3 of 3 comments
JustCool Apr 22 @ 10:42am 
cool, seems great, Waiting it impatiently !!
I feel bored with TDMP 🙄
T0NAIL Apr 22 @ 8:30pm 
The big question is, will it ruin every mod made before the update releases?
Originally posted by T0NAIL:
The big question is, will it ruin every mod made before the update releases?
Probably not.
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Showing 1-3 of 3 comments
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