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But since it's Cretonians, then the very likely biggest factor is, of course, food. If it's stockpiled, then you should be doing pretty decent. And you can push it up further by going into the "access" submenu, and allow them to consume resources like wood, furniture, clay, and pottery. With that, they ought to be pretty happy.
Employment rate.
Click Occupation and up toward the top is a %. This isn't "true" (or only incidentally) but, basically, your Loyalty will cap at your Employment rate.
Again, that's not "true", but you might benefit from pretending it is a useful lie for the moment.
Some other things to consider.
- They hate doing some jobs and that will lower their fulfillment.
- Having many days of food stockpiled and a good amount of money in reserves also boosts happiness.
- You didn't mention religious satisfaction. Get a nice big shrine to Crator.
- Build food stalls and markets. I didn't see you talk about those.
- Might be time to get nurseries.
* I built tons of benches at every road. Trees, flowerbeds, as well.
* The city has food days often on max bar in the top left corner on the screen. However, it fluctuates sometimes. Does this have a huge effect?
* The city has plenty of food stalls and markets. They are happy with them.
* I cannot build a big shrine to anything, since I lack the science for it.
* The city has a Cretonian Breeder since long.
@Subak
What do you mean?
You mean, there always needs to be a surplus of oddjobers? I have a huge issue of keeping oddjobers, as people sometimes emigrate or die or whatever.
temples and shrines are different, you start with shrines unlocked and they just cost wood and stone. they are absolutely required to keep people happy since there are no atheists in syxtopia. the first upgrade for the shrine of crator, the god of the cretonians, only costs furniture, so you can get that too and hit 75% religious satisfaction quickly. if you have no shrines as is, then that will be enough to put you at 70%+ happiness consistently
Ah, okay. I built the small shrine already a long while ago, but it doesn't really give any religious satisfaction.
You do not need a prison and temples the moment you start a game. You do not even need much science before you reach 200 people.
As an immediate solution to boost satisfaction, just bribe your people. Get a large tailor, set your people to be allowed to have up to 4 set of clothes and allow them all the clay, wood, textiles, whatever it is they want.
This will immediately boost migration, allowing you to set up all the stuff you need. Make sure to not starve.
Once you are done, reduce the bribes to an amount you can actually sustain. Allowing your population to consume your crafting materials is usually unsustainable, unless you have the production boosts for it later.
Also, one of the cheapest morale boosters are decorations, such as trees, flowers and benches. Use them plenty.