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The problem with these missions isn't the difficulty (as an umbrella term), its how finicky the physics system makes repeated runs + the placement in the campaign + lack of variety in solutions.
Driving on grass and debris is a dice roll. Is the car going to stop on a single rock? Is it going to flip? When you leave the car will you hit debris and pinch away? If you are going to ask us to remove all the debris in a map to edge out the possibility of a successful run (not even a WR), then we need an easier way to remove said debris/grass.
Up to the point in which I unlocked these levels, I had 100% every level before. These feel so out of place to get 100% on when the later level are much easier. Maybe if I came back with later tools it would be easier but I want to play a level until I master it, not be 'forced' to come back
Practically every video online that shows how to solve them uses the same route because its the only feasible way to 100% each mission without exploits. This doesn't play to the games sandbox strengths. Coming up with my own solutions feels more satisfying in every way.