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There are no enemies (in timer missions), you can literally take all the time in the world to prep your heist. The game is designed for you to use your own imagination on how you'll loot and escape before the timer ends.
This is Teardown's game-play, and all these posts/comments just want to make it a complete different game cause they don't know how to play it, and the worst offenders are those who don't even own the game yet demanding features. Teardown is not hard at all to understand, and the most work you need to do is to kick your brain into 2nd gear to figure out how to complete your objectives. It's a puzzle game and you need to make your own pieces in whatever shape and form you want, that's the beauty of Teardown.
For what you describe, you want an enhanced stealth heist game, so Payday has what you're looking for, play that instead, but unfortunately you'll not do to well on "death sentence" cause it'll be too hard for those extra alarm/security tiers you so desire.
i never once said i wasen't enjoying the game and i do actually fully understand how to play it so i don't talk down to me like im 11, i really don't appreciate your snobby adversarial tone.
secondly from the trailers the games appears to be an entirely different game than what you end up playing, ultimitely im having fun with the game, and even more so in sandbox mode but had i known it would be like this i might not have ended up buying it if we are being completely honest.
all im doing is offering up different ideas for a potential update, the dev says hes taking suggestions so maybe what i proposed could be added on as a seperate mode