Teardown

Teardown

檢視統計資料:
Tuxedo Labs  [開發人員] 2020 年 1 月 8 日 上午 12:26
3
2
4
General FAQ (VR, multiplayer, sandbox, specs, modding, demo, etc)
Will this game support VR
No. The technology works in VR, but I don't think the game is a good fit. There might be other games based on the same technology that are better suited for VR, but Teardown will be a PC game.

Can you add a sandbox/creative mode?
The game is designed around sandbox gameplay. You will have a lot of freedom to roam around and play with the world at your own pace. I have not yet decided if there will be a separate sandbox mode since I'm not sure it's necessary. I'm planning to add some form of level editing, but it will likely be through external tools and not in-game placement of assets.

Will there be Multiplayer support?
No. I also think it would be cool to play this together with friends, but synchronizing this amount of phsysics over the Internet is very hard and simply out of reach for a small team, if at all possible.

Will you support Linux, MacOS, console, mobile, etc?
That is very unlikely. We're a small team and need to focus. This game will release on Windows/PC.

Will the game run on xxx/yyy GPU?
Due to the heavy use of physics and the nature of the game there is no way to guarantee smooth frame rate at all times regardless of hardware. Therefore is it also very hard to set a minimum spec. The game should run on most modern GPUs that support OpenGL 4.5 and almost any CPU with varying performance. Personally I use a GTX 1080 and Core i7, which gives 60 FPS in most situations. It will run on slower hardware, but you will experience more frame stuttering and/or slow-motion effects.

Will there be other mission types and game modes?
What I show in the video is just one mission type. There will be others as well, but most of them are based on the two phases of planning and action.

Can you make this a Zombie Survival/Battle Royale/Other game type instead?
No. I appreciate ideas for other games, but the core gameplay for this game will not change into something completely different. I have spent a lot of time prototyping different game ideas and this is the one I want to make. There is a separate, sticky thread for new game ideas based on this technology.

Will this game support modding?
Yes, I hope so. I haven't figured out exactly how yet, and it may not be available at release, but my intention is to add mod support in the form of level editor, scripting and Steam Workshop in the future.

Will there be a demo version?
I'm planning on early access release, but there will not be a free demo.

What will be the price? Will it be free?
Teardown will be in the USD $20 price tier.

