Hardspace: Shipbreaker

Hardspace: Shipbreaker

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Capifox Dec 5, 2024 @ 5:58pm
2
Hardspace : shipbreaker 2
If a dev happens to pass by some day, do you ever plan have to bring a lil' brother to this delightfully chill game ? Or a DLC this one to add some ships ? challenges ? New dismantle jigsaws and mechanics ?
Because if you do, well... then just grab my money asap ! :p2cube:
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Showing 46-60 of 60 comments
SympliKrazi Jan 23 @ 11:27am 
Did you hear about the triggered thief?
He takes things personally.
Mercuraz Jan 24 @ 1:17am 
My idea is you are like a rogue scavenger, dismantling damaged or derelict ships leftover from old space battles/wars to take to a town or your own space hub to decorate, expand and populate for refugees and the like!
Caraamon Jan 24 @ 6:14am 
Originally posted by Mercuraz:
My idea is you are like a rogue scavenger, dismantling damaged or derelict ships leftover from old space battles/wars to take to a town or your own space hub to decorate, expand and populate for refugees and the like!

Not a bad idea, but unless it's set significantly in the future, it doesn't seem to fit the setting as it's been described.

The solar system doesn't seem to have the necessary density of ships, nor has there been any mention of armed/military ships.

Still, an interesting idea!
Wiawyr Jan 24 @ 2:52pm 
Originally posted by Caraamon:
Originally posted by Mercuraz:
My idea is you are like a rogue scavenger, dismantling damaged or derelict ships leftover from old space battles/wars to take to a town or your own space hub to decorate, expand and populate for refugees and the like!

Not a bad idea, but unless it's set significantly in the future, it doesn't seem to fit the setting as it's been described.

The solar system doesn't seem to have the necessary density of ships, nor has there been any mention of armed/military ships.

Still, an interesting idea!
Except for the armed part, this is literally the subject of one of the datadrives, which combined with the salvaging gecko was a significant indicator to early access players of where the game was going. Before development was ended in favor of activist garbage.
Caraamon Jan 24 @ 4:55pm 
Originally posted by Wiawyr:
Except for the armed part, this is literally the subject of one of the datadrives, which combined with the salvaging gecko was a significant indicator to early access players of where the game was going. Before development was ended in favor of activist garbage.

Which drive? The only one I can think of is the one with competing companies fighting with salvage gear and the
Orbital Guard saying they're rescue corps, not police or military.

Probably should find out how many drives there are and see if I missed any...
Wiawyr Jan 25 @ 10:22am 
Originally posted by Caraamon:
Originally posted by Wiawyr:
Except for the armed part, this is literally the subject of one of the datadrives, which combined with the salvaging gecko was a significant indicator to early access players of where the game was going. Before development was ended in favor of activist garbage.

Which drive? The only one I can think of is the one with competing companies fighting with salvage gear and the
Orbital Guard saying they're rescue corps, not police or military.

Probably should find out how many drives there are and see if I missed any...
That's the one, although "competing companies"... it's a bit different from that. Another salvaging corporation's ship is at the claim first, legal and proper with paperwork submitted, and Lynx's salvaging ship shows up, tries to jump the claim and steal it, and physically attacks the other ship. The patrol ship can't do anything because Lynx practically owns the solar system and is the largest, most powerful megacorp in the setting by an enormous margin and it'd be (delayed) suicide to take action against them.
Caraamon Jan 27 @ 9:46am 
Originally posted by Wiawyr:
That's the one, although "competing companies"... it's a bit different from that. Another salvaging corporation's ship is at the claim first, legal and proper with paperwork submitted, and Lynx's salvaging ship shows up, tries to jump the claim and steal it, and physically attacks the other ship. The patrol ship can't do anything because Lynx practically owns the solar system and is the largest, most powerful megacorp in the setting by an enormous margin and it'd be (delayed) suicide to take action against them.

Interesting, I interpreted that drive differently.

I see it like an EMT/firefighter team responding to an emergency and finding out it's two tow truck operators fist fighting over who gets to hook a Porche parked across two handicapped spots.

Either way, can you explain why you think the drive counters my impression of low ship density and lack of any described military ships that doesn't seem to support Mercuraz's suggestion?
Wiawyr Jan 27 @ 8:03pm 
Originally posted by Caraamon:
Originally posted by Wiawyr:
That's the one, although "competing companies"... it's a bit different from that. Another salvaging corporation's ship is at the claim first, legal and proper with paperwork submitted, and Lynx's salvaging ship shows up, tries to jump the claim and steal it, and physically attacks the other ship. The patrol ship can't do anything because Lynx practically owns the solar system and is the largest, most powerful megacorp in the setting by an enormous margin and it'd be (delayed) suicide to take action against them.

