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回報翻譯問題
also ever heard of the global web because your inner circle of friends won't help mods not be forotten what will is a youtube video or meme or screenshot your friends don't really matter as its just a closed circle unless you decide to share the game by making a youtube video meme or screenshot but all this doesn't require multiplayer to happen.
And in versus the exhaust is lower, because you have intelligent enemies - you can´t see the chicken dinner as quick as versus bots.. where you can have simple workarouns oder simple cheats as well. What i would play after the campaign if no mods would be there? I would play multiplayer only - i wouldn´t play the campaign. But there are other player types then me. I would play the campaign only if it´s multiplayer. I played teardown some days ago by a friend. We plyed with 3 people - made a challange who beats the level better. It was awful, because if one player doesnt made the level he had to make it lonlely again and the others had to wait. The waiting part was better. And you don´t have a inner circle of friends which is multiplicating the game. I have 6 friends but my friend has 5 friends and his friend has 7 friends. I don´t know 4 of the friends from my friend and my friend doesn´t know 3 of the friends from his friend, ...
also i won't argue with the fact that multiplayer does make people buy 4 packs and yada yada as multiplayer combined with youtube is a pretty deadly combo considering how many people will see it but like i said multiplayer is not required for longevity and is the least important part it does have benefits but it isn't the most important part for longevity its workshop then replayability then multiplayer combing all of these like i said is a deadly combo and will spread your game but multiplayer isn't required for longevity and is more like a multiplier for your already existing longevity so if you 1 year of longevity it would be 2 years but it doesn't work if you don't have longevity already there so for example your games already dead it won't save it and you might add it to your game but if you added workshop before that you would multiply 5 years to 10 instead of 1 to 2.
also you do realise i won't argue with the fact means i agree with you right? like i wasn't disagreeing with you on the fact that people will buy 4 packs and will share it to their friends cause that's what happens with multiplayer and is a deadly combo with youtube that's what i was saying.
The important thing is the amount that it would increase sales. Lets say this game is on a 24 month dev cycle. Lets say it'd take an additional 6 months of dev time to implement and bug fix the multiplayer side. Would the addition of multiplayer guarantee at least an extra 25% profit?
I'm not arguing for either side (even if I'd love to see multiplayer). My intent is to urge adding facts and numbers to your argument. This is likely the only way that this debate would convince the devs to move.
The devs won´t make multiplayer. The dev told this: "but synchronizing this amount of phsysics". So they aren´t aware of the fact that no physic-things have to be synchornized in multiplayer(depending on the style of multiplayer-mode). Maye we will see teardown 2 with some cute little multiplayer-aspects. At least a timer, which starts sychornized for both players. Or some goals/challanges to define - f.e. restrict some tool by chance - differently for all players. And free maps to choose, even if you don´t played the game at all.
Care to elaborate?
It won't happen, this game cannot handle multipleyer because of the physics