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That would make sense, but on the second picture, i managed to make the cabin collapse by shooting the pillars more (even though they were already all cut in half). So what gives ?
It's a max voxel fall limit. Break the building into 8ths and they will all fall. It could crash the game engine if it fell at once.
Here, the video I was talking about. See 00:48
Yeah if they did what that guy was asking, it probably crash most computers, even super high end ones. That is a lot of calulations, and this has a lot more blocks then most games.
https://youtu.be/mZIHpo8vwIw?t=1428
23:48
This game simulates way more than that just for the objects alone. Adding a physics calculation too that would tank anything a regular consumer could get their hands on.
If someone want's to complain because they think something better can be made, hey I get where youre coming from but you shouldnt shun this game for being the effective link in the chain to a game that eventually may, once hardware gets there, is able to simulate this many particles in a 3d space with structure physics.
It's like ♥♥♥♥♥♥♥♥ on doom because it's not as mechanically complex as arma 3.
Just don't buy doom.
Literally everything in the previous videos is in the game currently. Ive been following teardown since july 2019 and I don't know where people are getting that from. I believe that people like Bluedrake somewhat misled them into the capabilities of teardown as the dev has always been open about its physics limitations.