Is there an official discord server for this game?
No, not at the moment. There might be in the future.
最後修改者:Tuxedo Labs; 2020 年 10 月 16 日 下午 9:39
< >
目前顯示第 241-255 則留言,共 306
Rudolf Fischer 2021 年 12 月 15 日 上午 11:34 
Workshop - but free workshop. Yes, will help too. Better without workshop and have the files on other places. Yes, things like stadia will kill games early, because you can´t mod anything. Multiplayermods do the most to keep games alive. Wo who will yhou show your new table or jacket without any players around you. Jumping off a 5m doesn´t gurantee you will hurt. You have to have a good game for sure. A 100% storygame with no things to vary - there multiplayer isn´t the lightbringer. It´s like with the very most of studies, you have to combine and interprete them. You will never find a study like this, because you don´t have a time-machine or parallel-universe-machine. So it´s like with other studies, too. Use commens-sense, like you already done. That´s the neareast you will get.
最後修改者:Rudolf Fischer; 2021 年 12 月 15 日 上午 11:36
nor7hy5 2021 年 12 月 15 日 下午 12:35 
引用自 Rudolf Fischer
Workshop - but free workshop. Yes, will help too. Better without workshop and have the files on other places. Yes, things like stadia will kill games early, because you can´t mod anything. Multiplayermods do the most to keep games alive. Wo who will yhou show your new table or jacket without any players around you. Jumping off a 5m doesn´t gurantee you will hurt. You have to have a good game for sure. A 100% storygame with no things to vary - there multiplayer isn´t the lightbringer. It´s like with the very most of studies, you have to combine and interprete them. You will never find a study like this, because you don´t have a time-machine or parallel-universe-machine. So it´s like with other studies, too. Use commens-sense, like you already done. That´s the neareast you will get.
multiplayer isn't the thing keeping the game alive the most the tier goes like this top:workshop/mods middle:replayability low:multiplayer these if combined add some very long longetivity to the game this is why the top games are multiplayer and have workshop/mods and ranks/leadarbaords because having all of them adds to the game and causes a deadly combo but multiplayer is the topping it is a component which is important to get the combo but wouldn't work on its own and is defiantly not the thing keeping the game alive the most but some games like counter strike global offensive need all of these feature for the game to be as popular as it is removing any of them would severely cripple the game so its either their all equally important and in other cases multiplayer is really good but if you had to choose which one to remove multiplayer would be your best bet at minimising damages.
最後修改者:nor7hy5; 2021 年 12 月 15 日 下午 12:45
Rudolf Fischer 2021 年 12 月 16 日 上午 3:21 
No, you can have a good mod but only playing alone, the mod would not be played a lot. And you can´t invite some people to play this mod. The game would be faster forgotten. With multiplayer you have automatically multiplicators for the game. And about the replayability - yes, and multiplayer is always more different then a ai. And multiplayer can stand alone without a mod(whilst mod ist better in addition). Counterstrike? There is counterstrike:co - a successor of counterstrike. But still counterstrike is played, too. Before counterstrike:go counterstrike had been played, too. Without mp counterstrike wouldn´t be played today such a lot anymore. Yes, there are bad games, mods wouldn´t help them too to be more long live. But good games, gain more live best with multiplayer mode. Like Teardown ist already a good base game. If it´s easy to add mods, nice. But multiplayer would be better. At the top easymod-things are great for sure.
nor7hy5 2021 年 12 月 16 日 上午 5:21 
引用自 Rudolf Fischer
No, you can have a good mod but only playing alone, the mod would not be played a lot. And you can´t invite some people to play this mod. The game would be faster forgotten. With multiplayer you have automatically multiplicators for the game. And about the replayability - yes, and multiplayer is always more different then a ai. And multiplayer can stand alone without a mod(whilst mod ist better in addition). Counterstrike? There is counterstrike:co - a successor of counterstrike. But still counterstrike is played, too. Before counterstrike:go counterstrike had been played, too. Without mp counterstrike wouldn´t be played today such a lot anymore. Yes, there are bad games, mods wouldn´t help them too to be more long live. But good games, gain more live best with multiplayer mode. Like Teardown ist already a good base game. If it´s easy to add mods, nice. But multiplayer would be better. At the top easymod-things are great for sure.
question what would you play after you finish the campaign if mods weren't there yeah let that sink in mods are more important than multiplayer and the game wouldn't work or live as long as it has without it unlike multiplayer where it isn't required sure like i said nice combo all of them together really help a game thrive but multiplayer is the least required of the bunch which is why we have singelplayer games also i don't think you know how this works at all people will play the mod until they get bored which is around the same time you'd get bored of a map if not faster in multiplayer because you need to make sure everybody having fun but the singleplayer person has more time to play usually as they don't haft to schedual a playtime session and all this ♥♥♥♥ its how the majority of hours on a game is spent in singleplayer so mods probably have more time in singeplayer than multiplayer and all the people still playing are playing mods because there nothing else they can do in the campaign so everybody is already playing a mod because there no new content in the game how can mods have less playtime if its required to continue playing the game i mean sure it isn't but you'll get bored pretty quick so its a pretty safe assumption a majority of players are playing mods also yes multiplayer might beable to stand alone but those multiplayer players won't last long once they exhuasted all the content which btw if your playing multiplayer you exhaust the content faster because well you can be faster as there less grind usually and well more people to work towards goals so its very vital to have mod supports on a multiplayer game if you want your game to last at least if were not talking about survival building random gen games which we aren't right now.

