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Basicly sacraficing Stamina for Crit/Dodge Character was your Doom in Arena, and i am sure it will here to.
And This Game uses the Same Mechanic, however, it seems that it isnt Balanced yet, since Magic for Example triples or quadruples the Damage of any other Build so far with ease, without even using any Kind of Equipment.
So the Numbers arent there yet, however another Part of Arena, and i hope they keep it here aswell was, that basicly every Class, Armor Typ and Stat could be combined how you saw Fit.
OFC some Classes got Stuff more suited/fine tuned for a specifc Build like a Crit Rouge but, except for a few very specific single skills you could combine anything and maybe instead of building a Dedicated High Crit Rouge do other Combination Stuff which is equaly powerfull.
And i hope they Keep that, because this Game is a Single Player Sandbox RPG, while some Balancing is needed, there is no need to take the Fun from Player who like to experiment and get Rewarded for Doing Stuff outside the Box. Thats this Games, like its predecassors, biggest Selling Point. That and that its basicly an Asian Grinding Game, which is near unfair Hardness in terms of Difficulty, which i hope they do here aswell.
Oh yeah and if you want Balance Armor Stuff so others become more reasonable to use... Instead of Nerf/Buff Armor itself, give Ideas for Enemys.
For Example there could be Beasts later on in the Game, who just Rip throug Heavy Armor and Ignor its Defensive at all, while this isnt true for other Lower Typs, for Example.
Or you could implement Differences in Material and Give Enemys Skill who interact with that. Since Heavy Armor is mostly from Metal, they do Extra Dmg against Metal Armor but Leather and Cloth they dont. And so on.