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Also don't forget to check region climate modifiers - are you sure you're not trying to raise something that has -90% productivity due to climate?
Hunters are good, but not really scalable - you can (and you will) hunt everything on the map if you use too much hunters.
I mean if the climate isn't right, it wouldn't even be available or? If I check my pasture it says its base production rate is 1.25 per worker
Anyway, 1.25 looks good. With a few research bonuses, it will quite easily be twice as that. Hunters work much faster, but as I said, hunters are very finite.
But in comparison my average rice field makes alot more so why would I ever go for meat apart from satisfying certain race food preferences and why would I bother playing such a troublesome race that I literally need my whole populance to work in pastures, it feels very off to me and like a clear disadvantage.
I read some older posts as well where people pointed it out too and wrote they just import meat, hmm
Should I make a new discussion about it or can you tell me what your experiences are about like having huge numbers. I also dont really mean stuff like feeding them but it might be so much "micro" to make every building or replace stuff and just satisfy everyone needs because it will be so huge or even going to war
But is managing that actually possible and fun without microing like crazy and checking every pixel of the map? like, without it being tedious?
As for pastures, they're one of the most reliable food sources you can get, as their efficiency per worker is always the same no matter the fertility, and they produce daily whereas farms will only get harvested once a year. With Cretonians or some other species that gets a boost, the right climate, tech and tools you can get ridiculous amounts of food and other valuables like livestock or eggs out of it.
Thanks for your info! Yeah its fine I mean microing and taking care is part of playing the game but I know a few other games that just require you to take care of small silly things instead of "the big picture" - I dont mind taking care when I mismanage or events happen because thats part of the fun but I was just afraid of hitting large populations and then not having an overview anymore
Pretty much all the micro as such will be optional, like setting population limits for your breeders (not usually an issue) or manually cutting trees on the map to save on money and labor as you start out.
I.E I can't say 'breed till 1,000.' Instead I have to adjust the number of breeders/workers down until it's around the right amount for replacement, but that's really a very small bit of micro in the big picture.
I have comfortably reached 1,400 citizens atm, but had to start over due to mistakes in the cities design.
I can now say my next target is 10,000 and it shouldn't be impossible given proper management, and shouldn't require too much micro, just very large and irrigated fields of grain, fruits, vegetables, and supplemental cattle.
Hunting is a very nice way to get a boost early, but proper farming gives you consistency and keep in mind that it is possible, especially with tech, to reach only 10-15% of the population working agriculture or possibly less with a multi-racial empire that leans on each races strengths.