Teardown

Teardown

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maculator Mar 13, 2022 @ 1:18pm
Hardware requirements are INSANE
I love this game but I'm only playing at 2560/1080 and low with everythin off and rendering set to 75% stil my (obviously not top of the line) 2060 super is locked to 95-100% while my cpu is just sitting there doing nothing.

I really wish there were more options to tune your settings!

This is not normal!

https://steamcommunity.com/sharedfiles/filedetails/?id=2778569100
Originally posted by the imaginer:
Also worth noting that, for some reason, using MSI afterburner with Teardown causes your framerate to drop all the way through the floor of hell and then some.
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Showing 1-14 of 14 comments
bwsus922 Mar 13, 2022 @ 1:22pm 
nope im playing on a gtx970m i5 and runs perfectly
nor7hy5 Mar 13, 2022 @ 1:41pm 
the only reason your cpu is sitting there doing nothing is because physics simulation are super heavy on the cpu meaning as soon as you start destroying ♥♥♥♥ or blowing up ♥♥♥♥ your cpu usage will skyrocket depending on how large scale the destruction was if you used your cpu to calculate the game normaly without any physics the problem with that is your now using the very valuable time of your cpu to run the game but not the physics simulation which will cause the game to get bogged down because now the physics has less resources meaning it can't handle as much as it could without being used.
Last edited by nor7hy5; Mar 13, 2022 @ 1:45pm
オルゴール Mar 13, 2022 @ 1:43pm 
Dont know, but couldnt it be possible, that he is still running an i3-4750 or something like that with 1666MHz ram, and the entire bottleneck is because his ram is not able to give the cpu the necssary informations
The author of this thread has indicated that this post answers the original topic.
the imaginer Mar 13, 2022 @ 1:48pm 
Also worth noting that, for some reason, using MSI afterburner with Teardown causes your framerate to drop all the way through the floor of hell and then some.
maculator Mar 13, 2022 @ 2:52pm 
Well without Riva Tuner i get way better results.
Stil need to turn it down to low, but can at least play at 1440p.

Msi really messes this game up. Stil the game needs alot of gpu. Initially I thought the cpu would be the bottleneck.


Starting up 2022-03-13 22:47:17
Begin System info
CPU: AMD Ryzen 7 5800X 8-Core Processor
Hardware threads: 16
Physical memory: 32710 Mb
Display resolution: 3440x1440
Executable path: D:\STEAM Games\steamapps\common\Teardown\teardown.exe
Appdata dir: C:\Users\xxx\AppData\Local
Documents dir: C:\Users\xxx\Documents
End
Begin GPU info
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 471.41
Total VRAM: 8192 Mb
Available VRAM: 7482 Mb
End
Begin Game init 3440x1440
Bindless textures: true
Thread count: 12
Begin sound init
End
Begin renderer init
End
Begin steam init
Steam available: true
End
End
Begin state switch SPLASH
End
Begin state switch MENU
End
Begin state switch PLAY
Begin Load binary level data/bin/hub42.bin
End
End
Begin state switch PLAY
Begin Load binary level data/bin/factory_robot.bin
End
End
Begin state switch MENU
End
Begin state switch QUIT
End
Shutting down 2022-03-13 22:48:48
Last edited by maculator; Mar 13, 2022 @ 2:53pm
sissio Mar 15, 2022 @ 1:29pm 
my pc burned down my house i have a 486DX2 clockd at 66Mhz and 12 mb of ram and a SVGA card also i have a Adlib gold with a CD drive 2x and 2 floppy drives
Scary Busey Mar 16, 2022 @ 10:57am 
Originally posted by sissio:
my pc burned down my house i have a 486DX2 clockd at 66Mhz and 12 mb of ram and a SVGA card also i have a Adlib gold with a CD drive 2x and 2 floppy drives

Bro you should be playing Doom 2 with that rig, it's way more realistic anyway.
(Clever Name Here) Mar 16, 2022 @ 11:47am 
I feel like this topic pops ever constantly. This is a mainly a physics game. Physics game require power. Why? Because theoretically NO PC could ever be powerful to run them at their full potential. They are VERY demanding on any system, no matter how beefy. I have a 2070 Super and have issues. But I expected that! Been messing with physic demos/games for 25ish years now.

If this game had 100% accurate physics (and graphics) like lets say Red Faction, just a shed falling apart would crash most peoples games. In this at least we get more destruction at the cost of less realistic graphics. But I don't care. Just happy to have a nice physics game.

That said this game also has an issue with multi threads. And sadly not to much can be done about it due to how the engine was built. In otherwords it could run way better if fixed, but its impossible for now. If the dev makes a Teardown 2 with an even better engine for multi threads, I'd pay top dollar for the game!

