Teardown

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Lemastt Mar 12, 2022 @ 4:23pm
Problems w/ Glass Transparency
I decided to recently get into map making, but a problem I've been experiencing creating buildings has set me back. While I've tried following the few discussions about transparency problems along with the official Teardown editor site, I couldn't find a way to get transparency working on the game. It's always just an opaque glass voxel, whether I set the transparency to 49 or 75 on the render page in Magicavoxel. If there's any sort of explanation or solution to this problem, please provide.
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ONSVRG  [developer] Mar 14, 2022 @ 5:51am 
All transparency values between 1-99 will result in a transparent object (it doesn't matter if it's 1, 99, 42 or any other number as long as it's not 0 or 100).

The get the glass less "milky" lower the V value in the HSV color model in Magica Voxel.
n0va Apr 29, 2024 @ 2:14pm 
Originally posted by LegoManSteve:
I decided to recently get into map making, but a problem I've been experiencing creating buildings has set me back. While I've tried following the few discussions about transparency problems along with the official Teardown editor site, I couldn't find a way to get transparency working on the game. It's always just an opaque glass voxel, whether I set the transparency to 49 or 75 on the render page in Magicavoxel. If there's any sort of explanation or solution to this problem, please provide.
if youre using the in game editor you can use a glass brush. Sorry im a little late..
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Date Posted: Mar 12, 2022 @ 4:23pm
Posts: 2