DAEMON X MACHINA

DAEMON X MACHINA

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Esi Feb 26, 2020 @ 7:01am
are snipers ♥♥♥♥? or am i doing something wrong?
i just cant figure out wtf im doing wrong, mine do 45 dmg per shot... my pistols do more than that?

this is for snipers with a 450 ish base dmg
Last edited by Esi; Feb 26, 2020 @ 7:01am
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Showing 1-15 of 45 comments
OG.UA SAPUTRA Feb 26, 2020 @ 7:14am 
go for the optimal range ? Do you shoot with your pistol from across the map ? ppl theese days smh...
Esi Feb 26, 2020 @ 7:15am 
how ♥♥♥♥♥♥ far is optimal range?
OG.UA SAPUTRA Feb 26, 2020 @ 7:16am 
Originally posted by └Esi┐:
how ♥♥♥♥♥♥ far is optimal range?
it is stated in the weapon desc, if you want a beter feel of this game's "range" go to training grounds
MechaCrash Feb 26, 2020 @ 9:48am 
To expand on this, you have to use the Change Display command (default F, I think) when looking at the weapon to see the actual useful stats.

The sniper rifle in question sounds like the Failnaught, which has an optimal range of 550 ± 150, or 400 to 700 meters. You need some pretty extreme lock distance or good aim to make it pay off, but like pistols, it does triple damage if you're in optimal range.
OG.UA SAPUTRA Feb 26, 2020 @ 9:53am 
Originally posted by MechaCrash:
To expand on this, you have to use the Change Display command (default F, I think) when looking at the weapon to see the actual useful stats.

The sniper rifle in question sounds like the Failnaught, which has an optimal range of 550 ± 150, or 400 to 700 meters. You need some pretty extreme lock distance or good aim to make it pay off, but like pistols, it does triple damage if you're in optimal range.
even today i still have not seen any reason to use sniper over bazookas
CreeperMio Feb 26, 2020 @ 10:05am 
Originally posted by OG.UA SAPUTRA:
Originally posted by MechaCrash:
To expand on this, you have to use the Change Display command (default F, I think) when looking at the weapon to see the actual useful stats.

The sniper rifle in question sounds like the Failnaught, which has an optimal range of 550 ± 150, or 400 to 700 meters. You need some pretty extreme lock distance or good aim to make it pay off, but like pistols, it does triple damage if you're in optimal range.
even today i still have not seen any reason to use sniper over bazookas
Sniper have the best ammo speed in the game which make them more likely to hit the target. but in pve you better off picking a AR for higher dps.
MechaCrash Feb 26, 2020 @ 10:37am 
Originally posted by OG.UA SAPUTRA:
even today i still have not seen any reason to use sniper over bazookas

On paper, they have a much longer effective range, and a very high bullet speed. Plus you can use a scope with them, and they're a little lighter.

In practice, all they really have going for them is that they don't have so much stun that a single shot gives the target i-frames, which isn't enough.
Broadsword Feb 26, 2020 @ 2:21pm 
In my opinion, every ballistic weapon that isn't a standard rifle or machinegun is pretty bad.

I wrote a little piece on it (here[gunsagogo.com]) and provided feedback on it in the Discord, but essentially the main problem I think is optimal range.

tl;dr: optimal range means you're only dealing max damage for a weapon when you're within its range sweet spot, for snipers this is usually starting at 400m. It's hard to put enemies in that spot, so you can't really effectively use snipers in the majority of situations.

https://gfycat.com/yellowlightheartedkatydid

A little demo of the optimal range mechanic with snipers.

TBH, if you think they're bad you should go on the Discord and post it in the feedback section.

Originally posted by └Esi┐:
how ♥♥♥♥♥♥ far is optimal range?

https://gunsagogocom.files.wordpress.com/2020/02/daemon-x-machina-optimal-range.png

Every ballistic weapon has a stat like this. The way to read it is this: five hundred thirty plus or minus one hundred forty. So the range sweet spot for this weapon starts at 390 and ends at 670.
Last edited by Broadsword; Feb 26, 2020 @ 2:26pm
k-ricks Feb 26, 2020 @ 5:56pm 
SR53 "S" Beluga beam is great overall use 481 dmg with lower optimal range 415+-55
but low knockback also can use cannon to cover 280-340 range
Last edited by k-ricks; Feb 26, 2020 @ 6:14pm
✽Eura Feb 27, 2020 @ 12:24am 
Originally posted by Broadsword:
tl;dr: optimal range means you're only dealing max damage for a weapon when you're within its range sweet spot, for snipers this is usually starting at 400m. It's hard to put enemies in that spot, so you can't really effectively use snipers in the majority of situations.

