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familiar with armored core?- kinda in someway but not really
It took me a while to realize this, but when I did it all came together.
Maybe I need to try the different weapon types.. the game just gives one type when you are in the early ranks.
-Plot-
AC franchise has a more serious, brooding -- nearly absent storyline.
DxM has a shonen plot that a retarded 5 year old would've thought up.
-Gameplay pace-
AC games vary from fast to ludicrously fast gameplay. If you're not boosting/ flying your mech you will feel gravity pulling you quickly back to the ground.
DxM by comparison feels floaty. You defy gravity by a simple push of a button. Horizontal flight/ movement is respectably fast, but vertical movement feels a bit awkward.
-Build variety-
AC games are the golden standard for mech sim variety builds.
DxM fails miserably in this category. All bipedal legs. 80% of the parts being useless junk compared to the remaining 20% you "acquire" playing the game.
-Difficulty-
AC games are generally regarded as being pretty hard.
DxM is considered to be easy. However... there's a shortlist of mandatory missions that have an unreasonable difficulty spike. This will blindside most players and sour the experience.
-PvP-
AC games 'somewhat' deliver a satisfactory pvp experience. But like many games that offer a diverse amount of customization, there will always be a "build" that will inevitably dominate every match and you will be forced to use this build to have a fighting chance at victory. Oh... and Fromsoftware has a very clear history of either poor netcoding and/or using servers that don't function well in the NA region. Just play, or watch people play, Elden Ring PvP and you'll understand what I mean.
DxM doesn't seem to be as well suited for PvP, but it does have options to co-op for part farming which is kinda interesting.
I wouldn't say multiplayer is a strong suit of either of these games. That's very subjective though.
Kenichiro Tsukuda was a producer who left FROM SOFTWARE. IIRC, it was during the early discussions of 5th gen or when certain choices were made within 5th Gen AC's developement.
Kenichiro Tsukuda had produced Frame Gride (Dreamcast JP exclusive), Armored COre 2, Armored Core 3, and (Armored Core 3:)Silent Line - Armored Core (the name convention went weird for Silent Line and may have been a test of marketing, because the sequel titles never outsold the main generation release titles).
Shōji Kawamori was incorrectly claimed as having been one of the three people at the time who left FROM SOFTWARE to create DxM with Kenichiro Tsukuda -but that's impossible. Shōji Kawamori is a contract artist who is not bound to any company. He has been the main art direction of mecha for numerous anime.
(FYI, KADOKAWA, the holding company (anime fans will recall seeing their phoenix bird logo), owns the majority of FROM SOFTWARE stock at the moment, with TENCENT in more recent years owning some as well. Noting for those who may be curious of spheres of influence/communication between the people in the biz of mecha.)
I forget who the 3rd individual was but I think it may have been the music composer lady who left FROM but that had to do with the souls series. I never did stumble back into the article but it was written as if to intentionally breed misconceptions and controversy on matters we would not know about one way or the other.
Beyond Kenichiro Tsukuda, the team has Ken Awata from Last Story (Wii) as part of Animation and Ken Karube who worked along Awata on Last Story, but also had done work on The Legend of Dragoon (1999) and Panzer Dragoon Orta (2002) -which may be why I felt some 'on-rail shooter' feelings in the movement in DxM.
Kenichiro Tsukuda was claimed to have left FROM due to disagreements in the direction of the Armored Core franchise. You would need to seek out a better source than I on the matters that went on in 5th Gen AC development to fully understand the potential reasons why he chose to leave the company because I skipped 5th gen entirely (life had me elsewhere). I have only heard that they changed the team and there-in the entire direction of AC took a turn that was not well perceived -in western markets at least.
Around 2010 - 2011 (ACV released in 2012 btw) the AC community on the English Forums between GameFAQs, Armored Core Online (Forums), Armored Core Archive, etc -were voicing that FROM doesn't listen to the Western Audience in making changes to the games. There were a bunch of ideas being thrown around still regarding reception of SIlent Line's feel to play vs Nexus/Ninebreaker and Last Raven.
Chrome Hounds was an XBOX exclusive title by FROM that died off because FROM kept released regulation files to augment the dynamics and part balances -ended up making snipers IIRC super potent and people either took offense to how one sided snipers were to play against or because of how drastically the updates were shifting the meta builds around. You could say that FROM was experimenting with online PvP with an IP they could risk, before risking the Armored Core franchise IP.
I bring it up, because when I scrutinize DxM to what was being talked about and desired in the AC franchise during this point in time -it actually feels like Kenichiro Tsukuda had been giving the English fanbase his ears and wanted to cross the boundary of Japan to fully embrace his western Mecha loving brethren.
So yeah, DxM is very well summed up short as AC + Z.O.E. with less complexity in designs and you actually get to see your pilot and move around as them.
That said, it's not a perfect game, being the first entry of its IP and I'm sure the 2nd entry (that there has been rumor floating about as being in development or intention of being developed) -will most likely streamline the criticisms received.
Have to keep in mind he was working with a Panzer Dragoon guy, and the SFX of flight doesn't quite feel right in DxM which is debatable if it was in-part due to what the Switch is capable of rendering or trying to just use a formula from Panzer Dragoon on Mechs, which are not dragons. (It's probably better felt in late-game, but early on with what I have, things just don't feel fluid. I know people complain about how melee feels).
In more modern references, DxM feels like the kind of game that would be made for the "Knights and Magic" or "Break Blade/Broken Blade" mecha anime IPs.
It's worth picking up to experience it at least once -so when you see a deep enough discount, hop on it.