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Unfortunately this is not moddable in any way since the function to quicksave and quickload, which are Command("game.quicksave") and Command("game.quickload") are coded to only work in the Teardown files, not the mods.
Well, turns out it IS possible so good news: I'm gonna implement that in my mod
My last comment hast a solution that may help
My quickload solution works but doesn't on campaign, gonna work on a fix for that if that is even possible.
It kind of works but you still need to open a mod options menu for example.
I still completely agree on adding a continue button without opening a map and quickloading manually.
No TL;DR because I have no idea how to make it
Could you please provide me an example file so I can test it too?
Wait what if there are other commands that would work?
game.quicksave
game.quickload
game.quit
game.startui
game.screenshot
game.screenrecord
game.pausemenu
game.path.record
game.path.stop
game.path.save
game.path.load
game.path.has
game.steam.showbindingpanel
options.input.keymap.resettodefault
hydra.eventToolUpgrade
hydra.eventSettings
hydra.eventTutorial
these commands should not work if run by unprivileged scripts:
game.applygraphics
game.applydisplay
game.openurl
game.openfolder
mods.browse
mods.refresh
mods.publishbegin
mods.publishupload
mods.publishcancel
mods.publishend
mods.updateselecttime
mods.activate
mods.deactivate
mods.makelocalcopy
mods.new
mods.delete
mods.browsesubscribed
mods.unsubscribe
mods.subscribe
mods.play
mods.options
mods.edit
mods.sanitycheck
1. Download this mod
2. Download this file[files.catbox.moe], rename it to "menu.lua" and replace it with "{path to teardown}/data/ui/menu.lua"
3. Done! Open the game and you'll see a "Quickload" button when pressing the play button
It is in fact modifying game files, but I do not see a risk in adding a fully working button without doing anything else.
This zip contains the files for the menu.lua file, the mod and the instructions on what to do.
https://files.catbox.moe/0intar.zip
I changed the quickload button in the menu.lua file to open a local mod instead of a workshop mod so it works properly.
Upd. I checked AppData\Local\Teardown\mods.xml, it was called "builtin-quickload" (probably because I put it under the game root) so I set it to "true" there and also edited the menu to match "builtin-quickload". Tried saving in main campaign and then clicking quick load in the main menu. But it still doesn't load proper quicksave, it loads an empty map which is all red.
If you are using Windows the mod folder is at "Documents/Teardown/mods/<your mod folder here>"
It's still ok since, as I understand, you edited the menu to match "builtin-quickload".
About the campaign: It does indeed not load campaign which is weird for me. I will have a look into it when I have time today.
Edit: The quickload folder is a map, so you don't have to enable it for it to work.
https://youtu.be/hqGcp7wWpSQ
Question is: Why can't you add workshop mods? It's pretty weird.
Since I have time right now I'll try to find a way to make quickload work with campaigns