Interesting, I interpreted that drive differently.

I see it like an EMT/firefighter team responding to an emergency and finding out it's two tow truck operators fist fighting over who gets to hook a Porche parked across two handicapped spots.
It's more like police responding to emergency distress calls about a physical fight where one tow truck operator is hitched up to the vehicle and winching it, and another tow truck drove up and started trying to smash the first truck and break it while claiming they were there first, then the police saying they can't determine the aggressor or intervene.

Originally posted by Caraamon:
Either way, can you explain why you think the drive counters my impression of low ship density
Because there are other established salvaging companies even when Lynx dominates the market, with codified laws and licensed operation in regards to procedure and claim eligibility. The setting also clearly describes the period up until recently of being the Wild West of intra-solar travel, where ships just headed off on their own without being configured to use the relatively-new railgates which Lynx owns and operates. Trips took much longer, and could start from anywhere with any possible ending point. The railgates being such a huge jump in ship design and transportation efficiency is why we're cutting up these ships in the first place.

Originally posted by Caraamon:
and lack of any described military ships
The patrol ship in the datadrive was a military ship owned by the nominal solar authority.
Originally posted by Caraamon:
that doesn't seem to support Mercuraz's suggestion?
There simply wasn't any infrastructure or political body for building widespread armed space ships that would have supported an intra-solar war, nor is there any history of such in any other datadrives or anywhere else in the setting. There aren't any corporate weapon manufacturers, and there's a datadrive about a civilian ship being helpless in the face of a pirate until the civilian ship shows them the hold of literal animal fertilizer they're carrying. It's not a violent setting in the organized-conflict sense.
Last edited by Wiawyr; Jan 27 @ 8:07pm
Caraamon Jan 28 @ 7:11am 
Originally posted by Wiawyr:
There simply wasn't any infrastructure or political body for building widespread armed space ships that would have supported an intra-solar war, nor is there any history of such in any other datadrives or anywhere else in the setting. There aren't any corporate weapon manufacturers, and there's a datadrive about a civilian ship being helpless in the face of a pirate until the civilian ship shows them the hold of literal animal fertilizer they're carrying. It's not a violent setting in the organized-conflict sense.

So are you agreeing with me or not? I can't tell anymore.
psionyx Jan 28 @ 8:00pm 
Originally posted by Caraamon:
Because it's a fake stressor. You FEEL like you have to hurry, even though it really doesn't matter, everything considered.
It does matter to a degree. Aside from pacing the game like you mentioned, the shifts continue to add debt to your debt from the interest. So if you are not doing a good job of efficiently breaking ships, you will have a hard time actually clearing your debt in a timely manner.
Wiawyr Jan 28 @ 9:52pm 
Originally posted by Caraamon:
Originally posted by Wiawyr:
There simply wasn't any infrastructure or political body for building widespread armed space ships that would have supported an intra-solar war, nor is there any history of such in any other datadrives or anywhere else in the setting. There aren't any corporate weapon manufacturers, and there's a datadrive about a civilian ship being helpless in the face of a pirate until the civilian ship shows them the hold of literal animal fertilizer they're carrying. It's not a violent setting in the organized-conflict sense.

So are you agreeing with me or not? I can't tell anymore.
I've answered your post several times over at this point, you need to put in some effort. If you're still struggling, why don't you try clearly restating exactly what you think you're saying?
Originally posted by psionyx:
Originally posted by Caraamon:
Because it's a fake stressor. You FEEL like you have to hurry, even though it really doesn't matter, everything considered.
It does matter to a degree. Aside from pacing the game like you mentioned, the shifts continue to add debt to your debt from the interest. So if you are not doing a good job of efficiently breaking ships, you will have a hard time actually clearing your debt in a timely manner.
The interest rate is 0.01%. It doesn't matter, and will not give you a hard time of clearing your debt. The rentals and utilities cost more.
Last edited by Wiawyr; Jan 28 @ 9:55pm
The Dude Feb 21 @ 2:27pm 
I would buy DLC with more ships... I don't think its going to happen but that would be cool.
king Mar 5 @ 1:40pm 
Honestly, I just want multiplayer, see your friend just get clocked by dragging a piece of junk in too fast
Originally posted by Dkrule:
Honestly, I just want multiplayer, see your friend just get clocked by dragging a piece of junk in too fast

The devs have said they investigated it and the amount of info that would need to be passed to keep both sessions synced made it technically difficult and so they abandoned the idea. That was back when they were still adding to the game, so it's never going to happen now.

Sorry to bear bad news.
Ohmz Mar 6 @ 6:03pm 
Originally posted by Tankana:
imagine you and yours friends slowly recycling a stardestroyer or something of that size, maybe even the deathstar itself? would takes a while. I would love the challange!

That would be so sick!
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