Teardown

Teardown

View Stats:
how to import magicavoxel objects into teardown editor
I created just a really boring simple plastic box to test with as I'm just starting to learn how to create maps in teardown. I saved box as a .vox file and I have it on my desktop but no matter where I put it in the local files I cannot find the object in the editors path. I am creating a vox in the editor and trying to find the plastic_box.vox file but to no avail. pls help
Originally posted by David:
When you create a new level/mod (usually by copying one of the existing ones), it will end up in Documents\Teardown\mods. Put the .vox file in the same folder and then you will be able to choose it from the Teardown editor. Start by selecting MOD as the root path.
< >
Showing 1-4 of 4 comments
The author of this thread has indicated that this post answers the original topic.
David May 15, 2021 @ 9:15pm 
When you create a new level/mod (usually by copying one of the existing ones), it will end up in Documents\Teardown\mods. Put the .vox file in the same folder and then you will be able to choose it from the Teardown editor. Start by selecting MOD as the root path.
thanks big dog that is where I needed to put it
Soerix Dec 18, 2022 @ 10:24am 
How do you even install MagicaVoxel i found no tutorials or videos or any guide Any help?
evanloohaklm Dec 18, 2022 @ 10:34am 
Originally posted by Soerix:
How do you even install MagicaVoxel i found no tutorials or videos or any guide Any help?
Just download the file (and unzip it if it needs to be), and look for the application in the folders.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: May 15, 2021 @ 8:42am
Posts: 4