Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It does kinda make sense, given what they had going on with Pilots in this one. It's not why I was into DxM1, but this does look fairly promising.
bye
However if we'll still have access to Arsenals - it's fine.
You could play outside of Arsenal in the original to begin with.
that's for first party games. every other game will follow what they've been doing for years
Probably cause they wanna integrate the pilot aspect of the gameplay.
We only ever get out of our mechs here to slip past gaps and open the path for our mechs/ story sections.
Robot is a vehicle, you pilot it, like a jet or a car.
The whole muscle-tracing thing is really lazy way to depict person controlling a robot, but even then if it gets a head or an arm blown off, that doesn't translate to the pilot, unlike power armor.
So, Power armour that can fly and boost around are vehicles, that you pilot with your body.
And, uh, Neon Genesis Evangelion would heavily disagree with you on that last part.
When their mech gets damaged lets say like... by the eye, the pilot feels it too and it has happened before that they ended up wearing an eyepatch.
But that's a spoiler for a 30 years old show I guess.