Teardown

Teardown

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Bullet Bro Nov 4, 2020 @ 10:01am
Complaining About Difficulty
I've seen a lot of people on here complaining about the difficulty of the missions in the campaign. I personally was able to complete every mission with all side objectives (aside from 1) within 10 hours. Now I understand that skill level may vary, but I believe that everyone is capable of completing every missions main objectives.

That being said, its going to take some time and effort. This game requires you to think outside the box. Planning is key and using the destructible environment to you advantage is essential.

I urge you to not look at this as a hindrance to your enjoyment, as it is an extremely unique and exciting way to get you to make the best use of the destructible environment, which is what most likely drew you to the game in the first place.

With all that being said, I understand some of you probably just want to blow stuff up and that's ok. I will say however, that your mileage on this game will be lacking as messing around with no goal is only exciting for so long.

Final Thoughts: Please give the missions another try. If you find yourself getting frustrated, take a step back and think. Look at the map view and try to figure out how to use that destruction that you love so much to complete the task. I assure you that anyone reading this is capable of beating the main objectives of any mission no matter their skill level in video games. Don't miss out on this gem of a game because you gave up to quickly as the puzzle and game play elements here are very unique and innovative. DON'T GIVE UP, YOU CAN DO IT!
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Showing 1-15 of 40 comments
sc0rpion Nov 4, 2020 @ 9:59pm 
Thanks for giving encouragement. :steamhappy:
Skylers Meth Nov 5, 2020 @ 5:12am 
Experimenting over and over and starting from scratch because of a few seconds isn't something I want to do, it just makes me not want to play.
watewer Nov 5, 2020 @ 6:43am 
Same, thinking out the shortest route on most maps is about drawing a line between your objetives and seeing if you are taking 90 degree turns or double backing. I finished the game with all maps 100% except for 1 map that seems imposible even with 2 hours of thinking and setting up
J4MESOX4D Nov 5, 2020 @ 7:12am 
I think a few people have completely misunderstood the concept of this game - some seemingly were expecting a more destructive Minecraft and not some timer-based Heist title which is the real meat of this product.

I've done the campaign and it was really good fun planning and then executing the run. Sometimes I'd optimise the route looking to carve off a few seconds and others I'd redo the whole thing completely different way.

The main objectives in each mission can be achieved easily so people should really give it a go as it's very satisfying at times. The sandbox I don't really find interesting at all and you can have just as much explosive fun doing the missions.
YouEatLard Nov 5, 2020 @ 7:18am 
Originally posted by Skylers Meth:
Experimenting over and over and starting from scratch because of a few seconds isn't something I want to do, it just makes me not want to play.

Quick Save. If done right, you'll never lose more than a minue.

Originally posted by watewer:
Same, thinking out the shortest route on most maps is about drawing a line between your objetives and seeing if you are taking 90 degree turns or double backing. I finished the game with all maps 100% except for 1 map that seems imposible even with 2 hours of thinking and setting up

Critical thinking, problem solving, and creativity are key to this game. Most missions will have a large number of routes and attacks of opportunity that will get you to 100% completion. Even then, skill in world navigation will be required either way.

What map do you believe is impossible? 100% on the race track is the only one I'm having issues with at the moment, but I know this is possible after seeing the driving abilities of others in videos.

Joker Nov 5, 2020 @ 7:48am 
I don't mind the timed stuff, but I have some limitations in terms of reaction time and planning which means I require a bit more time to do complex tasks than a lot of people do. Fortunately for me, the game can be modified easily thanks to using Lua, and I can change that timer to my liking.

This thread is making a broad generalization that everyone is capable of executing a task quickly, and without mistakes. Some people really are not, even with practice. This results in a game that for some people will never even be playable unless the developer adds a lower difficulty option.
YouEatLard Nov 5, 2020 @ 7:52am 
Originally posted by Joker:
I don't mind the timed stuff...

...This thread is making a broad generalization that everyone is capable of executing a task quickly, and without mistakes. Some people really are not, even with practice. This results in a game that for some people will never even be playable unless the developer adds a lower difficulty option.


Playable or ace-able?

Many games will have achievements that are out of reach of many and possibly out of reach of most without a little practice. The quick save feature assures that we don't enter the "Nintendo difficulty" range.
Joker Nov 5, 2020 @ 8:44am 
Originally posted by YouEatLard:
Originally posted by Joker:
I don't mind the timed stuff...

...This thread is making a broad generalization that everyone is capable of executing a task quickly, and without mistakes. Some people really are not, even with practice. This results in a game that for some people will never even be playable unless the developer adds a lower difficulty option.


Playable or ace-able?

Many games will have achievements that are out of reach of many and possibly out of reach of most without a little practice. The quick save feature assures that we don't enter the "Nintendo difficulty" range.

I meant what I said. The game is completely unplayable if you have any kind of coordination and planning issues. Everything is even locked by the campaign such that players can't even do anything else if they find it too difficult.

60 seconds is not enough time for many levels even with just doing the required stuff. The game starts out frustratingly difficult by providing JUST enough so that its possible for some people to get past it. Some missions take me about 4 minutes to complete even with as optimal a route as I can find, and may take me 10+ otherwise.

I tried one of the missions for a good 2 hours of repeated failure until I just modified the game and got on with it. Spending HOURS failing over and over is NOT fun. At all.
Last edited by Joker; Nov 5, 2020 @ 8:47am
hAron Nov 5, 2020 @ 8:54am 
Originally posted by YouEatLard:
Originally posted by Skylers Meth:
Experimenting over and over and starting from scratch because of a few seconds isn't something I want to do, it just makes me not want to play.

