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Een vertaalprobleem melden
Just get the ship to puke its guts out for ya.
Loosening the salvage and splitting that inner hull seems to be the right choice for the most easy access, although melting the bottom plates might be faster.
I did try melting the floor but I hate wasting all that salvage. Before the furnace turned evil and started actively trying to crash games, I always just cut off the 3x3 panel section of floor off the main compartment of the station hoppers and pulled it into the furnace with a tether.
Do NOT fire a pulse at a mass of free-floating objects waiting to be barged. A couple might make it to the barge but the rest will go anywhere and everywhere. And also break eachother.
But once i've reached the inner compartment... i've lost my will to live.
So many small object that needs to be detached... and don't get me started on the corresponding work order: "salvage 20 storage units or computers".
Currently my favourite ship to work on is the Gecko Heavy Cargo.
...hope that someday we're going to work on a Battleship. Messing with internal security, detaching laser turrets et al.
*switch on scanner*
Huh. Why is there so much red scrap down there at the barge? OH NO THE ELECTRICS FRIED EVERYTHING DOWN THERE.
So, yeah, I learned after the first try to just grapple things out of the part heap one at a time and fire them down.
Still faster than pulling stuff out of the ship one at a time.
Yeah I'm still assuming they'll get larger when they iron out the entry level game-area-design problems and ditch the static code elements and triggers. The comments in their blogs about testing larger ships and being at the limit of the computer seems premature and unlikely to me. It's a small static game space, with a very limited number of items and no multiplayer. Sure you CAN create lots of parts with an explosion...but the geometry is simple, and every 3d game has dynamic destruction nowadays anyway. (I realise cutting is a little different, but it's also not a system load) It has to be assumed they'll insert substantially larger ships, hopefully sooner than later.
ps: love the ship banana split. <--- this is the new official terminology for this type of dissection.
If I work on bigger geckos, usually cut outside panels first and then on inner box then I melt / cut few inner panels and pull stuff through them. I leave reactor and ECU among last one and cockpit and rear one I try to split and send them in processor and rest frame just send whole in furnace.
That is ofc if I do not get any nuclear reactor or power reactor or fuel tank explosions.....
But ofc I never ever had that
So, as mentioned, I Banana Split the Stargazer, and remove the entire floor of the main compartment of the Station Hopper Gecko. For the Transport Gecko, I pop off all the cargo containers and leave them floating where they are in the bay, I then peel the outer hull away and just tether the containers down to the barge from where they are - I never bother with trying to wrestle them out any more. Basically instead of clearing them from the hull, I clear the hull from them.
To deal with the cockpit of any of the geckos, I go in and strip absolutely everything off the walls, then go out and sever the cockpit's corridor from whatever room it's attached to,.then tether the front of the cockpit to the Master Jack.
Be careful when cutting and removing things. Some of the new versions have coolant pipes attached to storage containers. Those will vent coolant once shaken lose.
Yeah, those new coolant pipes can be finicky. I usually just pop off the storage locker they're attached to but even with that I do occasionally get some bad incidents.