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*don't mean surface level research as in reading 1 article as those are often wrong i mean actually reading a few studies.
now to explain the eyes doesn't see in fps that is what cameras/screens do and their way less complex than the eye now the issue with this topic is that there isn't a lot of research on it their still trying to figure this out last time i did surface level research on the topic so the visible range in which the eye and brain can see is unknown and appears to be different from person to person but just so you know depending on the person they can indeed see a visible difference from beyond 60fps i can tell you from experience that when i get 165fps i can tell the difference i can also see the visible difference between 30fps and 60fps it's very clear to me.
now to answer your question you stated "why do you need to uncap it?" now if i were to take this literality then you don't need more than 1fps to play a game it is possible too not pleasant but possible so why do you want more than 1fps? if you answer that you should get a clear answer to why this person might want more fps and just to make sure your on the same page it's because it looks smoother at higher fps.
Most physics-based games are fps-locked. If you take games like Oblivion or Skyrim - they do the exact same thing. Why? Because physics algorithms, while being stable and performant at 60fps, will go awry and start showing strange behaviour at higher framerate.
You can "hack" yourself higher fps, and I think the dev can give you some clues on how to achieve that, but more often than not, the result gameplay you'll get will not be.. "preferable" over just keeping it at 60fps.
Creating a universal physics engine that would perform excellent at any fps would require quite talent(or quite strong hardware to run it on).
Or, you can stick with physics rate-to-framerate interpolation, which will introduce some visual issues with the object movement, but will allow you to increase your fps as much as you want, if you wish so.. Also, as far as I see, this game uses raytraced lighting, so you might not want to increase your fps for this very reason as well - it will not go as high as you expect it to go, unless you have a hardware that is ready for it(and believe me, there is not much hardware that is ready for it).
If your "perfect" says things like "you don't need more", or "there is no point going higher", then I'm afraid you're completely wrong :D
There is plenty of change. Ask your local PC hardware shop employee to show you a high refresh rate screen in action. Make sure the dude increases the refresh rate at Windows display settings and disables Vsync in-game. Start with 60fps youtube videos(to see the high pixel change rate in its full glory), and polish up with games that allow frame unlocking.
Keep in mind that not every high refresh rate monitor has a high pixel change rate, but almost every high pixel change rate monitor is also a high refresh rate one.
A developer willfuly locks the fps and prevents anyone from changing it for sake of not letting people using a less functional, less stable, more error-prone version of a game.
If changing fps wasn't an issue - they'd give you a way to do that through the game's settings. If there is none - the developer simply didn't want you to, as he couldn't give you any guarantees it would be an experience he'd want you to take.
Except the game specifically had ways to disable it in the past, so was it removed or something? I don't care what the developer thinks about the experience, it should be my choice.