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This kind of puts me in a tough spot in my "career," because I've been spending my points on stuff other than demo charges: better grapple strength, etc.
Now I have to save up a lot of points to get demo charges, but it will be difficult to get the bonus for complete salvaging of ships. (Since I can't cut through grade 3 cut points.)
Churn through mackerel ships. No grade 3 cut points. Fast turn over for LP
Geckos have no Grade 3 cut points, so once you unlock them they're really profitable.
Also, be aware, when you buy the demo charge tool, you'll get an extra $100k per day rental fee added to your current costs. Honestly, next time I start a new career, I might consider never buying the demo charges. I promise I don't make $100k per day more by having them.
This is bad advice.
Until you can unlock Demo Charges Javelins won't have level 3 cut points. (level 11 for unlocking them (though good luck affording them when you get there), Level 12 for the ships with the cut points)
A Javelin with level 3 cut points can be dismantled without demo charges, however. For the ion rings, there are internal mount points which you can cut free to release the rings, forgoing a small amount of nanocarbon. Central fuel structure? Get creative. Everything can still be separated. Demo charges just make it easier.
It is not bad advice, you seem to have missed the point.
OP has mentioned that they're at a deficit of Lynx Tokens (LT) from spending on other upgrades prior to the Demo Charges (DC) becoming available. They additionally expressed difficulty of reaching the final milestone because they had to send nanocarbon mounts to the barge on Mackerels. So let's break this down:
Stated Problems:
1. Needs lots of LT.
2. Not meeting final milestone on Mackerels with DC requirements
Possible solutions:
1. Low-grade ships with lower LT rewards.
a. Mackerels - very low LT rewards
b. Javelins - DC points are in high-impact areas, be it the Ion rings or central cages
c. Geckos - DC points on easily-removed mounts, high material totals minimized impact to red on milestone
2. High-grade ships that may require DC, but have vastly increased LT returns.
a. Mackerels - OP already stated having trouble reaching Milestone 3 due to mounts being a higher percentage of total mass
b. Javelins - most DC requirements in game, requiring significant material and/or time loss
c. Geckos - fewer DC requirements at higher grades, high LT rewards, "scrapped" mounts are very low mass percentage
I had javelins with grade 3 cut points on both, the ion rings and the center, before I had demo charges, just because it didn't happen for you doesn't mean it doesn't happen for anyone.
The OP can stay at whatever grade they want, the advice was that if they want to farm LT faster, they can do so without having to go backwards and grind beginner ships by working around the DC points in ships that have them, and for the ships that have them, Geckos are the easiest to work around with the least impact. I'm personally sitting on over 100k unspent LT, and you can probably guess what class ship I got most of them from.
You may have a different opinion, and you're welcome to share it in this open forum, but it does not make my advice bad.
I'm earning points at a pretty good clip. I don't have access to Geckos yet.
P.S., I also noticed that, in the rear of the more advanced Javs, that the big octagonal rings of nanocarbon are all one piece? I guess you have to use DCs to break them up so they'll fit in the processor?
If you're talking about the ring with the airlock on one side and the areobridge on the other, I do use DC to break it out, but I believe I'm in the minority. The ring can be freed by some creative cutting of the inner walls to liberate the inner room/airlocks.
No, it's just bad advice.
Because you didn't even clock that someone who doesn't have demo charges wouldn't have access to Geckos, and you gave that advice.
In terms of getting to Geckos quickly, your advice would be to do the Javelins to get to them, as you get more MP per $. As it is, you advised something that is impossible, and then tried to back it up with an essay. Essay doesn't equal good or having a point.
I put a DC on each of three cut points, and to my surprise, I damaged the ion rings, so now they just go in the furnace. So I'm not getting something.
I'll play around with some other ideas, but any comments in the mean time...
-Scott
P.S., Ah, I think I see now, that there is a directionality to the charges, and I need to line them up correctly so they just blow a cut through the cut point, and not into the actual salvagable item. Cool.