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Edit: The second phenomenon is common if v-sync is on and the game engine is only running double buffering; these days with Windows 10 or higher usually only happens when running exclusive fullscreen.
i've never understood this
performance always varies based on how much tearing down is happening
First one bad, second one good. Both are common, but's not always obvious which one you're experiencing unless you start to see performance start to degrade.
To be honest, that's an oversimplification and the second one can also be bad depending on the circumstances; causing unnecessarily extreme temperatures, for example. That seems to be the issue most people have with high GPU usage, including me.
Where did you read that I was getting bad temps? My card has a triple fan heatsink. It barely breaks a sweat in any game I play. Hell, the fans don't even come on until 60 degrees which is rare unless I game above 1080p.
I'm just curious as to why a simple game like this is utilizing 100% of my gpu, even when there are NO physics calculations taking place. I render way more complicated scenes than this with other games, obviously.
It doesn't seem like anyone really has an answer.
Hopefully 1.0 release will be better optimized. I truly believe you could run this game on a 3090 with the same quirky issue.
this is a fully raytraced game without any hardware acceleration
it's not 'simple'
you should be glad it's using all the raw power it can instead of actually being a suboptimal mess that somehow manages to not have any apparent bottleneck and still run like trash
not naming any names :^)
Wait. This game is raytraced? If this is true, then holy crap. Why? Why not included DLSS functionality or FSR to help? How the hell are people with past gen non-RTX cards running this?
Either way, if this is true, then I have my answer. hopefully the dev includes an option to disable raytracing (if possible) or at least add some type of upscaling technology to the game.
I mean, my son is very young and the inconsistent frames don't bother him. This is just me making an observation with MSI afterburner. It's what I use to tweak all of my games and keep my hardware from working balls to the wall when not necessary.
It's a fairly new PC build, but being how difficult it is to get graphics cards (or many PC parts for that matter) at decent prices nowadays, I tend to adjust my games to look decent while not stressing my hardware too much.
well, like I said, it's not hardware accelerated. so that's how. it doesn't use RT cores, or whatever the new AMD equivalent is. it's hardware agnostic. disabling raytracing would mean putting an entirely new rendering system in place.
whether any fancy new features that exist now will ever be adopted, idk. don't think this is a big enough game to get nvidia's attention for DLSS, especially if they can't also promote it as an example of their superior hardware accelerated raytracing. FSR may be able to be dropped in without official support.
Thanks for the info. I don't feel crazy now. Much appreciated.
Ray tracing has been around for decades, so naturally you don't need a new GPU to render images using this technique. These new GPUs just provide specialized tools for software houses to use if they want. In the case of Teardown you don't need a GPU with RTX support, for example.
When it comes to DLSS, it's not something that works by default, the guys need to train an AI for each game to kind of learn how things should look at higher resolutions. After feeding the AI a plethora of data, it is then able to "predict" more or less well how things should look at higher resolutions, which then allows you to run the game at actual resolutions lower than the information you are getting on screen.
Anyway, Teardown is not exactly a light game precisely because of the way it renders images. I have an RTX3070 and it gets about 90% usage or so.
MSI afterburner.
If I have it running the game caps at 30 FPS for some reason and stutters. As soon as I turn off afterburner the game runs smooth as silk. Teardown is not the first game to hate afterburner. Not sure why I didn't think of this sooner.