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Stil need to turn it down to low, but can at least play at 1440p.
Msi really messes this game up. Stil the game needs alot of gpu. Initially I thought the cpu would be the bottleneck.
Starting up 2022-03-13 22:47:17
Begin System info
CPU: AMD Ryzen 7 5800X 8-Core Processor
Hardware threads: 16
Physical memory: 32710 Mb
Display resolution: 3440x1440
Executable path: D:\STEAM Games\steamapps\common\Teardown\teardown.exe
Appdata dir: C:\Users\xxx\AppData\Local
Documents dir: C:\Users\xxx\Documents
End
Begin GPU info
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 471.41
Total VRAM: 8192 Mb
Available VRAM: 7482 Mb
End
Begin Game init 3440x1440
Bindless textures: true
Thread count: 12
Begin sound init
End
Begin renderer init
End
Begin steam init
Steam available: true
End
End
Begin state switch SPLASH
End
Begin state switch MENU
End
Begin state switch PLAY
Begin Load binary level data/bin/hub42.bin
End
End
Begin state switch PLAY
Begin Load binary level data/bin/factory_robot.bin
End
End
Begin state switch MENU
End
Begin state switch QUIT
End
Shutting down 2022-03-13 22:48:48
Bro you should be playing Doom 2 with that rig, it's way more realistic anyway.
If this game had 100% accurate physics (and graphics) like lets say Red Faction, just a shed falling apart would crash most peoples games. In this at least we get more destruction at the cost of less realistic graphics. But I don't care. Just happy to have a nice physics game.
That said this game also has an issue with multi threads. And sadly not to much can be done about it due to how the engine was built. In otherwords it could run way better if fixed, but its impossible for now. If the dev makes a Teardown 2 with an even better engine for multi threads, I'd pay top dollar for the game!
In the meantime this is the best physics game to date.
And accurate physics like red faction?.... Ah yea sure
Without afterburner its okay.
But stil when I tab out and check the performance tab my gpu is the one whos barley able to keep up.
Cpu is fine. Even when blowing up everything I see and spaming rockets I get decent fps.
The whole point of opening this thread has been answered, Afterburner just kills the fps. The rest is nothing to worry about. Just a bit strange since I thought this game would give my cpu more to do than my gpu. Kerbal Space Program for example really trashes my cpu if I get creative while my gpu just sits there freezing.
which means that if someday the dev finds the time to optimize the game to utilize all the cores teardown will be even more amazing?
i hope that day will come
Physics updates are like
"From A to B to C to D" and in order to use multiple cores you would have to calculate A on one thread, B on another, ...
But because D's input is C, you cant compute D without already having computed C, therefor you are still limited by the speed of one thread, therefor even the best optimization is bound by single core performance.
(this is obviously very very very very simplistic and is not really accurate, but the theory behind it is. The reality would be, that those computations could be somewhat optimized with threads precalculating, etc.)