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This is just cutting a ship and hoping you don't stuff it up and make it harder on yourself because of your debt.
In Shipbreaker the only thing you can do is dismantle ships into their basic components or, you know, tear them up for fun. Eh, or you can do some "nutty" things with the physics. Anyway, you have no other option when it comes to earning in this title. The debt you're hoping you don't worsen is inconsequential to gameplay. You can literally destroy ships and lose money with no consequences. In VotV it's not inconsequential. You require points to buy numerous things, all the time. Your comparison here is not good.
You can die in VotV and the survival mechanics are pretty punishing if you ignore them. This is only pre-alpha atm and it seems like the dev will make it even more punishing. While in comparison to shipbreaker, In standard mode you literally can't die by design and your debt always has no effect on you whatsoever. Eh...
There is some merit to your comment. In that, VotV has much less of serious tone than Shipbreaker, especially for those people who play VotV tons and search for all the secrets, but apart from that your critique is not relevant or correct.
Wasn't that the OG game and VotV is a homage to it?
It does look technical, but it isn't. Or at least the basics aren't difficult to grasp. It's kind of a primitive game, and the dev is not very subtle about what is going on in the game, depending on how you play it.
However, if you role-play Signal Simulator, it becomes very profound listening to all those radio waves from deep space. And, honestly, if you visit a real world radio telescope, you will understand a lot about what they are doing. You never look at the night sky the same way again.