Teardown

Teardown

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Ariton Aug 28, 2020 @ 9:52am
Building won`t collapse until the last connected voxel is broken!
I just watched Early gameplay preview by 2kliksphilip and he said that buildings will not collapse until the last connected voxel is broken. This is a major letdown and not realistic at all. I`m really disappointed. I hope for the final release this is changed or at least let there be an option that you can toggle in the settings for this to not be the case.
Originally posted by Resident Emil:
The issue is performance. Calculating load-bearing strength for every voxel would make the game unrunnable on all modern computers. Will will however continue looking into solutions to this as development progress.
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Showing 1-15 of 53 comments
theryo2001 Aug 28, 2020 @ 10:21am 
Looks like it depends on the material.
Mysath Aug 28, 2020 @ 11:54am 
Apparently from what I saw in the comments, "there will be an option in the settings to toggle this, this was said by Dennis after the stream"
Last edited by Mysath; Aug 28, 2020 @ 11:54am
☆ HAM ✞ Aug 28, 2020 @ 12:19pm 
I have never been more disappointed in my entire life of gaming. Was so hyped for this game..
dendino328 Aug 28, 2020 @ 12:35pm 
You could probably disable it in the settings. It was stated that it was done for the speedrun gamemodes to make them easier and more thoughtful, however you can probably disable it if you want the realist of physics, or just wanna blow ♥♥♥♥ up properly in the sandbox
Space Aug 28, 2020 @ 2:27pm 
Ok, so what we have here is an amazing game with ground breaking destruction physics, and you guys are disapointed that the two devs cant make the entire world out of fexible joints, which would cause major preformance issues on even the best PCs.
Ariton Aug 29, 2020 @ 4:14am 
Originally posted by Miku 中野:
Apparently from what I saw in the comments, "there will be an option in the settings to toggle this, this was said by Dennis after the stream"

Confirmed on twitter this is not the case.
FluffyZarkus Aug 29, 2020 @ 5:59am 
Originally posted by theryo2001:
Looks like it depends on the material.
no. it depends on the building type didnt u hear what 2kliksphilip said?
FluffyZarkus Aug 29, 2020 @ 6:01am 
Originally posted by SpaceCat:
Ok, so what we have here is an amazing game with ground breaking destruction physics, and you guys are disapointed that the two devs cant make the entire world out of fexible joints, which would cause major preformance issues on even the best PCs.
no. and we are just talking about it so stop. and also it is a major thing cuz it means i cant accidentaly colapse a whole building atop of me i want to be planing something and then i realise i ♥♥♥♥♥♥ up and the building falls on me now? it cant sadly me and nobody is making a huge thing about it only u are.
Rabid Urko Aug 29, 2020 @ 8:32am 
Originally posted by Ham_p0s:
I have never been more disappointed in my entire life of gaming. Was so hyped for this game..

Its Early Access and not even released as that yet, its WIP.
bert Aug 29, 2020 @ 10:21am 
Originally posted by Rabid Urko:
Originally posted by Ham_p0s:
I have never been more disappointed in my entire life of gaming. Was so hyped for this game..

Its Early Access and not even released as that yet, its WIP.

the developer removed this feature
Wizzy Aug 29, 2020 @ 6:41pm 
It would be extremely expensive for performance so it kinda had to happen
briefsize11 Aug 30, 2020 @ 10:33am 
They did this so building wouldn't fall on you if you broke the wrong thing, this applies to ACTUAL buildings not towers or other stuff only buildings
DoomSlayer Aug 30, 2020 @ 7:35pm 
Originally posted by EpicSodaSausage:
They did this so building wouldn't fall on you if you broke the wrong thing, this applies to ACTUAL buildings not towers or other stuff only buildings

Well, people shouldn't be that much of a dumb ass to be inside the damn building when they blow out the structural supports. This is meant to be a realistic game with a realistic physics engine, yes? So why take out something that ruins the immersion, ruins the point of calling a game realistic when a complete 2 story house can stay up right by a single plank?

Originally posted by littlebro:
It would be extremely expensive for performance so it kinda had to happen

If this was removed for speed running only, then there is no reason to not include it as a option to enable or disable. People who don't have a powerful enough computer to run it should have the common sense to disable it if they have any performance issues, or want to speed run the game.
Last edited by DoomSlayer; Aug 30, 2020 @ 7:38pm
Space Aug 30, 2020 @ 7:41pm 
Originally posted by Flukey▼▼▼:
Originally posted by EpicSodaSausage:
They did this so building wouldn't fall on you if you broke the wrong thing, this applies to ACTUAL buildings not towers or other stuff only buildings

Well, people shouldn't be that much of a dumb ass to be inside the damn building when they blow out the structural supports. This is meant to be a realistic game with a realistic physics engine, yes? So why take out something that ruins the immersion, ruins the point of calling a game realistic when a complete 2 story house can still up right by a single plank?
Because making every voxel in a building have joints would take up hours, and would make even high end PCs have major preformance issues, the pipes and stuff flex because they add joints to them while building the level.

So imagine this, hundreds of thousands of tiny little cubes, all attached together, and each one constantly checking if it can support the weight of all the cubes above it, of it can support all the cubes below it, and what cubes its supporting. Unless you can borrow NASAs supercomputer, i dont think even the most high end gaming PCs could run that, and even if they could it would take at least a week to joint an entire level, not really worth doing for the 10 people playing teardown who have PCs more expenisve than a car.
Last edited by Space; Aug 30, 2020 @ 7:48pm
DoomSlayer Aug 30, 2020 @ 7:48pm 
Originally posted by SpaceCat:
Originally posted by Flukey▼▼▼:

Well, people shouldn't be that much of a dumb ass to be inside the damn building when they blow out the structural supports. This is meant to be a realistic game with a realistic physics engine, yes? So why take out something that ruins the immersion, ruins the point of calling a game realistic when a complete 2 story house can still up right by a single plank?
Because making every voxel in a building have joints would take up hours, and would make even high end PCs have major preformance issues, the pipes and stuff flex because they add joints to them while building the level.

Its early access, I couldn't care if I got 100+fps or 30 on my highend system, since performance would be improved in later updates. All I want, is what the game promised in its early stage. Ripping things out now for speed runners, and not allowing casual players like myself just mess around with the physics is just plain stupid.

At least provide the bloody option for those who want it can use it instead of ripping it out of the game for those minority of players who speed run it. Or those who don't have the common sense to gtfo of a building they're destroying.

And people with lower end systems should have the common sense they can not run these CPU intensive things if it taxes their system too hard. Just like GPUs, if it can't handle it - turn down settings.

Besides, if the dev turned it off for now, he more than likely had it on before. From what I read, it was only turned off for those who want to speed run the game.
Last edited by DoomSlayer; Aug 30, 2020 @ 7:53pm
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Date Posted: Aug 28, 2020 @ 9:52am
Posts: 53