Teardown

Teardown

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sc0rpion Oct 31, 2020 @ 7:20pm
Is there a way to remove time limits?
It's not good game design and it turns what should be a fun game into a chore.

Solution:

Originally posted by Rubikow:
I think the developers want you to buy the game and have fun with it, no matter how you will have fun. So let me give you this:

1.) Open the Steam\steamapps\common\Teardown\data\script\heist.lua file in any editor
2.) Change line 20 which looks like this: SetFloat("level.alarmtimer", 60) - Replace the 60 seconds with any amount of seconds you like for the heist missions.

Have fun!

I prefer this to outright deleting files that remove the alarms. This way you can increase the time limit to something more generous but still make it short enough that you still need to get everything set up and it won't make the game boring.
Last edited by sc0rpion; Nov 1, 2020 @ 1:10pm
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Showing 16-30 of 59 comments
Boscpeing Nov 1, 2020 @ 3:25am 
tldr: people are mad because they want the game to be easier even if doing so will make the game boring
BulletChicken Nov 1, 2020 @ 4:12am 
that exactly
Rubikow Nov 1, 2020 @ 4:23am 
I think the developers want you to buy the game and have fun with it, no matter how you will have fun. So let me give you this:

1.) Open the Steam\steamapps\common\Teardown\data\script\heist.lua file in any editor
2.) Change line 20 which looks like this: SetFloat("level.alarmtimer", 60) - Replace the 60 seconds with any amount of seconds you like for the heist missions.

Have fun!
Keks Nov 1, 2020 @ 4:31am 
Originally posted by Genghis Tron:
I definitely feel the time limits should be reworked. Some levels I can plan, some with optional objectives I don't think are possible (or I don't have the equipment to do) without exploiting the game in some way.
i actually managed to play through the whole game with the stuff there is and the tools were given to me nearly at the exact time when they became more useful for the missions,
the time limit should have a difficulty setting, 60 secounds is enough for you to get a nice speedrunner feeling, but i have to say, that it is not easy in some levels.
Vega Nov 1, 2020 @ 5:00am 
Originally posted by HAYE:
You didn't say this in first instance at all, that is not ignorance dude. How dare you even ...

You're right, he didn't, because he wasn't even the topic creator. How dare he?

Originally posted by Boscpeing:
tldr: people are mad because they want the game to be easier even if doing so will make the game boring

It's a sandbox game with destruction physics, stop worrying my dude.

I'm sure everything in this thread will be considered, if not by them then by the hopefully eventual release of mod tools.
Last edited by Vega; Nov 1, 2020 @ 5:03am
time limites need to be where you choose how much time like hard would be 50 secs normal 60 secs easy 70 or 80
Jeo Nugu Nov 1, 2020 @ 5:54am 
Originally posted by CrysisGaming97:
This thread is ridiculous. This was a great decision especially since the core game was built upon the premise of each level being a puzzle that gets more difficult with progression and increases the sense of accomplishment when you beat the level.

This.
Rubikow Nov 1, 2020 @ 6:15am 
I wrote a little guide to change some game features, like the alarm times.

The game should be played in a way YOU like. And thats another way for each on of us. The developers made a great game and they hope we have fun playing it regardless how we play it.
PLUS: We bought the game ^^ so the devs are double happy :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2274140337
lullaby Nov 1, 2020 @ 10:33am 
Originally posted by GroovyBum:

bruh lmao

some people just have no patience and absolutely no desire to put any effort in anything they do
Or you know, some people enjoy different things than you do and are willing to put a lot of effort in those things instead.
Imagine thinking you're better than someone else because you play a videogame with a timer.
Get over yourself.


Originally posted by Boscpeing:
tldr: people are mad because they want the game to be easier even if doing so will make the game boring
If you think anyone in this thread is mad you should probably work on your reading comprehension skills.
Also you should probably entertain the idea that removing timers will not make the game boring for some people because they bought the game for a different reason than you did.
The game was always meant as a sandbox to showcase a particular technology. The puzzle aspect came as an afterthought, and it turns out that some people don't enjoy it.
imagine criticizing the way people prefer to play a sandbox game just because you have no problem with the speedrunning element
Rabid Urko Nov 1, 2020 @ 12:01pm 
Originally posted by GroovyBum:
Originally posted by lullaby:
Fun.
There's other ways of having fun besides challenge, and there's other ways of doing "challenge" besides timers. Some people like timers, some don't.
I enjoy this game way more as a physics sandbox than I do as a puzzle game.

bruh lmao

some people just have no patience and absolutely no desire to put any effort in anything they do

This.
Boiled Eggs Nov 1, 2020 @ 12:02pm 
I dont think the timer is really an issue, you have an infinity of time to plan your attack before you set off the alarm, you can make holes, spray paint an efficient route. Hell most times you can even move some of the objectives if you are clever. Without sounding the alarm. Game is too easy in my opinion. 10 hour for the campaign and that is with a lot of retrying and failing..
I think maybe there should be a difficulty setting however, so if you pick "Beginner" you shouldn't steal so many cars to complete the mission, have more time etc.
Rabid Urko Nov 1, 2020 @ 12:03pm 
What most probably arent doing is setting up the map BEFORE they activate the timer (make routes/holes), so that the time is no problem.
Last edited by Rabid Urko; Nov 1, 2020 @ 12:03pm
Boiled Eggs Nov 1, 2020 @ 12:05pm 
Originally posted by Rabid Urko:
What most probably arent doing is setting up the map BEFORE they activate the timer (make routes/holes), so that the time is no problem.
I think maybe thats what people don't understand.

That car wash one IS tricky though and took quite a while to pull off and lots and lots of retrys optimizing every step along the way.
Last edited by Boiled Eggs; Nov 1, 2020 @ 12:06pm
Boiled Eggs Nov 1, 2020 @ 12:09pm 
Originally posted by lullaby:
Imagine thinking you're better than someone else because you play a videogame with a timer.
Get over yourself.

Where would the challenge be for those missions if there wasn't a timer? i like the timer missions the most. You have to really plan and prep your path around the map. Make use of the spraypaint. And don't forget to be cheeky where you can. Some of objectives can be completed without sounding the alarm if you a clever.

You have to be clever in the timer maps, you must plan everything before you grab your first objective.
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Date Posted: Oct 31, 2020 @ 7:20pm
Posts: 59