Songs of Syx

Songs of Syx

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Homuya Aug 21, 2022 @ 3:15am
Pastures unbalanced?
I tried this game at my friends place again and I saw something I find awkward.

I have pastures that barely make anything at all despite being filled with livestock, meanwhile I have a hunter who makes hundreds, almost thousands of meat and leather.

it doesn't really make sense to me that pastures generate literally nothing
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Showing 1-15 of 17 comments
just.dont.do.it Aug 21, 2022 @ 3:42am 
Pastures take a lot of land. Small pastures are utterly bad.
Also don't forget to check region climate modifiers - are you sure you're not trying to raise something that has -90% productivity due to climate?

Hunters are good, but not really scalable - you can (and you will) hunt everything on the map if you use too much hunters.
Homuya Aug 21, 2022 @ 3:45am 
Originally posted by just.dont.do.it:
Pastures take a lot of land. Small pastures are utterly bad.
Also don't forget to check region climate modifiers - are you sure you're not trying to raise something that has -90% productivity due to climate?

Hunters are good, but not really scalable - you can (and you will) hunt everything on the map if you use too much hunters.

I mean if the climate isn't right, it wouldn't even be available or? If I check my pasture it says its base production rate is 1.25 per worker
just.dont.do.it Aug 21, 2022 @ 4:01am 
Originally posted by HomuyaGER:
I mean if the climate isn't right, it wouldn't even be available or? If I check my pasture it says its base production rate is 1.25 per worker
Of course it will be available. Unless we're not talking latest ea version? I'm pretty sure the system has changed quite a lot of time ago (instead of disabling buildings completely, you're getting hit with penalties).

Anyway, 1.25 looks good. With a few research bonuses, it will quite easily be twice as that. Hunters work much faster, but as I said, hunters are very finite.
Homuya Aug 21, 2022 @ 4:10am 
Originally posted by just.dont.do.it:
Originally posted by HomuyaGER:
I mean if the climate isn't right, it wouldn't even be available or? If I check my pasture it says its base production rate is 1.25 per worker
Of course it will be available. Unless we're not talking latest ea version? I'm pretty sure the system has changed quite a lot of time ago (instead of disabling buildings completely, you're getting hit with penalties).

Anyway, 1.25 looks good. With a few research bonuses, it will quite easily be twice as that. Hunters work much faster, but as I said, hunters are very finite.

But in comparison my average rice field makes alot more so why would I ever go for meat apart from satisfying certain race food preferences and why would I bother playing such a troublesome race that I literally need my whole populance to work in pastures, it feels very off to me and like a clear disadvantage.

I read some older posts as well where people pointed it out too and wrote they just import meat, hmm
Last edited by Homuya; Aug 21, 2022 @ 4:11am
Voryn Dagoth Ur Aug 21, 2022 @ 4:51am 
Originally posted by HomuyaGER:
Originally posted by just.dont.do.it:
Of course it will be available. Unless we're not talking latest ea version? I'm pretty sure the system has changed quite a lot of time ago (instead of disabling buildings completely, you're getting hit with penalties).

Anyway, 1.25 looks good. With a few research bonuses, it will quite easily be twice as that. Hunters work much faster, but as I said, hunters are very finite.

But in comparison my average rice field makes alot more so why would I ever go for meat apart from satisfying certain race food preferences and why would I bother playing such a troublesome race that I literally need my whole populance to work in pastures, it feels very off to me and like a clear disadvantage.

I read some older posts as well where people pointed it out too and wrote they just import meat, hmm
Pastures make tons. Are you sure you aren't like in a really bad -60% climate? Like globadiens or something? Also certain races are even better at certain pasture jobs, like Garthimi in the crawler pasture with a 1.25, Tilpias 1.25 with globadiens.
Homuya Aug 21, 2022 @ 5:25am 
Alright I will check it out again, also you seem experienced so I have a question because I am about to buy it but honestly im afraid that if I get it as soon as I reach large populations it will be painful to control because so far alot of games in this genre share that issue

Should I make a new discussion about it or can you tell me what your experiences are about like having huge numbers. I also dont really mean stuff like feeding them but it might be so much "micro" to make every building or replace stuff and just satisfy everyone needs because it will be so huge or even going to war
Voryn Dagoth Ur Aug 21, 2022 @ 6:06am 
Originally posted by HomuyaGER:
Alright I will check it out again, also you seem experienced so I have a question because I am about to buy it but honestly im afraid that if I get it as soon as I reach large populations it will be painful to control because so far alot of games in this genre share that issue

Should I make a new discussion about it or can you tell me what your experiences are about like having huge numbers. I also dont really mean stuff like feeding them but it might be so much "micro" to make every building or replace stuff and just satisfy everyone needs because it will be so huge or even going to war
Basically you are meant to be a City state, importing goods through taxation, and factories mass producing refined goods. Early on, your economy will be all over the place. Grain is a good crop since you can make tons of goodies from it, lots of bread with coal, which you can turn into rations, or turn the grain into beer for more happiness. But yeah, basically you can build up a small early army, and conquer the small free nations near you, tax what you can. Having a army will also keep your slave population in check.
Homuya Aug 21, 2022 @ 8:24am 
Originally posted by Voryn Dagoth Ur:
Originally posted by HomuyaGER:
Alright I will check it out again, also you seem experienced so I have a question because I am about to buy it but honestly im afraid that if I get it as soon as I reach large populations it will be painful to control because so far alot of games in this genre share that issue