The simple answer to this is they are not meant for every situation. Normal gameplay wise, you have pylons so that you can bring other types of weapons should you face an enemy that your primary weapon isn't effective against. Unless you are using 4 of the same weapon, isn't there at least a slot for a sniper?

In the case of Coop Bosses, you know your enemy, you get to choose your loadout. Bazookas are great against bosses in general because of high damage and splash so you can easily hit multiple cores. But what about Nightmare and Bolt? It's hard to maintain optimal range with bazookas on Nightmare since it keeps moving, so it's not as effective. Furthermore Nightmare has severe weakness against laser damage, so laser weapons are better choices. For Bolt, it's pretty much the same thing, except now it doesn't have laser weakness. In which case, you can use snipers due to its far range to stay out of arc distance and fast bullet speed to hit cores when it's moving.

There's loadout customization, use it. You shouldn't expect any single weapon to be the best weapon for all the enemies in the game, otherwise what's the point of the other weapons? BZs are one of the strongest weapons in the game, but you don't use them against arsenals due to slow bullet speed and high knockdown. Grief and Solomon are some of the best examples. MGs and ARs are strong against AI and Arsenals, but why use them over BZs against Omega Bosses with high defense? One of the bosses even encourages using different weapons; Zeruchroar with bullet weakness on 1st phase and laser weakness on 2nd phase.
JustACorpse Feb 27, 2020 @ 2:10am 
It is exceptionally strange to have ballistic weapons work like that, but I am guessing the devs didn't want to have something like ACV/VD's situation where you had tanks flying around with sniper rifles that they were using like shot guns. I understand the reasons, but I am not 100% on board with the solution they came up with to make weapons more situational.
k-ricks Feb 27, 2020 @ 4:37am 
except laser&missile everything else has optimal range even melee
Last edited by k-ricks; Feb 27, 2020 @ 4:37am
Kai Feb 27, 2020 @ 4:52am 
Originally posted by Broadsword:
In my opinion, every ballistic weapon that isn't a standard rifle or machinegun is pretty bad.

I wrote a little piece on it (here[gunsagogo.com]) and provided feedback on it in the Discord, but essentially the main problem I think is optimal range.

tl;dr: optimal range means you're only dealing max damage for a weapon when you're within its range sweet spot, for snipers this is usually starting at 400m. It's hard to put enemies in that spot, so you can't really effectively use snipers in the majority of situations.

https://gfycat.com/yellowlightheartedkatydid

A little demo of the optimal range mechanic with snipers.

TBH, if you think they're bad you should go on the Discord and post it in the feedback section.

Originally posted by └Esi┐:
how ♥♥♥♥♥♥ far is optimal range?

https://gunsagogocom.files.wordpress.com/2020/02/daemon-x-machina-optimal-range.png

Every ballistic weapon has a stat like this. The way to read it is this: five hundred thirty plus or minus one hundred forty. So the range sweet spot for this weapon starts at 390 and ends at 670.
It's bad also because in most missions, trigger points on the map DO NOT activate unless you touch them point blank, and by the time enemies get alerted to you, they will never stay as far as 500 range away from you.

Shotguns are kinda meh, powerful up close, but due to the optimal range of 100, being point blank actually REDUCES your damage!
Last edited by Kai; Feb 27, 2020 @ 4:53am
MechaCrash Feb 27, 2020 @ 8:39am 
Originally posted by ✽Eura:
Originally posted by Broadsword:
tl;dr: optimal range means you're only dealing max damage for a weapon when you're within its range sweet spot, for snipers this is usually starting at 400m. It's hard to put enemies in that spot, so you can't really effectively use snipers in the majority of situations.

The simple answer to this is they are not meant for every situation. Normal gameplay wise, you have pylons so that you can bring other types of weapons should you face an enemy that your primary weapon isn't effective against. Unless you are using 4 of the same weapon, isn't there at least a slot for a sniper?

There's nothing wrong with "the right tool for the right job," and in fact I think varying things so you have to bring the right gun for the thing you're fighting is an excellent idea. The problem here is that the best situation for sniper rifles doesn't show up anywhere near enough for it to be worth bringing, because the minimum for its optimal range is so incredibly far away, and its performance on things that aren't in its optimum range is so lackluster that you may as well just bring an assault rifle.

You bring up Bolt as a good use case for sniper rifles, and while I'd like to agree, I can't because Bolt is a bullet sponge and the sniper rifle doesn't have nearly enough ammo to put a dent in it. You'd spend so much time scrounging for more bullets that you're better off just closing with an assault rifle or machine gun.
Kai Feb 27, 2020 @ 8:46am 
The game needs a 'zoomed' in mode for manual long range engagements...
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Date Posted: Feb 26, 2020 @ 7:01am
Posts: 45