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ArchV Oct 29, 2020 @ 4:52pm
Modding question, TDE files
Looks like the pngs and oggs and such have the extension TDE. Are these intended to be looked at / modded? If so, are these compressed somehow?

One of the example files makes reference to data/gfx/albedo.png.... I was gonna take a look at it and ran into the tde extension.
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Showing 1-6 of 6 comments
BrickyRB Oct 29, 2020 @ 5:32pm 
just remove that extension, like the sfx files, example.sfx.TDE, remove the tde
BrickyRB Oct 29, 2020 @ 5:33pm 
The reason they left the .sfx is for modders in the first place lol
ArchV Oct 29, 2020 @ 6:02pm 
That's odd, I tried that with the albedo.png file and the viewers said it was an invalid format. Just tried it with an .ogg file too, and it couldn't be opened.
Resident Emil  [developer] Oct 30, 2020 @ 10:57am 
They are not intended for modding at the moment.
YukkuriC Jun 20, 2022 @ 12:28am 
Originally posted by <WetKitty>:
those files are encrypted.
you need some tools:
https://www.reddit.com/r/TeardownGame/comments/jkzz65/i_found_the_way_to_unpacked_the_resource_files_tde/
Thanks for the decrypt algorithm:doge:
I made a Python version for this:
a = b"599Cc51887A8cb0C20F9CdE34cf9e0A535E5cAd1C26c7b562596ACC207Ae9A0bfB3E3161f31af5bEf1c2f064b3628174D83BF6E0739D9D6918fD9C2Eba02D5aD" b = b"0C3b676fe8d7188Cde022F71632830F36b98b181aD48Fed160006eA59" target = r'D:\Steam\steamapps\common\Teardown\data\script\achievements.lua.tde' with open(target, 'rb') as f: data = f.read() buffer = [] for i, c in enumerate(data): cc = c ^ a ^ b
buffer.append(cc)
with open(target + '.out', 'wb') as f:
f.write(bytes(buffer))[/code]
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Date Posted: Oct 29, 2020 @ 4:52pm
Posts: 6