Teardown

Teardown

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Zeason 30. okt. 2020 kl. 17:07
Game looks blurry
Greetings!

I've been having a great time so far with this game, though I have to stop for a few minutes because of the blurriness.

Can we have an option to remove antialiasing in a future patch? Or is there an .ini or .cfg file where I can disable AA?
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Beep 30. okt. 2020 kl. 17:38 
My settings look like this:Render scale 100%

Render quality high

and everyhing below is disabled except for gamma correction and field of view.

The game looks sharp and runs great without any wierd blur.
Zeason 30. okt. 2020 kl. 18:22 
Oprindeligt skrevet af Beep:
My settings look like this:Render scale 100%

Render quality high

and everyhing below is disabled except for gamma correction and field of view.

The game looks sharp and runs great without any wierd blur.

I too have %100 render scale, render quality set to high, screen mode set to fullscreen at 1920x1080, motion blur disabled and depth of field disabled too. Very weird.
Baguette 30. okt. 2020 kl. 18:27 
Are you referring to off in the distance blur or blur on things moving in general with motion blur turned off? Because the first I'm not sure why it'd be that bad but you could try lowering the quality setting, but the other is down to the Volumetric lighting I believe and can't be turned off.
Zeason 30. okt. 2020 kl. 18:33 
Oprindeligt skrevet af Baguette:
Are you referring to off in the distance blur or blur on things moving in general with motion blur turned off? Because the first I'm not sure why it'd be that bad but you could try lowering the quality setting, but the other is down to the Volumetric lighting I believe and can't be turned off.

I mean blur like when you play games with TAA kinda blurry, like vaseline all over the screen. Maybe you are right and it is the Volumetric Lightning system. Oh well.
ULTRA 31. okt. 2020 kl. 8:41 
To remove blur you can set renderscale value to 200 or 300
(at c:\Users\username\Documents\Teardown\options.xml).
But performance is terrible falls down. From 80 to 20 fps on my 1660Ti

For example: in GTA5 250% renderscale practically does not affect my fps
Sidst redigeret af ULTRA; 31. okt. 2020 kl. 8:41
Nazo 12. dec. 2023 kl. 23:46 
Has anyone found a fix for this yet? It has been the biggest thing keeping me from playing it. I asked someone who had it and they said the issue is still there. I guess the game uses TAA or something? Being forced to set a render scale to 200 or 300 and play the game as a slideshow the moment anything happens doesn't sound like a good time to me, but neither does getting violently ill from such a blurry game (TAA and similar methods can really bother some people and unfortunately I'm among them.) It has been the biggest reason I haven't been willing to even consider getting this game yet even though I know I'd otherwise enjoy it.

One thing I don't get is from what they described to me (more blurring when moving) sounded like motion blur -- except even they turn off motion blur (I don't know anyone who doesn't. Why is it even in games?)
Sidst redigeret af Nazo; 12. dec. 2023 kl. 23:52
JellyPuff 13. dec. 2023 kl. 5:08 
Oprindeligt skrevet af Nazo:
Has anyone found a fix for this yet? It has been the biggest thing keeping me from playing it.
Can you post a screenshot or video, to make it more clear, what kind of blurring you are talking about?

The general fuzziness when moving on more distant objects as you go lower in resolution is just a by-product, due to how this game is being rendered (fully path/ray-traced). Increasing resolution/throwing more GPU power at it would be about the only way, to make it better. TAA is actually used to counteract this at the expense of some ghosting, which is more or less noticeable depending on the scenario (most noticeable as a trail around moving objects).
Oprindeligt skrevet af Nazo:
[...]they turn off motion blur (I don't know anyone who doesn't. Why is it even in games?)
Personal preference. The option doesn't hurt. I can't stand it in most first-person games, but i actually like it aesthetically in some third-person action RPGs.

Also, it can have more practical applications, like when playing at lower FPS. Especially on crappier displays, it can help mask ghosting, that happens at low framerates.
Sidst redigeret af JellyPuff; 13. dec. 2023 kl. 5:09
Nazo 13. dec. 2023 kl. 6:16 
I can't post a screenshot because I don't have it. As I said, this was the reason I still haven't bought it. I don't have the money to right now anyway, but had been considering it when I did and that was the reason I went with something else instead. Finding some sort of fix is the determining factor on if I consider it next time.

I'd personally rather be able to disable the lighting method (I'm not that big on raytracing anyway) or disable the TAA and deal with the ugly side effects than have it blurring. At least I wouldn't feel sick. And no, that's not a matter of preference. Well, ok I guess it is. I prefer not to feel sick. The fact is that motion blur and effects that produce similar blurriness when gaming can bother people. I say this as someone who is generally not bothered by anything in gaming I might add. That, and heavy frameskipping, are pretty much the only things that get me. Unfortunately, running 200-300 scale would probably produce frameskipping.
Sidst redigeret af Nazo; 13. dec. 2023 kl. 6:17
JellyPuff 13. dec. 2023 kl. 11:29 
Here's a short clip, that showcases, how TAA's ghosting looks like. Pay attention to the object being thrown half-way through:
https://www.youtube.com/clip/Ugkxu1GxNJEBQHEeNAL5HmDN0XbiPs3-Ts6L

Does it look like that? Or is it more like everything has a tiny bit of static-noise (like old analogue TV's) or fuzz on them?
Oprindeligt skrevet af Nazo:
I'd personally rather be able to disable the lighting method (I'm not that big on raytracing anyway) or disable the TAA and deal with the ugly side effects than have it blurring..
This game's ray-tracing extends to everything, not just lighting. Turning off "ray-tracing" would essentially turn off all the graphics.

One of the game's biggest technical achievements imo isn't the physics, but bringing a fully path traced game to GPU's, that have no RT-capabilities or business running games with ray-tracing. On top of that, it does not require performance-features, like image-upscalers (DLSS/FSR/XeSS) to get to higher framerates. Using less de-noising, than other fully path-traced games, like Minecraft RTX, is probably one of the reasons, how it's running so great (in non-CPU limited, physics heavy situations).
Nazo 13. dec. 2023 kl. 16:34 
Anyway, the question at hand was "is there a way besides raising resolution scaling insanely high to keep the game from being blurry." My question was if anyone had found anything else since then. It seems the answer is no.

I would suggest that any completely non-optional "graphical innovations" that result in games being blurry and even causing people who normally don't have bad motion sickness issues to feel ill possibly aren't so innovative after all. Given the game's blocky nature, I don't even see the point. This is no modern day Crysis, Skyrim 3.0 graphical wonder. There are no breathtaking scenes of the sun setting through the trees. You run around tearing down buildings and working out how to get devices out or etc within a time limit, not exploring beautiful landscapes. It's meant to be fun with blocks, not beautiful. Custom-build raytracing is just silly.

Anyway, I guess I'll keep this off the wishlist for now.
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