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I've done the campaign and it was really good fun planning and then executing the run. Sometimes I'd optimise the route looking to carve off a few seconds and others I'd redo the whole thing completely different way.
The main objectives in each mission can be achieved easily so people should really give it a go as it's very satisfying at times. The sandbox I don't really find interesting at all and you can have just as much explosive fun doing the missions.
Quick Save. If done right, you'll never lose more than a minue.
Critical thinking, problem solving, and creativity are key to this game. Most missions will have a large number of routes and attacks of opportunity that will get you to 100% completion. Even then, skill in world navigation will be required either way.
What map do you believe is impossible? 100% on the race track is the only one I'm having issues with at the moment, but I know this is possible after seeing the driving abilities of others in videos.
This thread is making a broad generalization that everyone is capable of executing a task quickly, and without mistakes. Some people really are not, even with practice. This results in a game that for some people will never even be playable unless the developer adds a lower difficulty option.
Playable or ace-able?
Many games will have achievements that are out of reach of many and possibly out of reach of most without a little practice. The quick save feature assures that we don't enter the "Nintendo difficulty" range.
I meant what I said. The game is completely unplayable if you have any kind of coordination and planning issues. Everything is even locked by the campaign such that players can't even do anything else if they find it too difficult.
60 seconds is not enough time for many levels even with just doing the required stuff. The game starts out frustratingly difficult by providing JUST enough so that its possible for some people to get past it. Some missions take me about 4 minutes to complete even with as optimal a route as I can find, and may take me 10+ otherwise.
I tried one of the missions for a good 2 hours of repeated failure until I just modified the game and got on with it. Spending HOURS failing over and over is NOT fun. At all.
Honestly pretty much every mission's obstacles could be overcome with just additional planning, and the ones you couldnt, were quite easy. I feel like if it's taking you hours of failing over and over the issue isn't that that particular mission or what have you is too difficult but rather just requires some more out of the box thinking or careful destruction. There is almost always a way to move or relocate objectives if done carefully and using the vehicles to your advantage.
Which mission took so long? Once i was done preparing none of them took particularly significant rushing with the 60 second timer except for the painting one which i still did with 2 side objectives.. which isn't even a flex really given you said each mission took like 4-10 minutes while i usually spent around 20 on them. It just makes it sound like you're relying more on doing the 60 second run quicker rather than spending more time setting it up
If the timer was increased then it would diminish the challenge and then you may as well add checkpoints, Ubisoft waypoints and other handicaps. The real core of this game is the heist element and that's what a lot of users have misunderstood.
I do think all weapons should be made available in the Sandbox but I think the devs want people to play the campaign and I can fully understand that. I think everyone is capable of finishing the campaign and most of the objectives but some users just have a limited attention span that makes them think it's too hard.
I could see some medical conditions and computer specifications making the game impossible. Product development is difficult. Aiming to make a product that is challenging and enjoyable to the largest possible pool is a balancing act. I suspect reading guides or watching videos could give hints to overcome some maps. It's kind of cheating, but less so than editing files. That said, there have been strategy guides for games since.... games were a thing so....
It makes sense. I was wondering how 20 seconds would be possible until seeing the map trashed in the news report.
Any clue of the gates can be taken out?
Fortunately, I looked at the lua scripts the game is made of and it is really easy to give myself a longer window. I think that after I set it to 90 seconds or maybe 2 minutes I might stand a chance, lol