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Starting a path with 'LEVEL/' tells the game that the path should be relative to a directory with the same name as the current level XML, so if you're playing on 'main.xml' in one mod, it will relative to the directory with the name 'main' in that same mod. However, the important part is if you go to a different level, 'LEVEL/' will point somewhere completely different.
Starting a path with 'MOD/' instead tells the game that the path should be relative to the mod directory. If you spawn a prefab from a mod with the spawnmenu, 'MOD/' will always be relative to the mod the prefab is from, so it should behave the same no matter what level you're spawning it on.
TLDR: You probably want to replace any instance of 'LEVEL/' in your prefab with 'MOD/main/'.
prefab/muscle1.xml : Tergum/Castli 1
A small piece of evidence is that the mod "Countryside" that I subscribed to, the person who created the mod has spawnables, only if you attempt to spawn "Gas Pump", it comes out with nothing. That mod has spawnable cars, and they work. confusing ngl
I subscribed to "Countryside" to investigate, and found that 'prefab/gas-pump.xml' indeed is using a vox with a file path starting with 'LEVEL/', which would be why it's not working.