In the meantime this is the best physics game to date.
オルゴール Mar 16, 2022 @ 11:59am 
Originally posted by Hoji Kitsune:
I feel like this topic pops ever constantly. This is a mainly a physics game. Physics game require power. Why? Because theoretically NO PC could ever be powerful to run them at their full potential. They are VERY demanding on any system, no matter how beefy. I have a 2070 Super and have issues. But I expected that! Been messing with physic demos/games for 25ish years now.

If this game had 100% accurate physics (and graphics) like lets say Red Faction, just a shed falling apart would crash most peoples games. In this at least we get more destruction at the cost of less realistic graphics. But I don't care. Just happy to have a nice physics game.

That said this game also has an issue with multi threads. And sadly not to much can be done about it due to how the engine was built. In otherwords it could run way better if fixed, but its impossible for now. If the dev makes a Teardown 2 with an even better engine for multi threads, I'd pay top dollar for the game!

In the meantime this is the best physics game to date.
I love how you say correctly that physics is hard to calculate but then say your graphics card... The one Unit that aint really important for physics calculations.

And accurate physics like red faction?.... Ah yea sure
maculator Mar 16, 2022 @ 1:26pm 
Well in my case the graphics card is the limiting factor.

Without afterburner its okay.

But stil when I tab out and check the performance tab my gpu is the one whos barley able to keep up.

Cpu is fine. Even when blowing up everything I see and spaming rockets I get decent fps.

The whole point of opening this thread has been answered, Afterburner just kills the fps. The rest is nothing to worry about. Just a bit strange since I thought this game would give my cpu more to do than my gpu. Kerbal Space Program for example really trashes my cpu if I get creative while my gpu just sits there freezing.
オルゴール Mar 16, 2022 @ 1:28pm 
Originally posted by maculator:
Well in my case the graphics card is the limiting factor.

Without afterburner its okay.

But stil when I tab out and check the performance tab my gpu is the one whos barley able to keep up.

Cpu is fine. Even when blowing up everything I see and spaming rockets I get decent fps.

The whole point of opening this thread has been answered, Afterburner just kills the fps. The rest is nothing to worry about. Just a bit strange since I thought this game would give my cpu more to do than my gpu. Kerbal Space Program for example really trashes my cpu if I get creative while my gpu just sits there freezing.
yes, your CPU wont have lots of load, but your CPU is still the limiting factor because your CPU has (most definetly) 8 or more threads, while teardown can only use one to its fullest potential. Therefor you, at most, have 12.5% usage, while stll being bottlenecked
Babombo Mar 16, 2022 @ 1:36pm 
Originally posted by オルゴール:
Originally posted by maculator:
Well in my case the graphics card is the limiting factor.

Without afterburner its okay.

But stil when I tab out and check the performance tab my gpu is the one whos barley able to keep up.

Cpu is fine. Even when blowing up everything I see and spaming rockets I get decent fps.

The whole point of opening this thread has been answered, Afterburner just kills the fps. The rest is nothing to worry about. Just a bit strange since I thought this game would give my cpu more to do than my gpu. Kerbal Space Program for example really trashes my cpu if I get creative while my gpu just sits there freezing.
yes, your CPU wont have lots of load, but your CPU is still the limiting factor because your CPU has (most definetly) 8 or more threads, while teardown can only use one to its fullest potential. Therefor you, at most, have 12.5% usage, while stll being bottlenecked

which means that if someday the dev finds the time to optimize the game to utilize all the cores teardown will be even more amazing?
i hope that day will come
オルゴール Mar 16, 2022 @ 1:52pm 
Originally posted by Terraria Smurf 1337 Hours:
Originally posted by オルゴール:
yes, your CPU wont have lots of load, but your CPU is still the limiting factor because your CPU has (most definetly) 8 or more threads, while teardown can only use one to its fullest potential. Therefor you, at most, have 12.5% usage, while stll being bottlenecked

which means that if someday the dev finds the time to optimize the game to utilize all the cores teardown will be even more amazing?
i hope that day will come
Technically yes... Practically, not really.
Physics updates are like
"From A to B to C to D" and in order to use multiple cores you would have to calculate A on one thread, B on another, ...
But because D's input is C, you cant compute D without already having computed C, therefor you are still limited by the speed of one thread, therefor even the best optimization is bound by single core performance.
(this is obviously very very very very simplistic and is not really accurate, but the theory behind it is. The reality would be, that those computations could be somewhat optimized with threads precalculating, etc.)
Last edited by オルゴール; Mar 16, 2022 @ 1:53pm
Silver Nitrate Mar 17, 2022 @ 2:57pm 
i think there are workshop mods to reduce performance costs from small particles generated on destruction, have you tried some?
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Date Posted: Mar 13, 2022 @ 1:18pm
Posts: 14