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It's not noticeable with the short 0.2 recovery time of the default katana.
oddly enough katanas don't benefit as much as other melee weapon types from the melee performance stat, while on the others the higher your melee performance the faster you recover, in terms of katanas you get almost no benefit from it due to it being inherently a chaining weapon and has faster innate recovery
With a full 50% increase from outer upgrades it is a marginal change at best, were talking a few extra metres if anything. So that isnt a 50% of anything regarding the weapon.
There is a faster recovery on swords with more Melee Support, for what its worth(?), but there seems to be a lower limit.
Its all quite frustrating tbh.
Kinda sad since at first I was trying to make a samurai like build, but well, these modifications are utterly useless, and I don't know if this is a bug or intended, really.
no we are talking about the melee performance stat on arsenal arms, but yes melee chain and melee range are trap choices, though admittedly I picked melee range eitherways because my pilot would look weird without it
Ouch, my bad. So how does one increases sword performance overall? I'm always bringing with be a beam saber during exploration mode, as sometimes I end up with no ammo, but the damage is pretty low.
I think you're doing low damage in exploration with beam saber either because it has low base damage, or the things you're trying to kill it with has high beam resistance. from what I can tell melee damage body upgrades does affect melee weapons.
So in order to maximize the raw stat of a melee weapon, you have to take the body augments that boost melee damage, and slot in damage booster attachments.
to boost overall melee dps, Melee performance stat from arms are needed for recovery after melee attacks
because if you're just up in close continually you're going to only damage 60 a hit or so... while if you Swing from an optimal zone usually it's 10x the damage.
Double swinging with Anfang's i've been hitting roughly 1500-2000 in the optimal but when i'm literally up close swinging like that in their faces its only 100-300 damage.
Pretty much.
Yeah I thought about that one too, but I'm still unsure.
So this is official, uh? Because I noticed how the damage ranged from crappy to 4 times it's previous damage, especially if I've walked back and attacked. How is measured the optimal range? I Can see numbers on the lock on, but is there a "magic" number which works always for increased damage?
Rather, I think (and I believe there's a tip in-game somewhere about it), the further you travel during a melee dash the higher damage is.
Therefore, the best way to increase melee damage by the sounds of everything I've read in this thread is probably to increase melee dash distance which IIRC there is mods specifically for that.
Interesting