Hardspace: Shipbreaker

Hardspace: Shipbreaker

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Pesuto Apr 15, 2022 @ 10:55am
Still no news on FOV options?
I seem to recall the devs said that they'd work on adding in FOV options during Early Access and since the game is exiting EA soon, I'd assume it would have those options in now or soon, right?
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Showing 1-15 of 23 comments
Mako May 9, 2022 @ 12:05pm 
Check NexusMods, there is a fov mod
Susurrus May 24, 2022 @ 12:41pm 
So that's a 1.0 release, and still the developers have failed or refused to add the basic accessibility setting of an FOV slider?

They received feedback asking for exactly that 2 years ago, across multiple threads, of which this was one:
https://steamcommunity.com/app/1161580/discussions/0/2527030866874155482/
Last edited by Susurrus; May 24, 2022 @ 12:41pm
Ibuprofen May 24, 2022 @ 12:46pm 
Some devs simply love tunnel vision.
Dzaka May 24, 2022 @ 12:46pm 
you're playing a game where you're in space in a space suit.. your field of view is going to be limited... congrats.. it doesn't need a slider
Tiax May 24, 2022 @ 12:48pm 
Originally posted by Dzaka:
you're playing a game where you're in space in a space suit.. your field of view is going to be limited... congrats.. it doesn't need a slider

Dumbest thing I read in a while.
umop-apisdn May 24, 2022 @ 12:57pm 
"Playing this game makes me nauseated."

"BuT iT RuInS tHe ImMeRsIoN!!1!"

So does not getting set on fire when you accidentally drift into the furnace, but no one's advocating for that game feature...
Dzaka May 24, 2022 @ 2:12pm 
non-glasses wearers really are entitled.. try having to have a limited field of view for 40 years of your life because only things within 75-90 degrees of an arc infront of you is the only thing in focus.
Pesuto May 24, 2022 @ 2:34pm 
Originally posted by Dzaka:
non-glasses wearers really are entitled.. try having to have a limited field of view for 40 years of your life because only things within 75-90 degrees of an arc infront of you is the only thing in focus.

"I suffered, so others have to suffer too".

Note: as a fellow glasses-wearer, there's a difference between the semi-tunnel vision presented by first-person games and how our IRL vision works, so wider FOVs are mainly there to prevent the brain from going "EW, WHY THIS NOT LOOK LIKE EYES". In my cause, I just don't like getting headaches or nausea while playing games.
Susurrus May 31, 2022 @ 7:37am 
Originally posted by Dzaka:
you're playing a game where you're in space in a space suit.. your field of view is going to be limited... congrats.. it doesn't need a slider
FOV sliders are an accessibility feature.
People should not have to suffer headaches and migraines from trying to play a game, or abandon/avoid/refund said game, just because the devs won't implement basic features that they previously promised.

Your ridiculous argument for verisimilitude holds absolutely no water.
Last edited by Susurrus; May 31, 2022 @ 7:38am
Dzaka May 31, 2022 @ 11:01am 
Originally posted by Susurrus:
Originally posted by Dzaka:
you're playing a game where you're in space in a space suit.. your field of view is going to be limited... congrats.. it doesn't need a slider
FOV sliders are an accessibility feature.
People should not have to suffer headaches and migraines from trying to play a game, or abandon/avoid/refund said game, just because the devs won't implement basic features that they previously promised.

Your ridiculous argument for verisimilitude holds absolutely no water.

the way humans see is yes a pretty wide field. but it is by no means all usable. 75-90 fov in a game is just right. anyone wanting more just want to use it to cheat in shooter games and since they trained themselves to see that they don't like not seeing it in other games..

i myself don't even have that much field of view. but in the end all i see are a bunch of brats asking for something that isn't even a problem. no to mention high fov would give one motion sickness.. not low
ImHelping May 31, 2022 @ 11:13am 
Originally posted by umop-apisdn:
"Playing this game makes me nauseated."

"BuT iT RuInS tHe ImMeRsIoN!!1!"

So does not getting set on fire when you accidentally drift into the furnace, but no one's advocating for that game feature...
Meanwhile, if you ask for more realistic immersion building with your space cutter life like "Stop making the laser beam count as no-clipping through walls via my shoulder to set things on fire in another room. It ruins my immersion and is undrealistic."

Suddenly all that supposed care for realism is thrown under the bus. Just a videogame bro, stop asking for more realism that is unreasonable. (But you just know they will be back to scream how unfair and realism breaking it is that sparks are not traveling 20 feet to set things on fire across the room)

God, imagine how many more games would be better if realism and immersion honestly mattered, instead of only being trotted out to try and put a PR spin on inconvenience, and swiftly forgotten if more realism would be beneficial.
Last edited by ImHelping; May 31, 2022 @ 11:15am
Mountain King May 31, 2022 @ 11:13am 
Originally posted by Dzaka:
non-glasses wearers really are entitled.. try having to have a limited field of view for 40 years of your life because only things within 75-90 degrees of an arc infront of you is the only thing in focus.

As a lifelong glasses wearer, you have no idea how eyes work.
Nekonoaijin May 31, 2022 @ 11:49am 
Helmet limiting it is a point, but could still do wider FoV and it's not even inconceivable that the helmet has screens at the side showing what would be in peripheral vision. Even without that, though, a wider FoV that just shows the helmet at the edges might well help some people who find a narrow FoV disconcerting and even nausea inducing.
KoolAidtheRed Aug 17, 2022 @ 1:03am 
Originally posted by Dzaka:
Originally posted by Susurrus:
FOV sliders are an accessibility feature.
People should not have to suffer headaches and migraines from trying to play a game, or abandon/avoid/refund said game, just because the devs won't implement basic features that they previously promised.

Your ridiculous argument for verisimilitude holds absolutely no water.

the way humans see is yes a pretty wide field. but it is by no means all usable. 75-90 fov in a game is just right. anyone wanting more just want to use it to cheat in shooter games and since they trained themselves to see that they don't like not seeing it in other games..

i myself don't even have that much field of view. but in the end all i see are a bunch of brats asking for something that isn't even a problem. no to mention high fov would give one motion sickness.. not low


Wow, could you be more of jackass. "Just because I don't have a problem it doesn't exist" This is a single player game, why does it even matter to you!
Also, its obvious you don't know what your talking about because low FOV is what causes my motion sickness and I've never had it from high.

If your worried about immersion then you don't have to use the FOV slider but there are a large enough portion of people that suffer from nausea and headaches from games like this (myself included) that it is ridiculous that FOV sliders aren't a standard feature in all games like this by now. The only option I have with low fov games are to take Dramamine to be able to play them, which puts me to sleep so I can barely enjoy gaming like that, and even that doesn't work all the time.
Last edited by KoolAidtheRed; Aug 17, 2022 @ 1:08am
Supersquid Aug 17, 2022 @ 1:34am 
Jesus Christ, it's like the skip button all over again....
Why the hell not!? Who's gonna be pissed if you do?
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Date Posted: Apr 15, 2022 @ 10:55am
Posts: 23