Quick Save. If done right, you'll never lose more than a minue.

Originally posted by watewer:
Same, thinking out the shortest route on most maps is about drawing a line between your objetives and seeing if you are taking 90 degree turns or double backing. I finished the game with all maps 100% except for 1 map that seems imposible even with 2 hours of thinking and setting up

Critical thinking, problem solving, and creativity are key to this game. Most missions will have a large number of routes and attacks of opportunity that will get you to 100% completion. Even then, skill in world navigation will be required either way.

What map do you believe is impossible? 100% on the race track is the only one I'm having issues with at the moment, but I know this is possible after seeing the driving abilities of others in videos.
You can easily complete the racetrack by taking shortcuts. You only have to go through checkpoint arches for it to count. And you can enter the arches from both directions
Originally posted by Joker:
Originally posted by YouEatLard:


Playable or ace-able?

Many games will have achievements that are out of reach of many and possibly out of reach of most without a little practice. The quick save feature assures that we don't enter the "Nintendo difficulty" range.

I meant what I said. The game is completely unplayable if you have any kind of coordination and planning issues. Everything is even locked by the campaign such that players can't even do anything else if they find it too difficult.

60 seconds is not enough time for many levels even with just doing the required stuff. The game starts out frustratingly difficult by providing JUST enough so that its possible for some people to get past it. Some missions take me about 4 minutes to complete even with as optimal a route as I can find, and may take me 10+ otherwise.

I tried one of the missions for a good 2 hours of repeated failure until I just modified the game and got on with it. Spending HOURS failing over and over is NOT fun. At all.

Honestly pretty much every mission's obstacles could be overcome with just additional planning, and the ones you couldnt, were quite easy. I feel like if it's taking you hours of failing over and over the issue isn't that that particular mission or what have you is too difficult but rather just requires some more out of the box thinking or careful destruction. There is almost always a way to move or relocate objectives if done carefully and using the vehicles to your advantage.


Which mission took so long? Once i was done preparing none of them took particularly significant rushing with the 60 second timer except for the painting one which i still did with 2 side objectives.. which isn't even a flex really given you said each mission took like 4-10 minutes while i usually spent around 20 on them. It just makes it sound like you're relying more on doing the 60 second run quicker rather than spending more time setting it up
J4MESOX4D Nov 5, 2020 @ 9:16am 
Originally posted by Joker:
Originally posted by YouEatLard:


Playable or ace-able?

Many games will have achievements that are out of reach of many and possibly out of reach of most without a little practice. The quick save feature assures that we don't enter the "Nintendo difficulty" range.

I meant what I said. The game is completely unplayable if you have any kind of coordination and planning issues. Everything is even locked by the campaign such that players can't even do anything else if they find it too difficult.

60 seconds is not enough time for many levels even with just doing the required stuff. The game starts out frustratingly difficult by providing JUST enough so that its possible for some people to get past it. Some missions take me about 4 minutes to complete even with as optimal a route as I can find, and may take me 10+ otherwise.

I tried one of the missions for a good 2 hours of repeated failure until I just modified the game and got on with it. Spending HOURS failing over and over is NOT fun. At all.
60 seconds is plenty of time - it may not seem like it but this is where the strategy element comes in. Trial and error and experimenting is key. This really isn't a difficult game if you're just focusing on the required objectives. I've shaved 10-25 seconds off runs just by a few moves or adjustments before.

If the timer was increased then it would diminish the challenge and then you may as well add checkpoints, Ubisoft waypoints and other handicaps. The real core of this game is the heist element and that's what a lot of users have misunderstood.

I do think all weapons should be made available in the Sandbox but I think the devs want people to play the campaign and I can fully understand that. I think everyone is capable of finishing the campaign and most of the objectives but some users just have a limited attention span that makes them think it's too hard.
Last edited by J4MESOX4D; Nov 5, 2020 @ 9:17am
larry_walsh Nov 5, 2020 @ 9:19am 
I recommend breaking something.
YouEatLard Nov 5, 2020 @ 9:24am 
Originally posted by Joker:

I meant what I said. The game is completely unplayable...

... Spending HOURS failing over and over is NOT fun. At all.

I could see some medical conditions and computer specifications making the game impossible. Product development is difficult. Aiming to make a product that is challenging and enjoyable to the largest possible pool is a balancing act. I suspect reading guides or watching videos could give hints to overcome some maps. It's kind of cheating, but less so than editing files. That said, there have been strategy guides for games since.... games were a thing so....


Originally posted by hAron:
You can easily complete the racetrack by taking shortcuts. You only have to go through checkpoint arches for it to count. And you can enter the arches from both directions

It makes sense. I was wondering how 20 seconds would be possible until seeing the map trashed in the news report.

Any clue of the gates can be taken out?



DoctorBandicoot Nov 5, 2020 @ 9:46am 
there should be more "chill" missions
TMP Nov 5, 2020 @ 10:53am 
I'm old and I'm not nearly good enough at video games anymore to get all the objectives for the missions. It makes me angry just to think about trying to get all the optional ones and I'm only at the car wash level! I'd have a stroke if I kept trying to get them all because 60 seconds is such a short time.
Fortunately, I looked at the lua scripts the game is made of and it is really easy to give myself a longer window. I think that after I set it to 90 seconds or maybe 2 minutes I might stand a chance, lol
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Date Posted: Nov 4, 2020 @ 10:01am
Posts: 40