Teardown

Teardown

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What a waste... Sounds like pac-man with no-clip
Imagine if you loaded up Minecraft all those years ago and all you could do was pick apples off tree over 60 seconds.

What you have here is the perfect chance to recreate Minecraft. But what you have done is In essence is recreated pac-man with no-clip, yes a poor comparison but it fits as you just run around collecting items.

If you forget about the keycard stuff and focus on full sandbox where there is no objective I think it would produce a better game.

Multiplayer, locally hosted so you don't need to care about servers.
Creation tools, allowing you to create voxels with materials and physics etc.
Save/Export, meaning you could save a section of voxels or the world and export them.
Procedural world, you don't even need buildings just allow people to make them themselves.
Then add game modes after that.

This has the potential to be the perfect sandbox, don't waste the opportunity, people will play a sandbox game that is open enough for creative expression for countless hours.
This of how other sandbox games started, you couldn't do anything other than fanny about in the environment and people played for days.

A 'search and collect' game will not last long, regardless of how advanced the engine is.
Many people will probably just play 2 hours, get the gimmick (that is now the engine) out the way and refund.
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31-45 / 64 のコメントを表示
how the hell did you interpert this as PACMAN? Really, pacman's objective is to acquire higher scores of points, not of time, and to not die, the objective of this game (as of the current releases appear to state) is to optimize strategy of collection of keycards fast, not to get a high score of points. The comparison you make is flawed in yet another way in that there is not any feature that removes clipping to be seen. seriously, how did you even get that? there is quite obviously no point in any of the releases in which there is a lack of clipping.
The win condition is irrelevant as the gameplay is much the same only one is 3D with the ability to go through the walls.

Pacman is collecting objects spread around a set map.
Teardown is collecting objects spread around a set map. (AFAIK)

If you add the ability into pacman to go through walls the only differences then are perspective and win-condition as ghosts are just mobile obstacles you can navigate round.

But that's besides the point, I already stated that the comparison was flawed, so what is the real issue you have with the post ?

Or are you just letting me know something I already know ?
you don't go through walls, you go through holes in walls that you make yourself. saying that's noclipping is like saying walking through a door way is noclipping. its called a hole and a doorway is a man made hole in a wall that has a door in it. so technically making a hole in a wall and putting a door in it is making a doorway.
You know what, since the latest posts have been ♥♥♥♥♥♥♥♥, here is my uncritiqued response.

I'd love to have such low amounts of critical thinking and imagination that a simple concept or metaphor not directly related to the topic 100% is such a mysterious notion that I would just refuse to even attempt to understand it and not attempt to put the dots together to create one formal thought.

I mean you guys must just be living life to the fullest all the time not worrying about anything outside of what you see directly with your eyes, the brain must just be another pointless organ that just sits there jostling around in the big empty space between the eyes, because damn if you had to use it you might be able to piece together an actual worthwhile statement instead of just these word salads i'm getting recently.

It's just how come in the beginning of this thread I was getting responses that were able to understand the reasons of the post and challenge me on the fundamentals of my idea vs now when I'm getting the people who couldn't probably count to 2 on a two beaded abacus.

What's the critical thought and challenge to the topic in bashing on about how knocking a hole in a wall is not no-clip, we all know it's not no clip, I know it's not, you know its not, but that's not the point, I didn't mean it was directly no-clip I was using it as a frame of reference to how the gameplay will feel if you step back and take a bit of a deeper look at it. But of course if it's not surface deep and explained to you like your a child it's suddenly too much of a challenge to use the ol' brain muscle, so you choose not to.

/rant
You know all you had to do was just agree to disagree a long time ago and there never would have been mean comments. your just being stubborn. not everyone thats subscribed to this disscusion board wants to get messages everyday from a stubborn cool guy. Also read the entire message sometimes. cus teardown has more than 1 game mode. ONLY 1 GAMEMODE HAS YET TO BEEN SHOWN BUT IF YOU PAY ATTENTION TO THE TWITTER FOR THIS GAME YOU WOULD NOTICE THAT HE IS MAKING A STEAL THE SAFE MODE AND EVEN A FREEROAM NO OBJECTIVE MODE. needed to make it all caps so you wouldn't skim over it and continue to make another annoying argument message. can't wait untill the dev posts on this page saying that there will be more modes that he hasn't shown!
here's the video for the steal the safe gamemode. https://twitter.com/i/status/1207974518226137093
Why would I agree to disagree on my own opinion and preferences, that makes no sense?

Yes, I will alter my views given evidence of something better, but nothing I've seen or heard yet has given me hope that this game will last any length of time without the tools and objectives that I stated in the first few posts, once you've smashed everything there's nothing left to do (currently).

Also, I'm well aware of the other game mode potentials and the safe heist, I keep up with his twitter etc, but the fact that I've already mentioned I know of other game modes previously in here to you yourself makes me question whether your purposefully just making irrelevant drivel or if you don't even know your doing it.

I mean if you really want to keep posting in here to me, then challenge my opinion with some credible evidence of where a game that could so easily be great given a sandbox chose not to become one, and instead is doing amazing without it, Post something of substance, not just irrelevant flaming or ♥♥♥♥♥♥♥♥ about subtle flaws in comparison references.

If you're so agitated by my posts, then change my mind.
oh sorry. didn't notice i already posted that. i took a long break in between this discussion.
Zen 2020年3月17日 10時01分 
You people should watch 2kliksphillips video on this.
its a mothafuqken tech showcase ya wanker
this isnt the only mission tho. ive seen videos of some of the other levels
What the ♥♥♥♥? If you want Minecraft, play MINECRAFT. This is a different type of game. Don't whine about it because it's another genre.
This thread is almost a year old now and the amount of information about the game I had at the time of writing was almost zero to what probably is available now.

However I stick with what I said by if it was created to be more sandbox-style like Minecraft-esk it would have much better player retention. I use Minecraft as an example only because of how simplistic it is and how long it's survived purely because of sandbox elements.
Sora 2020年7月31日 18時41分 
'norabseven の投稿を引用:
Imagine if you loaded up Minecraft all those years ago and all you could do was pick apples off tree over 60 seconds.

What you have here is the perfect chance to recreate Minecraft. But what you have done is In essence is recreated pac-man with no-clip, yes a poor comparison but it fits as you just run around collecting items.

If you forget about the keycard stuff and focus on full sandbox where there is no objective I think it would produce a better game.

Multiplayer, locally hosted so you don't need to care about servers.
Creation tools, allowing you to create voxels with materials and physics etc.
Save/Export, meaning you could save a section of voxels or the world and export them.
Procedural world, you don't even need buildings just allow people to make them themselves.
Then add game modes after that.

This has the potential to be the perfect sandbox, don't waste the opportunity, people will play a sandbox game that is open enough for creative expression for countless hours.
This of how other sandbox games started, you couldn't do anything other than fanny about in the environment and people played for days.

A 'search and collect' game will not last long, regardless of how advanced the engine is.
Many people will probably just play 2 hours, get the gimmick (that is now the engine) out the way and refund.

He definitely wont change everything about the game just to fit your play preference. plus they will be mod implementation a couple updates after it releases
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投稿日: 2019年11月22日 3時51分
投稿数: 64