Trepang2

Trepang2

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Cavou Jul 2, 2023 @ 5:51pm
Flickering striped shadows on brick tessellation in HQ and rock tessellation in Site 83
Near the helipad in the HQ there are multiple brick walls which flicker with striped grainy shadows when exposed to light. This is visible when shining a flashlight upon the brick walls at night, or at all times during the daytime version of the area, and is especially pronounced when moving.
In the Site 83 main story mission, there are various rocks which flicker when exposed to light as well, such as the rock walls and ceilings in the area at the bottom of the entrance elevator.
This seems to be a problem with the tessellation effect and its interaction with shadows. I would greatly appreciate these errors being fixed!
I included some screenshots demonstrating the flickering.

https://steamcommunity.com/sharedfiles/filedetails/?id=2998189525
https://steamcommunity.com/sharedfiles/filedetails/?id=2998189511
https://steamcommunity.com/sharedfiles/filedetails/?id=2998189499
https://steamcommunity.com/sharedfiles/filedetails/?id=2998189490
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Showing 1-3 of 3 comments
Team17_Assist  [developer] Jul 3, 2023 @ 1:38am 
Hey Cavou,

We're sorry to hear you're having this issue.
Thanks for sharing the screenshots!

Could you please send us your DxDiag information via the steps below: 
  1. Hold down the Windows Key and press R 
  2. The Run dialog should appear. Type dxdiag in the available text field. 
  3. Click OK 
  4. Click Save All Information 
  5. Set the Save as type to Text File (*.txt) 
  6. Save the file DxDiag.txt to your Desktop so it is easy to find. 
  7. Open the .txt file, copy all the contents > Paste all the contents to a free text hosting service such as https://justpaste.it/ or http://pastebin.com/
  8. Copy the link to your post and paste in your reply
Once we have this information, we will do our best to further assist you in resolving this matter.

Regards,
Team17 Support
Originally posted by Team17_Assist:
Hey Cavou,

We're sorry to hear you're having this issue.
Thanks for sharing the screenshots!

Could you please send us your DxDiag information via the steps below: 
  1. Hold down the Windows Key and press R 
  2. The Run dialog should appear. Type dxdiag in the available text field. 
  3. Click OK 
  4. Click Save All Information 
  5. Set the Save as type to Text File (*.txt) 
  6. Save the file DxDiag.txt to your Desktop so it is easy to find. 
  7. Open the .txt file, copy all the contents > Paste all the contents to a free text hosting service such as https://justpaste.it/ or http://pastebin.com/
  8. Copy the link to your post and paste in your reply
Once we have this information, we will do our best to further assist you in resolving this matter.

Regards,
Team17 Support

A DXdiag is going to help here. I have the same issue in my game; as I think everyone would have it, and this is an issue on the games end.

https://steamuserimages-a.akamaihd.net/ugc/2010343007834529755/4890A2BE117249114BA53E076634599B6B74BC73/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false



Here is how it looks in my game; same as in Cavou's
Cavou Jul 3, 2023 @ 2:03am 
Originally posted by Team17_Assist:
Hey Cavou,

We're sorry to hear you're having this issue.
Thanks for sharing the screenshots!

Could you please send us your DxDiag information via the steps below: 
  1. Hold down the Windows Key and press R 
  2. The Run dialog should appear. Type dxdiag in the available text field. 
  3. Click OK 
  4. Click Save All Information 
  5. Set the Save as type to Text File (*.txt) 
  6. Save the file DxDiag.txt to your Desktop so it is easy to find. 
  7. Open the .txt file, copy all the contents > Paste all the contents to a free text hosting service such as https://justpaste.it/ or http://pastebin.com/
  8. Copy the link to your post and paste in your reply
Once we have this information, we will do our best to further assist you in resolving this matter.

Regards,
Team17 Support

https://pastebin.com/mm0m53Dd

Here is the DxDiag as requested, but I don't believe it is necessary as the problem with those tessellated surface in Trepang2 seems to be an issue with the way the maps were made when those surfaces were created, not something on my PC's end.
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