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The sniper rifle in question sounds like the Failnaught, which has an optimal range of 550 ± 150, or 400 to 700 meters. You need some pretty extreme lock distance or good aim to make it pay off, but like pistols, it does triple damage if you're in optimal range.
On paper, they have a much longer effective range, and a very high bullet speed. Plus you can use a scope with them, and they're a little lighter.
In practice, all they really have going for them is that they don't have so much stun that a single shot gives the target i-frames, which isn't enough.
I wrote a little piece on it (here[gunsagogo.com]) and provided feedback on it in the Discord, but essentially the main problem I think is optimal range.
tl;dr: optimal range means you're only dealing max damage for a weapon when you're within its range sweet spot, for snipers this is usually starting at 400m. It's hard to put enemies in that spot, so you can't really effectively use snipers in the majority of situations.
https://gfycat.com/yellowlightheartedkatydid
A little demo of the optimal range mechanic with snipers.
TBH, if you think they're bad you should go on the Discord and post it in the feedback section.
https://gunsagogocom.files.wordpress.com/2020/02/daemon-x-machina-optimal-range.png
Every ballistic weapon has a stat like this. The way to read it is this: five hundred thirty plus or minus one hundred forty. So the range sweet spot for this weapon starts at 390 and ends at 670.
but low knockback also can use cannon to cover 280-340 range
The simple answer to this is they are not meant for every situation. Normal gameplay wise, you have pylons so that you can bring other types of weapons should you face an enemy that your primary weapon isn't effective against. Unless you are using 4 of the same weapon, isn't there at least a slot for a sniper?
In the case of Coop Bosses, you know your enemy, you get to choose your loadout. Bazookas are great against bosses in general because of high damage and splash so you can easily hit multiple cores. But what about Nightmare and Bolt? It's hard to maintain optimal range with bazookas on Nightmare since it keeps moving, so it's not as effective. Furthermore Nightmare has severe weakness against laser damage, so laser weapons are better choices. For Bolt, it's pretty much the same thing, except now it doesn't have laser weakness. In which case, you can use snipers due to its far range to stay out of arc distance and fast bullet speed to hit cores when it's moving.
There's loadout customization, use it. You shouldn't expect any single weapon to be the best weapon for all the enemies in the game, otherwise what's the point of the other weapons? BZs are one of the strongest weapons in the game, but you don't use them against arsenals due to slow bullet speed and high knockdown. Grief and Solomon are some of the best examples. MGs and ARs are strong against AI and Arsenals, but why use them over BZs against Omega Bosses with high defense? One of the bosses even encourages using different weapons; Zeruchroar with bullet weakness on 1st phase and laser weakness on 2nd phase.
Shotguns are kinda meh, powerful up close, but due to the optimal range of 100, being point blank actually REDUCES your damage!
There's nothing wrong with "the right tool for the right job," and in fact I think varying things so you have to bring the right gun for the thing you're fighting is an excellent idea. The problem here is that the best situation for sniper rifles doesn't show up anywhere near enough for it to be worth bringing, because the minimum for its optimal range is so incredibly far away, and its performance on things that aren't in its optimum range is so lackluster that you may as well just bring an assault rifle.
You bring up Bolt as a good use case for sniper rifles, and while I'd like to agree, I can't because Bolt is a bullet sponge and the sniper rifle doesn't have nearly enough ammo to put a dent in it. You'd spend so much time scrounging for more bullets that you're better off just closing with an assault rifle or machine gun.