Should I make a new discussion about it or can you tell me what your experiences are about like having huge numbers. I also dont really mean stuff like feeding them but it might be so much "micro" to make every building or replace stuff and just satisfy everyone needs because it will be so huge or even going to war
Basically you are meant to be a City state, importing goods through taxation, and factories mass producing refined goods. Early on, your economy will be all over the place. Grain is a good crop since you can make tons of goodies from it, lots of bread with coal, which you can turn into rations, or turn the grain into beer for more happiness. But yeah, basically you can build up a small early army, and conquer the small free nations near you, tax what you can. Having a army will also keep your slave population in check.

But is managing that actually possible and fun without microing like crazy and checking every pixel of the map? like, without it being tedious?
Usually you will be able to set something up and let it run. The only sort of micro would be in case of emergency. Say you lose half your population to mismanagement, disease or invasion and need to change up work priorities to focus your people on food production and amenities or breeding. All that can usually be done in a central menu though. Armies can be conscripted from the world regions or sent out into the world from your city in such a way that their losses won't directly affect your daily business.

As for pastures, they're one of the most reliable food sources you can get, as their efficiency per worker is always the same no matter the fertility, and they produce daily whereas farms will only get harvested once a year. With Cretonians or some other species that gets a boost, the right climate, tech and tools you can get ridiculous amounts of food and other valuables like livestock or eggs out of it.

Last edited by ⎛⎝Tiùwilo⎠⎞; Aug 21, 2022 @ 10:37am
Homuya Aug 21, 2022 @ 11:05am 
Originally posted by ⎛⎝Aarki⎠⎞:
Usually you will be able to set something up and let it run. The only sort of micro would be in case of emergency. Say you lose half your population to mismanagement, disease or invasion and need to change up work priorities to focus your people on food production and amenities or breeding. All that can usually be done in a central menu though. Armies can be conscripted from the world regions or sent out into the world from your city in such a way that their losses won't directly affect your daily business.

As for pastures, they're one of the most reliable food sources you can get, as their efficiency per worker is always the same no matter the fertility, and they produce daily whereas farms will only get harvested once a year. With Cretonians or some other species that gets a boost, the right climate, tech and tools you can get ridiculous amounts of food and other valuables like livestock or eggs out of it.

Thanks for your info! Yeah its fine I mean microing and taking care is part of playing the game but I know a few other games that just require you to take care of small silly things instead of "the big picture" - I dont mind taking care when I mismanage or events happen because thats part of the fun but I was just afraid of hitting large populations and then not having an overview anymore
The only kind of micro I personally have to deal with a lot is the death of nobles. With Garthimi living for only 30 years or so, this happens a lot. Can be alleviated by appointing Argonosh or Cantor with their thousands of years of lifespan, though, and the nobility system is due for an overhaul anyway.

Pretty much all the micro as such will be optional, like setting population limits for your breeders (not usually an issue) or manually cutting trees on the map to save on money and labor as you start out.
Kazeck Aug 21, 2022 @ 12:29pm 
The only real issues are noble's being replaced and the fact that the reproduction buildings don't have easy to control production rates.

I.E I can't say 'breed till 1,000.' Instead I have to adjust the number of breeders/workers down until it's around the right amount for replacement, but that's really a very small bit of micro in the big picture.

I have comfortably reached 1,400 citizens atm, but had to start over due to mistakes in the cities design.

I can now say my next target is 10,000 and it shouldn't be impossible given proper management, and shouldn't require too much micro, just very large and irrigated fields of grain, fruits, vegetables, and supplemental cattle.

Hunting is a very nice way to get a boost early, but proper farming gives you consistency and keep in mind that it is possible, especially with tech, to reach only 10-15% of the population working agriculture or possibly less with a multi-racial empire that leans on each races strengths.
You can actually say "Breed till 1000", just have to watch out for death spirals once all those kids die of old age all at once. It's less of an issue now with the diseases whittling them away slowly. Click a breeding room and on the left there's a slider for population target numbers.
Last edited by ⎛⎝Tiùwilo⎠⎞; Aug 21, 2022 @ 1:04pm
Lula O Honesto Aug 21, 2022 @ 3:47pm 
Originally posted by ⎛⎝Aarki⎠⎞:
You can actually say "Breed till 1000", just have to watch out for death spirals once all those kids die of old age all at once. It's less of an issue now with the diseases whittling them away slowly. Click a breeding room and on the left there's a slider for population target numbers.
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Homuya Aug 23, 2022 @ 7:20pm 
Turns out stupid me was playing an old version, I took a look at the latest version and im quite surprised by how many new things there are and such. Will definitely buy it tomorrow :)
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Date Posted: Aug 21, 2022 @ 3:15am
Posts: 17