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Armored Core used to allow totally different builds from scratch, with very many customizable parts and variations. Compared to that, DXM is more like giving you a certain 'Arsenal template' and allowing changes in chunks -- so there are many combinations, but all the mechs still have the same fundamental base design.
However, if you're referring to being able to change the structure *without* effecting the stats/behavior, you'll be limited to only the patterns and coloring, with the exception of the cosmetic "skins" that change the entire Mech's appearance, but don't allow further customization.
There is still space for optimizing statistics.
If ofc making these changes (about arms - legs - torso - head) you are also changing the stats and its more than a visual change, is something that i welcome.
Even if taking into consideration that the old AC series weren't exactly the shining examples of best balanced of games, it still gave you a choice --- No such choice in DXM.
Frankly, some fans would argue it's a design choice, but I'd argue it's simply pandering to the casual audience to dumb the game down and make development/balancing easier with fewer variables to consider.
Like, back in the AC days people with different tastes really had "different designs" and "different design philosophies" and it was fun just watching how people built things differently. But with DXM, I see in places like reddit where people upload the pics of "their" Arsenals ... except basically, it's all the same thing. The only difference being colors and patterns.
...
If this is not "lacking" what else would anyone call it?
Like said, it's still the only game that even remotely reminds me of AC, as well as some of the old design team being involved, so I am still satisfied with it as a game. But compared to some of the great predecessors this genre of game had, DXM just doesn't compare.
Its not casualized, its optimized.