also ever heard of the global web because your inner circle of friends won't help mods not be forotten what will is a youtube video or meme or screenshot your friends don't really matter as its just a closed circle unless you decide to share the game by making a youtube video meme or screenshot but all this doesn't require multiplayer to happen.
最後修改者:nor7hy5; 2021 年 12 月 16 日 上午 5:28
Rudolf Fischer 2021 年 12 月 16 日 下午 1:18 
...all this is powered up by multiplayer. Humans are social beeings and watch interaction of others. Multiplayer powers the enemy, more players more enemies or health etc. And multiplayer versus - it´s an own really really big world - you brought in Counterstrike...
And in versus the exhaust is lower, because you have intelligent enemies - you can´t see the chicken dinner as quick as versus bots.. where you can have simple workarouns oder simple cheats as well. What i would play after the campaign if no mods would be there? I would play multiplayer only - i wouldn´t play the campaign. But there are other player types then me. I would play the campaign only if it´s multiplayer. I played teardown some days ago by a friend. We plyed with 3 people - made a challange who beats the level better. It was awful, because if one player doesnt made the level he had to make it lonlely again and the others had to wait. The waiting part was better. And you don´t have a inner circle of friends which is multiplicating the game. I have 6 friends but my friend has 5 friends and his friend has 7 friends. I don´t know 4 of the friends from my friend and my friend doesn´t know 3 of the friends from his friend, ...
nor7hy5 2021 年 12 月 16 日 下午 1:49 
引用自 Rudolf Fischer
...all this is powered up by multiplayer. Humans are social beeings and watch interaction of others. Multiplayer powers the enemy, more players more enemies or health etc. And multiplayer versus - it´s an own really really big world - you brought in Counterstrike...
And in versus the exhaust is lower, because you have intelligent enemies - you can´t see the chicken dinner as quick as versus bots.. where you can have simple workarouns oder simple cheats as well. What i would play after the campaign if no mods would be there? I would play multiplayer only - i wouldn´t play the campaign. But there are other player types then me. I would play the campaign only if it´s multiplayer. I played teardown some days ago by a friend. We plyed with 3 people - made a challange who beats the level better. It was awful, because if one player doesnt made the level he had to make it lonlely again and the others had to wait. The waiting part was better. And you don´t have a inner circle of friends which is multiplicating the game. I have 6 friends but my friend has 5 friends and his friend has 7 friends. I don´t know 4 of the friends from my friend and my friend doesn´t know 3 of the friends from his friend, ...
what ok so your telling me you would play multiplayer and do what? you've completed the campaign there a few sandbox map you play them now what? your done the only thing you can do is repeating what you already did and that will get boring real quick even in multiplayer people don't want to play the same content over and over and over again and this isn't the survival building genre of games you have a map which isn't randomly generated and is the same there's barley any replayability in that so modded maps are required for the game to have longevity also in todays world spreading the game friend by friend is ♥♥♥♥ you could get away with that when youtube and social media weren't a thing but in todays world it doesn't work you can do it but the problem with it is well the chain isn't likely to continue forever its a % chance to get cut off the more people the better so by uploading to social media or youtube where 100 if not thousound to millions of people some who will be popular and share it to a even bigger audience will see it can then spread the game fast and via a lot of people causing it to multiply at a incredible rate and if its a meme its ♥♥♥♥♥♥♥ deadly unlike in person word of mouth where you just tell a person about the game and then they might or may not tell it to a 1 or 5 friend depending if they like the game memes youtube videos and social media posts are shared out the wazoo if the person uploading it is popular or if its a really good meme it will spread like a Australian wildfire unlike the slow building and very inefficient in person word of mouth.
最後修改者:nor7hy5; 2021 年 12 月 16 日 下午 1:53
Rudolf Fischer 2021 年 12 月 17 日 上午 3:18 
It´s not repeating, it´s doing it in many other ways - coop or versus open a lot of things to do in another way like only alone, like jumping out of window whilst the other is movin a car against yours under the window and you are falling in water where the 3rd mate is driving you by boat into a fire. So the contend changes through multiplayer "ki". Multiplayer-multiplicating is even better with youtube. And addionally you talk to your friends and tell them, play this game with me i bought a 4-pack.
nor7hy5 2021 年 12 月 17 日 上午 7:43 
引用自 Rudolf Fischer
It´s not repeating, it´s doing it in many other ways - coop or versus open a lot of things to do in another way like only alone, like jumping out of window whilst the other is movin a car against yours under the window and you are falling in water where the 3rd mate is driving you by boat into a fire. So the contend changes through multiplayer "ki". Multiplayer-multiplicating is even better with youtube. And addionally you talk to your friends and tell them, play this game with me i bought a 4-pack.
my whole point was that there was a limited amount of things/content you could do without workshop/mods my point still stands even if there more stuff you could think off to do in multiplayer it still will get boring doing the same thing you'v tried over and over again once you'v done everything you could think off you could make the argument that there would be thousands and thousands of ideas you could try in teardown but that doesn't work as most people if not prompted by somebody telling them won't come up with every idea they will probably only come up with a dozen or so and most they won't even bother trying.

