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It wouldn't be very hard to do. The story would follow a similar pattern. Just make some of things non-destructible.
I don't know the word for it, but it's seems like you're being a bit "optimistic" but in a negative way.
I don't really understand the reason for TD2 at the current state. The devs are still making updates & fixes for Teardown and people are still having some issues with the game. Yeah, a new campaign would be nice though I remember the devs saying part 2 is the last campaign update. Maybe someone in the community will make campaigns (e.g. EVG) but it takes a long time.
It took several years (as far as I know) to develop the custom engine for Teardown.
And as @anytime said; it is hard to increase performance.
I'm curious how multiplayer will work without hogging a ton of bandwidth. The state of physics objects is mechanically critical to the game and you can easily create dozens and even hundreds of simulated fragments with normal gameplay, and keeping tons of physics data in sync has historically been a major limitation of multiplayer game physics.
It does not mention "TO-DO: Work on TDMP" specifically. It says "Help out with our online multiplayer prototype" in a list of what you will work with as an engine developer.
tuxedolabs.com/job-enginedeveloper.html
Also, on the website of the game itself, in the FAQ it has this:
Q: Does Teardown support online multiplayer?
A: No, at least not currently. Multiplayer is very hard in physics-based games, but it will be investigated. Multiplayer could also become a separate game which uses the same engine.
teardowngame.com/#faq
Dennis also showed a small prototype of multiplayer on his Twitter account. Can't link it because Twitter is login-only now.
I heard Dennis is considering licensing the custom engine to other developers, I'd love to see other games using the TD framework.
I'd donate in a heartbeat if the Mors Longa modders decided to make a full game out of that mod.