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Rapporter et oversættelsesproblem
Render quality high
and everyhing below is disabled except for gamma correction and field of view.
The game looks sharp and runs great without any wierd blur.
I too have %100 render scale, render quality set to high, screen mode set to fullscreen at 1920x1080, motion blur disabled and depth of field disabled too. Very weird.
I mean blur like when you play games with TAA kinda blurry, like vaseline all over the screen. Maybe you are right and it is the Volumetric Lightning system. Oh well.
(at c:\Users\username\Documents\Teardown\options.xml).
But performance is terrible falls down. From 80 to 20 fps on my 1660Ti
For example: in GTA5 250% renderscale practically does not affect my fps
One thing I don't get is from what they described to me (more blurring when moving) sounded like motion blur -- except even they turn off motion blur (I don't know anyone who doesn't. Why is it even in games?)
The general fuzziness when moving on more distant objects as you go lower in resolution is just a by-product, due to how this game is being rendered (fully path/ray-traced). Increasing resolution/throwing more GPU power at it would be about the only way, to make it better. TAA is actually used to counteract this at the expense of some ghosting, which is more or less noticeable depending on the scenario (most noticeable as a trail around moving objects).
Personal preference. The option doesn't hurt. I can't stand it in most first-person games, but i actually like it aesthetically in some third-person action RPGs.
Also, it can have more practical applications, like when playing at lower FPS. Especially on crappier displays, it can help mask ghosting, that happens at low framerates.
I'd personally rather be able to disable the lighting method (I'm not that big on raytracing anyway) or disable the TAA and deal with the ugly side effects than have it blurring. At least I wouldn't feel sick. And no, that's not a matter of preference. Well, ok I guess it is. I prefer not to feel sick. The fact is that motion blur and effects that produce similar blurriness when gaming can bother people. I say this as someone who is generally not bothered by anything in gaming I might add. That, and heavy frameskipping, are pretty much the only things that get me. Unfortunately, running 200-300 scale would probably produce frameskipping.
https://www.youtube.com/clip/Ugkxu1GxNJEBQHEeNAL5HmDN0XbiPs3-Ts6L
Does it look like that? Or is it more like everything has a tiny bit of static-noise (like old analogue TV's) or fuzz on them?
This game's ray-tracing extends to everything, not just lighting. Turning off "ray-tracing" would essentially turn off all the graphics.
One of the game's biggest technical achievements imo isn't the physics, but bringing a fully path traced game to GPU's, that have no RT-capabilities or business running games with ray-tracing. On top of that, it does not require performance-features, like image-upscalers (DLSS/FSR/XeSS) to get to higher framerates. Using less de-noising, than other fully path-traced games, like Minecraft RTX, is probably one of the reasons, how it's running so great (in non-CPU limited, physics heavy situations).
I would suggest that any completely non-optional "graphical innovations" that result in games being blurry and even causing people who normally don't have bad motion sickness issues to feel ill possibly aren't so innovative after all. Given the game's blocky nature, I don't even see the point. This is no modern day Crysis, Skyrim 3.0 graphical wonder. There are no breathtaking scenes of the sun setting through the trees. You run around tearing down buildings and working out how to get devices out or etc within a time limit, not exploring beautiful landscapes. It's meant to be fun with blocks, not beautiful. Custom-build raytracing is just silly.
Anyway, I guess I'll keep this off the wishlist for now.