also i won't argue with the fact that multiplayer does make people buy 4 packs and yada yada as multiplayer combined with youtube is a pretty deadly combo considering how many people will see it but like i said multiplayer is not required for longevity and is the least important part it does have benefits but it isn't the most important part for longevity its workshop then replayability then multiplayer combing all of these like i said is a deadly combo and will spread your game but multiplayer isn't required for longevity and is more like a multiplier for your already existing longevity so if you 1 year of longevity it would be 2 years but it doesn't work if you don't have longevity already there so for example your games already dead it won't save it and you might add it to your game but if you added workshop before that you would multiply 5 years to 10 instead of 1 to 2.
最後修改者:nor7hy5; 2021 年 12 月 17 日 上午 7:49
Rudolf Fischer 2021 年 12 月 17 日 上午 8:47 
With multiplayer the things you have don´t get boring, because multiplayer has a "super ai". And of course you need a normal game - no ♥♥♥♥♥♥♥♥. A game with 1 pixel to move to another doesn´t gain anything with multiplayer. You buy a 4-pack, to give it away for other friends to join the game, because you like the game. And so other player come into the game f.e. - but no only! Even trhouth telling them that they can join the game will make others join - "hey i found a nice game, would you like to play it with me?".
nor7hy5 2021 年 12 月 17 日 上午 10:26 
引用自 Rudolf Fischer
With multiplayer the things you have don´t get boring, because multiplayer has a "super ai". And of course you need a normal game - no ♥♥♥♥♥♥♥♥. A game with 1 pixel to move to another doesn´t gain anything with multiplayer. You buy a 4-pack, to give it away for other friends to join the game, because you like the game. And so other player come into the game f.e. - but no only! Even trhouth telling them that they can join the game will make others join - "hey i found a nice game, would you like to play it with me?".
this isn't csgo dude this is teardown multiplayer it will get boring without workshop there not going to be ranks there won't be much competition apart from maby beat the level faster than the other person but then again that won't be multiplayer cause you would be in your own separate levels for that to work and so there will be nothing really there for infinity replayability so it will get boring i don't know if it will for you but most people won't play a game once they exhausted all content for them to play specifically once they beat all campaign levels in multiplayer a majority will stop playing some will go onto playing sandbox but once there done with that a lot of people won't be playing anymore esspicaly without workshop also i wasn't talking about ♥♥♥♥ games im talking about games which don't have long longevity already because they don't have workshop multiplayer will not save a game with already low longevity how you get higher longevity is by adding replayability and workshop but like i said multiplayer is a multipier meaning it doubles the years the game is alive for not adds so 1 year turns into 2 years but if your base is 5 years because you added workshop it doubles it to 10 or atleast that's how i see multiplayer so a 50 year base game turn into 100 years with multiplayer but like i said it doesn't work without the base meaning you need workshop and replayability first otherwise multiplayer doesn't add much which means that multiplayer is really really good for games that already have good base longevity but its not as important as workshop and replayabiltiy as it won't add much without the base longevity being already good.

also you do realise i won't argue with the fact means i agree with you right? like i wasn't disagreeing with you on the fact that people will buy 4 packs and will share it to their friends cause that's what happens with multiplayer and is a deadly combo with youtube that's what i was saying.
最後修改者:nor7hy5; 2021 年 12 月 17 日 上午 10:28
YouEatLard 2021 年 12 月 18 日 下午 12:41 
It seems undeniable that multiplayer would increase sales. This said, making this change sounds like it could take months. Debate is good, but debate without published and verified facts will have limited value. The data is out there if you truly want to seek it out. It'd probably only take an hour or two to find.

The important thing is the amount that it would increase sales. Lets say this game is on a 24 month dev cycle. Lets say it'd take an additional 6 months of dev time to implement and bug fix the multiplayer side. Would the addition of multiplayer guarantee at least an extra 25% profit?

I'm not arguing for either side (even if I'd love to see multiplayer). My intent is to urge adding facts and numbers to your argument. This is likely the only way that this debate would convince the devs to move.
Rudolf Fischer 2021 年 12 月 18 日 下午 1:12 
Yes multiplayer will sell the game over a longer time (4packs have to be send to someone, and because of this, you have to tell a friend that this game exists and you wanna play it with him). It isn´t CS go - but i am talking about multiplayergames. And even Teardown would benefit in this way. And you can limit things in multiplayerteardown to have different challanges. Not talking about coop-things. Yes the base has to be o.k., but prefer multiplayer over adding something to the base to gain more lifetime. A new tool f.e. for teardown wouldn´t change the lifetime as much as the multiplayer-mode. Of course both together woudl be the best.

The devs won´t make multiplayer. The dev told this: "but synchronizing this amount of phsysics". So they aren´t aware of the fact that no physic-things have to be synchornized in multiplayer(depending on the style of multiplayer-mode). Maye we will see teardown 2 with some cute little multiplayer-aspects. At least a timer, which starts sychornized for both players. Or some goals/challanges to define - f.e. restrict some tool by chance - differently for all players. And free maps to choose, even if you don´t played the game at all.
最後修改者:Rudolf Fischer; 2021 年 12 月 18 日 下午 1:16
YouEatLard 2021 年 12 月 22 日 上午 10:12 
引用自 Rudolf Fischer
... So they aren´t aware of the fact that no physic-things have to be synchornized in multiplayer(depending on the style of multiplayer-mode). ...

Care to elaborate?
最後修改者:YouEatLard; 2021 年 12 月 22 日 上午 10:13
mr spaghetti aim 2021 年 12 月 22 日 上午 10:23 
Try To Make A Multiplayer. I'd Recommend A 2 - 15 Max Player Amount.
SorrowPlagues 2021 年 12 月 22 日 下午 1:27 
引用自 Lunchbox54321
Try To Make A Multiplayer. I'd Recommend A 2 - 15 Max Player Amount.


It won't happen, this game cannot handle multipleyer because of the physics
< >
目前顯示第 241-255 則留言,共 306
每頁顯示: 1530 50

張貼日期: 2020 年 1 月 8 日 上午 12:26
回覆: 306