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翻訳の問題を報告
Pacman is collecting objects spread around a set map.
Teardown is collecting objects spread around a set map. (AFAIK)
If you add the ability into pacman to go through walls the only differences then are perspective and win-condition as ghosts are just mobile obstacles you can navigate round.
But that's besides the point, I already stated that the comparison was flawed, so what is the real issue you have with the post ?
Or are you just letting me know something I already know ?
I'd love to have such low amounts of critical thinking and imagination that a simple concept or metaphor not directly related to the topic 100% is such a mysterious notion that I would just refuse to even attempt to understand it and not attempt to put the dots together to create one formal thought.
I mean you guys must just be living life to the fullest all the time not worrying about anything outside of what you see directly with your eyes, the brain must just be another pointless organ that just sits there jostling around in the big empty space between the eyes, because damn if you had to use it you might be able to piece together an actual worthwhile statement instead of just these word salads i'm getting recently.
It's just how come in the beginning of this thread I was getting responses that were able to understand the reasons of the post and challenge me on the fundamentals of my idea vs now when I'm getting the people who couldn't probably count to 2 on a two beaded abacus.
What's the critical thought and challenge to the topic in bashing on about how knocking a hole in a wall is not no-clip, we all know it's not no clip, I know it's not, you know its not, but that's not the point, I didn't mean it was directly no-clip I was using it as a frame of reference to how the gameplay will feel if you step back and take a bit of a deeper look at it. But of course if it's not surface deep and explained to you like your a child it's suddenly too much of a challenge to use the ol' brain muscle, so you choose not to.
/rant
Yes, I will alter my views given evidence of something better, but nothing I've seen or heard yet has given me hope that this game will last any length of time without the tools and objectives that I stated in the first few posts, once you've smashed everything there's nothing left to do (currently).
Also, I'm well aware of the other game mode potentials and the safe heist, I keep up with his twitter etc, but the fact that I've already mentioned I know of other game modes previously in here to you yourself makes me question whether your purposefully just making irrelevant drivel or if you don't even know your doing it.
I mean if you really want to keep posting in here to me, then challenge my opinion with some credible evidence of where a game that could so easily be great given a sandbox chose not to become one, and instead is doing amazing without it, Post something of substance, not just irrelevant flaming or ♥♥♥♥♥♥♥♥ about subtle flaws in comparison references.
If you're so agitated by my posts, then change my mind.
However I stick with what I said by if it was created to be more sandbox-style like Minecraft-esk it would have much better player retention. I use Minecraft as an example only because of how simplistic it is and how long it's survived purely because of sandbox elements.
He definitely wont change everything about the game just to fit your play preference. plus they will be mod implementation a couple updates after it releases