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First and foremost, I have to point out one or two flaws in your line of thinking. Firstly, Daemon X Machina isn't a Nintendo first party game. Nintendo wasn't forcing or pressuring the developers to make it family friendly, that decision was entirely done by the developers.
Even so, the problems with the writing don't stem from being family friendly or kid friendly at all. In fact, it would have been a drastic improvement to have a simpler story.
The main problem is the world-building itself doesn't make sense. The characters don't fit where they're placed in the world. And the characters actions and motivations don't line up with each other.
Orbital is supposed to be a mercenary organization to fight against the Immortal threat. Officially corporate interests shouldn't have any hold over it since it's main purpose is to fight and destroy an active warlike threat.
It's even stated multiple times in the story that mercenaries have never worked against each other for the past at least 100 years. BG literally mentions a century. That it's happening during your storyline is an anomaly in the setting.
So why are there different merc outfits within Orbital? It would make sense for there to be maybe 1 or 2 separate large merc groups competing with Orbital, but it makes no sense for there to be these sub-factions. Especially when so many of them operate so completely different from one another. Some of them are prisoners, some of them are nobles, some are soldiers, etc.
It would make far more sense if the game were centered around you working for specific corporations, looking to reclaim land and technology that had been taken by the Immortals and other corporations.
You know what game series basically does this story, but better? Armored Core.
And yes, I get the whole theming of losing your humanity by augmenting yourself closer to the AI you have been sent to fight. It's certainly an interesting idea, but a decent theme or idea doesn't make a good story.
A good story is about storytelling. Anyone can make a story with a lot of really interesting ideas, that doesn't take effort.
What makes a good story is good presentation, and in that sense Daemon X Machina fails in almost every aspect, unfortunately.
and yes I agree that throwing the literary spaghetti ideas at the wall and seeing what sticks isn't the best method for story telling. Im not really trying to give them a break. what I would hope that maybe filling in some blanks with a fan based puzzle that is pieced together that maybe it might been seen as an earnest attempt worth while to desire a sequel.
as for the nintendo comment there has been a long standing trend outside of a few exceptions where the ratings have been beyond the regular e for everyone and very few have ventured beyond the mature rating. mad world and no more heroe's coming to mind. but I chalk that up to nintendo trying to test the waters. where in armored core I doesn't exactly say you are killing other pilots, you did have a bounty hunter list and lo and behold you couldn't fight them ever again. to me its about extrapolating information based on the nuances in the game where they are avoiding everything to do with killing the story characters as much as possible. they even make mention of having to salvage you from the bottom of the ocean if you forget to use your rocket boosters while skimming over the water. saying if memory serves correctly. "if you forget you will have to stay down there for 6 hours if you sink, before we can get a recovery drone to get ya out."
yeah Im with you that having them pick and choose your corporation and sticking with it would be good but thats pretty much the premise for armored core four and onward so I think that would be a copyright infringement. (I didn't get the luxury of playing the earlier titles, sorry). but that game did indeed wrap their story up in a nice little bow.
as for the century truce I have no say on that as its been a while since I played the campaign and I cant remember that detail but thats good to know.
considering that the game ends off with the player leaving on a space ship to the stars I would be satisfied with a story arch where we play multiple stories of our companions still back on earth perhaps a certain grieving brother might stumble upon some old cloning tech and might accidently make an evil clone of his late brother who becomes a foolhardy Dr. Frankinstein and the group spends a large amount of the game playing cat and mouse trying to figure out who is sabotaging their networks and facility. maybe spades had a lover that is acting as an agent of chaos blaming the pilots for the death of her lover. this has nothing to do with the original game I just think it would be good as the sequel.
Having characters dressed up as Shibuya rejects and lolita goths and having them exchange pointless banter back and forth about accepting contracts and how they dont want to work with so and so because of 'reasons' is insulting to our intelligence and childish.
None of the mercenaries acted like they had any military backgrounds. They behaved like angst ridden teenagers bickering over popularity contests.
The A.I. that oversaw missions never gave any intelligent feedback or suggestions, and pointed out the obvious threats. Rather than inform of what type of gear to bring, or tactics to employ, or even suggestions to improve combat efficiency, it basically stated crap like "Western VII has also accepted the contract". That's nice... but how does that help us accomplish the mission?
Even armored core at least tried to keep a military contractor theme with its writing. This game's writing was all over the place, trying to cram as many cringe inducing anime tropes in each dialogue as it could.
The character roster is literal who's who of nearly EVERY cringe-inducing anime trope on the checklist.
Some of the "mercenaries" attempted to discuss what came down to watered down pseudo-philosophical drivel about the nature of fighting and war...
which is not what mercenaries are concerned about.
Which brings me to another thing that irritates me: The inability to kill characters.
If you can see the ones that will cause you problems during the mission right away, you should be able to take them out so that you can fulfill the contract without unnecessary complications. But no... the game gave these headache inducing characters plot-armor for the sake of padding out its "story".
The gameplay and mecha aesthetics are great, but the story and characters are a dumpster fire that should've been doused a looong time ago.
was looking for this. Thanks!
I think it's salty 40yo armored core fans who played DxM and got shocked how "animoo" it is.
This is basically a better AC 4/4answers spiritually to me just sucks they never bothered adding new content or new exploration missions or even new types for dungeon PvE
Admittedly it makes sense that the corpos would basically start a war for control of femto supplies in the oval considering its basically the single most potent energy source on the planet and the very basis of the most advanced tech on the planet
Still the one part that does seem kinda hard to look over is the mercs just accepting (or just not picking up on) the fact there's gigantic ruins with alien technology at the center of the oval
but i get your point. im a big AC fan, i try take take DxM for what it is, like i do with any game, even though im not going to be able to help comparing it to AC since it shares some of the concepts and mechanics and even devs.
what i like about AC games and FS games in general is that the gameplay is front and center, and story exposition and cinematics dont just take a back seat, they're trailing behind the car so to speak. which i exactly how i like my games. i literally have some weird problem i guess where i just cannot get invested in the story or characters in games in general, i just dont care, i dont like fiction in general. FS games and AC in particular have this nice sense of 'anonymity' to them. most of their game characters tend to have rather blank, impersonal faces (king's field, souls...), that is if they are not hidden in a suit of armor, or nested inside a giant robot, which most of the time, they are. their lips dont even move! and i love that. less time and budget spent on creating fancy facial animations means more time spent creating and refining good gameplay.
AC is all about the gameplay. with the exception of AC:VD when your AC blows up or a few CGI scenes here and there, you'll never see a human figure in these games. yes there is a lot of lore but most of that is pretty much exclusively contained in official japanese art/guide books.
my point is this game is very story heavy which is fine! i dont skip any cutscenes, i try to follow along but i quickly lose the plot anyway lol. but they gameplay is just so very lacking compared to AC
this is not a terrible game, it's just severely lacking in content, by which i mean that which armored core was so good at: mission design and challenge level. this game has quite boring and repetitive missions with almost no structure to them and no resistance. you just blaze through them like it's nothing. not much satisfaction is gained from that. in AC games i had to build my mechs sometimes for every missions depending on what objective i wanted to achieve or if i was going for an S-Rank. this game? meh. ive used just a rifle and some gun arms and blazed through the entire game.
and the achievements say a lot as well. "Destroy 100,000 enemy A.I"? Seriously? Not going to happen bc this game does not warrant that kind of grind.
The whole Solomon thing was never explained